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Super Mario Bros. 3/ROM map: Difference between revisions
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m (moved Super Mario Bros. 3: ROM Map to Super Mario Bros. 3:ROM map over redirect: Match template) |
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{{rommap|game=Super Mario Bros. 3}} | |||
NOTE: All values in Table are Hexadecimal unless noted otherwise. | NOTE: All values in Table are Hexadecimal unless noted otherwise. | ||
{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
Line 41: | Line 42: | ||
|<tt>24BA7-26005</tt> ||Pipe-Water Level Defs. | |<tt>24BA7-26005</tt> ||Pipe-Water Level Defs. | ||
|- | |- | ||
|<tt>26A6F-28C05</tt> ||Cloudy-Giant- | |<tt>26A6F-28C05</tt> ||Cloudy-Giant-Piranha Plant Level Defs. | ||
|- | |- | ||
|<tt>28F3F-2A005</tt> ||Desert Level Defs. | |<tt>28F3F-2A005</tt> ||Desert Level Defs. | ||
Line 65: | Line 66: | ||
|<tt>3AE47-3AE97</tt> ||Mario/Luigi Sprite Tile Set used | |<tt>3AE47-3AE97</tt> ||Mario/Luigi Sprite Tile Set used | ||
|- | |- | ||
|<tt>3FF22-3FF39</tt> ||Code: Controller Read | |<tt>3FF22-3FF39</tt> ||Code: Controller Read Subroutine? | ||
|- | |- | ||
|<tt>40010-6000F</tt> ||Graphic Tiles Raw Data | |<tt>40010-6000F</tt> ||Graphic Tiles Raw Data | ||
|} | |} | ||
Revision as of 20:20, 28 August 2011
The following article is a ROM map for Super Mario Bros. 3.
NOTE: All values in Table are Hexadecimal unless noted otherwise.
Address | Purpose |
00000-0000F | Emulation header |
00F22 | Replace it with (hex) A9 to make shells act like SMB1 shells (screws up Holding Throw blocks, etc) |
02611-02618 | Attribute Data for Bumped Blocks |
0261B-0262A | Tile Mappings for Bumped Blocks |
0BFD8-0E00D | Enemy-Level Defs. |
10539-1053C | sm/big/rac Mario Palette |
1053D-10540 | sm/big/rac Luigi Palette |
10541-10544 | Fire Mario/Luigi Palette |
10549-1054C | Frog Mario/Luigi Palette |
1054D-10550 | Tanooki Mario/Luigi Palette |
10551-10554 | Hammer Mario/Luigi Palette |
1A587-1C005 | Underground Level Defs. |
185BA-19101 | Overworld Maps |
1E010-1E3FF | Background level sprites |
1E512-20005 | Plain Level Defs. |
20587-22005 | Hilly Level Defs. |
227E0-24005 | Ice-Sky Level Defs. |
24BA7-26005 | Pipe-Water Level Defs. |
26A6F-28C05 | Cloudy-Giant-Piranha Plant Level Defs. |
28F3F-2A005 | Desert Level Defs. |
2A7F7-2C005 | Dungeon Level Defs. |
2EC07-30005 | Ship Level Defs. |
30ABA-30AC1 | Color Sequence for Title Screen's Flashing "3" |
32AC2, 32AD6, 32AEA | Color Sequence for Title Screen Background Fade-In |
32AFE | Title Screen Background Color (final) |
36DAA-36DAD | Palette for Lava (and some Rotodisc hubs) |
36DFE-36E01 | Palette for Bowser (and some Donut Lifts) |
3AC10-3AC60 | Mario/Luigi Sprite Ptr Table |
3AC61-3AE46 | Mario/Luigi Sprite Raw Data |
3AE47-3AE97 | Mario/Luigi Sprite Tile Set used |
3FF22-3FF39 | Code: Controller Read Subroutine? |
40010-6000F | Graphic Tiles Raw Data |