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{{Bob
| bobscreen= Super_Metroid_Title_(animated).gif
| aka= Metroid 3 (intro)
| developer= Nintendo R&D1
| publisher= Nintendo
| system= SNES
| japan= {{date|1994|March|19}}
| usa= {{date|1994|April|18}}
| europe= {{date|1994|July|28}}
|tcrf=Super Metroid
}}
{{SNES| title = Super Metroid
{{SNES| title = Super Metroid
|image = [[Image:SuperMetroid.png|center]]
|image = [[File:Super_Metroid_Title_(animated).gif|center]]
|name = Super Metroid
|name = Super Metroid
|company = Nintendo
|company = Nintendo
|header = ?
|header = None
|bank = LoROM
|bank = LoROM
|interleaved = ?
|interleaved = No
|sram = 8 KB
|sram = 8 KiB
|type = ROM + RAM + BAT
|type = Normal + Batt
|rom = 3 MB
|rom = 3 MiB
|country = Japan
|country = Japan
|romspeed = FastROM
|video = NTSC
|video = NTSC
|romspeed = 120ns (FastROM)
|revision = 1.0
|revision = 1.0
|checksum = ?
|checksum = 0xF8DF
|crc32 = 806D0D0B
|crc32 = D63ED5F8
|game = Super Metroid
|game = Super Metroid
}}
}}


[[Wikipedia:Super Metroid|Super Metroid]] has been extensively hacked.
==Sub-pages==
 
{{namespaces}}


==Utilities==
==Utilities==
[[SMILE]] is a work in progress by Jathys. It currently has support for editing rooms, item placement, enemy placement, enemy attributes, music selection, auto map, and more.
* [https://www.romhacking.net/utilities/89/ Samus Aran Beauty Salon] - A Super Metroid palette editor.
* [https://www.romhacking.net/utilities/275/ SMILE] - The "Super Metroid Integrated Level Editor".
* [https://metroidconstruction.com/resource.php?id=399 SPARTA] - The "Samus Palette & ART App" can edit Samus's graphics.


==Hacks==
==Hacks==
There are currently three popular, complete hacks of Super Metroid.
* [https://www.romhacking.net/hacks/742/ Metroid Super Zero Mission] is a complete hack of Super Metroid that is heavily inspired by Metroid Zero Mission and incorporates numerous new features.
[http://drewseph.zophar.net/ Super Metroid: Redesign] is the largest and most extensive hack. It features new physics, a world roughly twice the size of the original, new events, a few new items and abilities, and some bug fixes. It's considered very hard, and easy to get lost and stuck in, but does not allow the player to get stuck unintentionally.
* [https://drewseph.zophar.net/ Super Metroid: Redesign] is the largest and most extensive hack. It features new physics, a world roughly twice the size of the original, new events, a few new items and abilities, and some bug fixes. It's considered very hard, and easy to get lost and stuck in, but does not allow the player to get stuck unintentionally. ([https://www.romhacking.net/hacks/131/ RHDN mirror])
* [https://sukamax.hp.infoseek.co.jp/hackrom.html Metroid Legacy] - Retains most of the feel from the original Super Metroid with basically the same sequence of events, making several changes to room layout and the overall map. It is only slightly more difficult than the original Super Metroid. ([https://www.romhacking.net/hacks/109/ RHDN mirror])
* [https://begrimed.com/pb/ Project Base] - Features a ton of quality-of-life improvements in level design, gameplay and graphics that make the game way more speedrunable. ([https://www.romhacking.net/hacks/3845/ RHDN mirror])
* [https://sukamax.hp.infoseek.co.jp/hackrom.html Metroid Limit] - Drastically changes the map and layout, and adds several twists and challenges. It's considered a very hard hack to beat. ([https://www.romhacking.net/hacks/723/ RHDN mirror])
* [https://www.freewebs.com/saturnsmovies/sneshacks.htm Metroid Impossible] - Metroid Impossible is not actually impossible; it just makes the game crazy hard. ([https://www.romhacking.net/hacks/316/ RHDN mirror])
* Two major hacks are currently in the works: [https://jathys.zophar.net/index.html Alliance] by Jathys, the author of SMILE, and Insanity by Kejardon, most well known for finding glitches and tricks in Super Metroid.
* [https://metroidconstruction.com/hack.php?id=95 NoobSmasher] is a short hack designed to be a test of great skill, it has a straight-forward path through the game and acts almost like an arena, requiring skills such as strategic wall jumping, mockball, mid air morph, and amazing reflexes. The most notable feature of this hack are the Deathtroids; these new enemies are arguably the hardest that any hack so far has given.
* There is a [https://www.romhacking.net/hacks/342/ minor hack] that does not change anything other than the player sprite, title color, and adding the words "Justin Bailey's" to the title screen. The hack for the player sprite being the image of Samus without her suit. There are no known glitches, it can even be flashed to a blank cart and played on the real SNES.
* List of hacks at [https://metroidconstruction.com/hacks.php?sort=&dir=&filters%5B%5D=SM Metroid Construction]


The other two popular hacks are [http://sukamax.hp.infoseek.co.jp/hackrom.html Limit and Legacy]. Limit is the top middle link, and Legacy is the top right link. Both were made entirely with SMILE.
==Translations==
* None known.


Legacy retains most of the feel from the original Super Metroid with basically the same sequence of events, making several changes to room layout and the overall map. It is only slightly more difficult than the original Super Metroid.
==Miscellaneous==
 
* Only two versions were released: NTSC and PAL. The PAL version has a number of discrepancies due to speed changes.
Limit drastically changes the map and layout, and adds several twists and challenges. It's considered a very hard hack to beat.


Two major hacks are currently in the works: [http://jathys.zophar.net/index.html Alliance] by Jathys, the author of SMILE, and Insanity by Kejardon, most well known for finding glitches and tricks in Super Metroid.
==Known Dumps==
 
* Super Metroid (E) [!]
==Miscellaneous==
* Super Metroid (JU) [!]
There are only two versions released: NTSC and PAL. The PAL version has a number of discrepencies due to speed changes.


==External Links==
==External links==
*[http://jathys.zophar.net/index.html Jathys' SMILE Website]
* [https://web.archive.org/web/20140316095832/http://www.freewebs.com/metroidhacks/ metroidhacks]
*[http://drewseph.zophar.net/Kejardon/ Kejardon's documents and notes for Super Metroid]
* [https://jathys.zophar.net/index.html Jathys' SMILE Website]
* [https://drewseph.zophar.net/Kejardon/ Kejardon's documents and notes for Super Metroid]
* [https://www.metroidconstruction.com Metroid Construction]


[[Category:Super Nintendo games|Super Metroid]][[Category:Super Metroid]]
{{Metroid series}}

Latest revision as of 01:44, 29 January 2024

Title Screen

Super Metroid

Also known as: Metroid 3 (intro)
Developer: Nintendo R&D1
Publisher: Nintendo
Platform: SNES
Released in JP: March 19, 1994
Released in US: April 18, 1994
Released in EU: July 28, 1994


ROMIcon.png ROM map
RAMIcon.png RAM map
Cactisprite.png TCRF
Super Metroid
Name Super Metroid
Company Nintendo
Header None
Bank LoROM
Interleaved No
SRAM 8 KiB
Type Normal + Batt
ROM 3 MiB
Country Japan
Video NTSC
ROM Speed 120ns (FastROM)
Revision 1.0
Checksum 0xF8DF
CRC32 D63ED5F8

Sub-pages

Read about development information and materials for this game.
ROM map
Read about prototype versions of this game that have been released or dumped.
RAM map

Utilities

  • Samus Aran Beauty Salon - A Super Metroid palette editor.
  • SMILE - The "Super Metroid Integrated Level Editor".
  • SPARTA - The "Samus Palette & ART App" can edit Samus's graphics.

Hacks

  • Metroid Super Zero Mission is a complete hack of Super Metroid that is heavily inspired by Metroid Zero Mission and incorporates numerous new features.
  • Super Metroid: Redesign is the largest and most extensive hack. It features new physics, a world roughly twice the size of the original, new events, a few new items and abilities, and some bug fixes. It's considered very hard, and easy to get lost and stuck in, but does not allow the player to get stuck unintentionally. (RHDN mirror)
  • Metroid Legacy - Retains most of the feel from the original Super Metroid with basically the same sequence of events, making several changes to room layout and the overall map. It is only slightly more difficult than the original Super Metroid. (RHDN mirror)
  • Project Base - Features a ton of quality-of-life improvements in level design, gameplay and graphics that make the game way more speedrunable. (RHDN mirror)
  • Metroid Limit - Drastically changes the map and layout, and adds several twists and challenges. It's considered a very hard hack to beat. (RHDN mirror)
  • Metroid Impossible - Metroid Impossible is not actually impossible; it just makes the game crazy hard. (RHDN mirror)
  • Two major hacks are currently in the works: Alliance by Jathys, the author of SMILE, and Insanity by Kejardon, most well known for finding glitches and tricks in Super Metroid.
  • NoobSmasher is a short hack designed to be a test of great skill, it has a straight-forward path through the game and acts almost like an arena, requiring skills such as strategic wall jumping, mockball, mid air morph, and amazing reflexes. The most notable feature of this hack are the Deathtroids; these new enemies are arguably the hardest that any hack so far has given.
  • There is a minor hack that does not change anything other than the player sprite, title color, and adding the words "Justin Bailey's" to the title screen. The hack for the player sprite being the image of Samus without her suit. There are no known glitches, it can even be flashed to a blank cart and played on the real SNES.
  • List of hacks at Metroid Construction

Translations

  • None known.

Miscellaneous

  • Only two versions were released: NTSC and PAL. The PAL version has a number of discrepancies due to speed changes.

Known Dumps

  • Super Metroid (E) [!]
  • Super Metroid (JU) [!]

External links