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Super Pitfall (NES)/RAM map

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Chip tiny.png The following article is a RAM map for Super Pitfall (NES).

$0014 = timer low
$0015 = timer high

$006C = current room

$0091 = if demo is active. 00 = no, FF = yes
$00B2 = check to see if continue option is available on menu

$009E =  menu option. 00 = p 1; FF = p 2; FE = continue
$00A2 =  title screen "A" button press counter

$4E2 = p1 score
$4E4 = p1 score
$4E6 = p1 score
$4E8 = p1 score
$4EA = p1 score
$4EC = p1 score
$4EE = p1 score

$0530 =  items in possession p1 (FF to have all)
$0532 = objective items in possession (this is checked on the first screen for the ending)
$0534 = current spawn room
$053C =  gold collected count
$053E = current map (strangely, can be changed in real time)
     00 = main
     01 = underworld
     02 = alternate
$0542 = bullets (x 10)
$0544 = bullets (x 1)
$0546 = quest (00 = 1, FF = 2)
$056E = height of the first gun item
$056D = height of enemy1
$056F = height of enemy2
$0571 = height of enemy3
$0710 = the "1" sprite in the in game hud "1 up"
$0712 = the " " sprite in the in game hud "1 up"
$0714 = the "u" sprite in the in game hud "1 up"
$0716 = the "p" sprite in the in game hud "1 up"

$0726 = suit 1
$0728 = suit 2
$072A = suit 3
$072C = suit 4

$072E = hud gun
$0730 = hud "x"
$0732 = hud bullets (x 10)
$0734 = hud bullets (x 1)
(Source: nesrocks)