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Tactics Ogre: The Knight of Lodis/ROM map
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The following article is a ROM map for Tactics Ogre: The Knight of Lodis.
Data Structures
- Information on classes is available on the page Tactics Ogre: The Knight of Lodis:Jobs.
- Information on items and equipment is available on the page Tactics Ogre: The Knight of Lodis:Items.
- Information on abilities is available on the page Tactics Ogre: The Knight of Lodis:Abilities.
Shop Item Data Structure
- Shop Item Data data starts at 0x006224E4 and ends at 0x0062257F in the ROM.
- There are 39 entries, 4 bytes in length each.
- Because there are unknown data bytes at the beginning/end, its possible the table is offset from it's true position.
- Prices are not stored in this table. They are stored in the item table.
- The Shop Item Data Structure is 39 Entries long.
Name | Length | Offset | Type | Max Value | Description |
---|---|---|---|---|---|
Availabilty | 1 | 0x00 | uint8 | ?? | How far into the story the item first appears in the shop |
Item ID | 1 | 0x01 | uint8 | 0xBF | Item to be sold |
Unknown | 1 | 0x02 | uint8 | Unknown | Unknown entry. Always 0 |
Unknown | 1 | 0x03 | uint8 | Unknown | Unknown entry. Always 0 |
Internal Data for Tactics Ogre: The Knight of Lodis
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