Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Tactics Ogre: Let Us Cling Together (SNES)/RAM map: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 58: | Line 58: | ||
$7E0588 - $2101 Buffer (what is currently in it?) | $7E0588 - $2101 Buffer (what is currently in it?) | ||
$7E0589 - $2105 Buffer (what is currently in it?) | $7E0589 - $2105 Buffer (what is currently in it?) | ||
$7E058A - $2106 Buffer | |||
$7E058B - $2107 Buffer (what is currently in it?) | $7E058B - $2107 Buffer (what is currently in it?) | ||
$7E058C - $2108 Buffer (what is currently in it?) | $7E058C - $2108 Buffer (what is currently in it?) | ||
Line 85: | Line 85: | ||
$7E1249 - Flag for CGRAM Update | $7E1249 - Flag for CGRAM Update | ||
$7E05F0 - $4209 Buffer (V Timer Low Byte) | |||
$7E05F1 - $420A Buffer (V Timer High Byte) | |||
$7E0EC7 - Counter of used VRAM DMA Pipeline Entries | |||
VRAM DMA Pipeline (Y is always 2 bytes) | |||
$7E0EC9,y - VRAM DMA Pipeline: $4305 - 16 bit - Data Size | |||
$7E0F89,y - VRAM DMA Pipeline: $4302 - 16 bit - Source Address | |||
$7E110A,y - VRAM DMA Pipeline: $4304 - 8 bit - Source Bank | |||
$7E1109,y - VRAM DMA Pipeline: $2115 - 8 bit - VRAM Settings | |||
$7E1049,y - VRAM DMA Pipeline: $2116 - 16 bit - VRAM Destination | |||
CGRAM Buffer | CGRAM Buffer |
Revision as of 07:28, 6 May 2016
$7E00F5 - $2140 Buffer $7E00F6 - $2141 Buffer $7E00F7 - $2142 Buffer $7E00FA - $2143 Buffer(?)
$7E0540 - Flag for OAM Update $7E0545 - Contains the address of the OAM Buffer - Low Byte $7E0546 - Contains the address of the OAM Buffer - High Byte $7E0547 - Not empty, if Joypad 1 has inputs? $7E0548 - Not empty, if Joypad 2 has inputs? $7E0549 - Joypad 1 Inputs - Low Byte $7E054A - Joypad 1 Inputs - High Byte $7E054B - Joypad 2 Inputs - Low Byte $7E054C - Joypad 2 Inputs - High Byte $7E054D - Joypad 1 held buttons - Low Byte $7E054E - Joypad 1 held buttons - High Byte $7E054F - Joypad 2 held buttons - Low Byte $7E0550 - Joypad 2 held buttons - High Byte $7E0551 - Last frame's Joypad 1 Inputs - Low Byte $7E0552 - Last frame's Joypad 1 Inputs - High Byte $7E0553 - Last frame's Joypad 2 Inputs - Low Byte $7E0554 - Last frame's Joypad 2 Inputs - High Byte $7E056A - $2100 Buffer (what is to input?) $7E056B - $2105 Buffer (what is to input?) $7E056C - $2101 Buffer (what is to input?) $7E056D - $2107 Buffer (what is to input?) $7E056E - $2108 Buffer (what is to input?) $7E056F - $2109 Buffer (what is to input?) $7E0570 - $210A Buffer (what is to input?) $7E0571 - $210D Buffer (what is to input?) - Low Byte $7E0572 - $210D Buffer (what is to input?) - High Byte $7E0573 - $210E Buffer (what is to input?) - Low Byte $7E0574 - $210E Buffer (what is to input?) - High Byte $7E0575 - $210F Buffer (what is to input?) - Low Byte $7E0576 - $210F Buffer (what is to input?) - High Byte $7E0577 - $2110 Buffer (what is to input?) - Low Byte $7E0578 - $2110 Buffer (what is to input?) - High Byte $7E0579 - $2111 Buffer (what is to input?) - Low Byte $7E057A - $2111 Buffer (what is to input?) - High Byte $7E057B - $2112 Buffer (what is to input?) - Low Byte $7E057C - $2112 Buffer (what is to input?) - High Byte $7E057D - $2113 Buffer (what is to input?) - Low Byte $7E057E - $2113 Buffer (what is to input?) - High Byte $7E057F - $2114 Buffer (what is to input?) - Low Byte $7E0580 - $2114 Buffer (what is to input?) - High Byte $7E0581 - $2130 Buffer (what is to input?) $7E0583 - $2132 Buffer (what is to input?) --- R? $7E0584 - $2132 Buffer (what is to input?) --- G? $7E0585 - $2132 Buffer (what is to input?) --- B? $7E0586 - $420C Buffer? $7E0587 - $2100 Buffer (what is currently in it?) $7E0588 - $2101 Buffer (what is currently in it?) $7E0589 - $2105 Buffer (what is currently in it?) $7E058A - $2106 Buffer $7E058B - $2107 Buffer (what is currently in it?) $7E058C - $2108 Buffer (what is currently in it?) $7E058D - $2109 Buffer (what is currently in it?) $7E058E - $210A Buffer (what is currently in it?) $7E058F - $210B Buffer (both input and info?) $7E0590 - $210C Buffer (both input and info?) $7E05A6 - $212C Buffer (both input and info?) $7E05A7 - $212D Buffer (both input and info?) $7E05A8 - $212E Buffer $7E05A9 - $212F Buffer $7E05AF - $4200 Buffer? $7E05B0 - $420C Buffer? $7E05BD - If bit 6 is set, it can force a CGRAM update at $80/B3D8 $7E05C0 - Jump Table Index value, maybe highly important!
$7E05D9 - Place where a JSL-command is built, see $80/A1DF $7E05DA - Place where a JSL-command is built, see $80/A1DF $7E05DB - Place where a JSL-command is built, see $80/A1DF $7E05DC - Place where a JSL-command is built, see $80/A1DF $7E05DD - Place where a JSL-command is built, see $80/A1DF
$7E1249 - Flag for CGRAM Update $7E05F0 - $4209 Buffer (V Timer Low Byte) $7E05F1 - $420A Buffer (V Timer High Byte) $7E0EC7 - Counter of used VRAM DMA Pipeline Entries
VRAM DMA Pipeline (Y is always 2 bytes)
$7E0EC9,y - VRAM DMA Pipeline: $4305 - 16 bit - Data Size $7E0F89,y - VRAM DMA Pipeline: $4302 - 16 bit - Source Address $7E110A,y - VRAM DMA Pipeline: $4304 - 8 bit - Source Bank $7E1109,y - VRAM DMA Pipeline: $2115 - 8 bit - VRAM Settings $7E1049,y - VRAM DMA Pipeline: $2116 - 16 bit - VRAM Destination
CGRAM Buffer
$7E124B-$7E144A (At least in the intro section - maybe the position is flexible?)
(In-Battle?) Character Stats (taken from the first battle)
Everything written here counts as register for the FIRST figure. It's always the the next forty ($28) registers of
the same kind for all the other figures on battle field.
$7E17AE - (8 bit) Character Sprite $7E17AF - (8 bit) ??? Has to do with the character figure in the menu $7E17D6 - ??? $7E17D7 - (8 bit) Element $7E17FE - (8 bit) Level $7E17FF - (8 bit) Exp $7E1826 - (signed 11 bit or so) Current HP $7E184E - (signed 11 bit or so) Max HP $7E1876 - (signed 11 bit or so) Current MP $7E189E - (signed 11 bit or so) Max MP $7E18C6 - STR $7E18EE - INT $7E1916 - AGI $7E193E - DEX $7E1966 - VIT $7E198E - MEN $7E19B6 - (unsigned 8 bit) LUK $7E19B7 - ??? $7E19DE - Status Effects(?) $7E19DF - ??? $7E1A2E - ??? $7E1A2F - ??? $7E1A56 - ??? Changes the color in the background of the figure in the menu $7E1A57 - ??? $7E1B6E - ??? $7E1DC7 - ??? $7E1DEE - Move $7E1E94 - (16 bit) Address in WRAM for characters name, class and so on.