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Talk:Pokémon Red/Blue:RAM map

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ShaneM and alphamule's findings

I'll put a note on which weren't found by me. Not sure where else to put a comprehensive memory map... Most of ShaneM's stuff is going to be based on the disassembly, for obvious reasons.

0xCC26: Menu position (only one that seems to matter)

0xCC2A: Menu position

0xCD6B: Set to 0xFC to disable controller in say, the Pewter Gym skip exploit (normally gets set to 0xF0) [ShaneM's patch based on PokeRed disassembly uses this fix]

Alphamule (talk) 12:35, 23 May 2015 (EDT)

"D85F - Fought Mewtwo Yet?" While setting this to 0 enables catching Mewtwo, and setting to 2 disables it (single bit flag? As in, packed bits?), to actually see the sprite, you need another value set. D5C0(bit 1): 0=Mewtwo appears, 1=Doesn't These are not set to 1's until the battle ends. We need to represent these values as bitfields. I've changed this to say "D85F - Mewtwo can be caught if bit 2 clear - Needs D5C0 bit 1 clear, too" Alphamule (talk) 02:41, 25 May 2015 (EDT)