Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Super Street Fighter II: The New Challengers (Genesis)/RAM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
No edit summary
No edit summary
Line 7: Line 7:
!RAM offset||Size||Description
!RAM offset||Size||Description
|-
|-
| $FFFCE4
| <code>0xFFFCE4</code>
| Word
| Word
| Random value (used by the random number generator at 0x5AA)
| Random value (used by the random number generator at 0x5AA)

Revision as of 15:31, 18 July 2023

Work in Progress

Main System Memory Locations

This is a map of 68k memory as used by the main gameplay engine.

RAM offset Size Description
0xFFFCE4 Word Random value (used by the random number generator at 0x5AA)
$FFFCE6 Byte Difficulty, from 0 (easiest) to 7 (hardest)
$FFFCE7 Byte Free Time : limit time if 0, no limit if 0xFF