Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Super Mario Bros. 2 (NES)/ROM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(Quite a few ROM addresses)
 
m (Formatting)
Line 1: Line 1:
Most of this stuff is supplied by me (Ice Ranger), but quite a bit of credit goes to Acmlm, BMF, Dan, Chickenlump, and Rockman.
{{rommap|game=Super Mario Bros. 2}}


<font face=fixedsys>FF = end of level (area)<br>
== ROM Map ==
first four bytes after the FF = Header for levels<br>
 
<br>
* <tt>010010 to 010024 (000200)</tt> = Starting Area Data
0x010010 beginning of starting area data<br>
* <tt>010025 to 0101C8 (000200)</tt> = Level Pointers
0x010024 end of starting area data<br>
* <tt>0101C9 to 012433 (000200)</tt> = Level Data
<br>
* <tt>012434 to 0124FF (000200)</tt> = Empty Data
0x010025 beginning of level pointers<br>
* <tt>012500 to 012563 (000200)</tt> = Important Data
0x0101C8 end of level pointers<br>
* <tt>012564 to 012707 (000200)</tt> = Enemy Pointers
<br>
* <tt>012708 to 01303F (000200)</tt> = Enemy Data
0x0101C9 beginning of level data<br>
* <tt>013040 to 014000 (000200)</tt> = Empty Data
0x012433 end of level data<br>
 
<br>
== Miscellaneous Data ==
0x012434 beginning of empty data<br>
 
0x0124FF end of empty data<br>
* 0x01E276 - Time for the card before level is shown
<br>
 
0x012500 beginning of important data<br>
* 0x004099 - Sound effect from falling in 1-1
0x012563 end of important data<br>
* 0x005061 - Sound a 1-up makes
<br>
* 0x00819F - Sound Birdo's egg spit makes
0x012564 beginning of enemy pointers<br>
 
0x012707 end of enemy pointers<br>
* 0x004F7B - Health for Birdos
<br>
* 0x00611E - Health for Claw Grip of World 5
0x012708 beginning of enemy data<br>
* 0x00657F - Health for Mouser of World 1
0x01303F end of enemy data<br>
* 0x006586 - Health for Mouser of World 3
<br>
* 0x00673D - Health for Triclydes
0x013040 beginning of empty data<br>
* 0x006C7E - Health for Fry Guy of World 4
0x014000 end of empty data<br>
* 0x006FF7 - Health for Hawkmouth of World 7
<br>
* 0x0070BB - Health for revived Hawkmouth
0x01E276 - Time for the card before level is shown<br>
* 0x0071E0 - Health for Wart of World 7
<br>
 
0x004099 - Sound effect from falling in 1-1<br>
* 0x0070C6 - Amount of time Hawkmouth is open (before Wart)
0x005061 - Sound a 1-up makes<br>
 
0x00819F - Sound Birdo's egg spit makes<br>
* 0x0010DF - Item pulled once the 1-Up flag is activated
<br>
 
0x004F7B - Health for Birdos<br>
* 0x005703 - Amount of time the ground shakes from a POW
0x00611E - Health for Claw Grip of World 5<br>
 
0x00657F - Health for Mouser of World 1<br>
* 0X006486 - Amount of time to fly Pidget's carpet
0x006586 - Health for Mouser of World 3<br>
* 0x00102A - Number of cherries required for Starman
0x00673D - Health for Triclydes<br>
* 0x0010F2 - Sprite pulled after number of big vegetables pulled is activated
0x006C7E - Health for Fry Guy of World 4<br>
* 0x0050CB - Amount of time the stop watch is active
0x006FF7 - Health for Hawkmouth of World 7<br>
* 0x004556 - Number of enemies defeated for heart
0x0070BB - Health for revived Hawkmouth<br>
 
0x0071E0 - Health for Wart of World 7<br>
* 0x01E425 - Number of lives you start with
<br>
* 0x01E420 - NUmber of continues you start with
0x0070C6 - Amount of time Hawkmouth is open (before Wart)<br>
* 0x00782A - Length of Starman
<br>
 
0x0010DF - Item pulled once the 1-Up flag is activated<br>
* 0x01E6B0 - Number of hearts next level begins with (any level after 1-1)
<br>
 
0x005703 - Amount of time the ground shakes from a POW<br>
* 0x01F232 - Maximum number of hearts (you begin with for 1-1)
<br>
* 0x01F233 - Maximum number of hearts after 1 Mushroom
0X006486 - Amount of time to fly Pidget's carpet<br>
* 0x01F234 - Maximum number of hearts after 2 Mushrooms
0x00102A - Number of cherries required for Starman<br>
** 0F - One heart
0x0010F2 - Sprite pulled after number of big vegetables pulled is activated<br>
** 1F - Two hearts
0x0050CB - Amount of time the stop watch is active<br>
** 2F - Three hearts
0x004556 - Number of enemies defeated for heart<br>
** 4F - Four hearts
<br>
 
0x01E425 - Number of lives you start with<br>
* 0x01FE10 - Sprite Graphics set for WORLD 1
0x01E420 - NUmber of continues you start with<br>
* 0x01FE11 - Sprite Graphics set for WORLD 2
0x00782A - Length of Starman<br>
* 0x01FE12 - Sprite Graphics set for WORLD 3
<br>
* 0x01FE13 - Sprite Graphics set for WORLD 4
0x01E6B0 - Number of hearts next level begins with (any level after 1-1)<br>
* 0x01FE14 - Sprite Graphics set for WORLD 5
<br>
* 0x01FE15 - Sprite Graphics set for WORLD 6
0x01F232 - Maximum number of hearts (you begin with for 1-1)<br>
* 0x01FE16 - Sprite Graphics set for WORLD 7
0x01F233 - Maximum number of hearts after 1 Mushroom<br>
* 0x01FE17 - Landscape Graphics set for WORLD 1
0x01F234 - Maximum number of hearts after 2 Mushrooms<br>
* 0x01FE18 - Landscape Graphics set for WORLD 2
......0F - One heart<br>
* 0x01FE19 - Landscape Graphics set for WORLD 3
......1F - Two hearts<br>
* 0x01FE1A - Landscape Graphics set for WORLD 4
......2F - Three hearts<br>
* 0x01FE1B - Landscape Graphics set for WORLD 5
......4F - Four hearts<br>
* 0x01FE1C - Landscape Graphics set for WORLD 6
<br>
* 0x01FE1D - Landscape Graphics set for WORLD 7
0x01FE10 - Sprite Graphics set for WORLD 1<br>
 
0x01FE11 - Sprite Graphics set for WORLD 2<br>
* 0x01FE77 - Title card graphics for WORLD 1
0x01FE12 - Sprite Graphics set for WORLD 3<br>
* 0X01FE78 - Title card graphics for WORLD 2
0x01FE13 - Sprite Graphics set for WORLD 4<br>
* 0X01FE79 - Title card graphics for WORLD 3
0x01FE14 - Sprite Graphics set for WORLD 5<br>
* 0x01FE7A - Title card graphics for WORLD 4
0x01FE15 - Sprite Graphics set for WORLD 6<br>
* 0x01FE7B - Title card graphics for WORLD 5
0x01FE16 - Sprite Graphics set for WORLD 7<br>
* 0x01FE7C - Title card graphics for WORLD 6
0x01FE17 - Landscape Graphics set for WORLD 1<br>
* 0x01FE7D - Title card graphics for WORLD 7
0x01FE18 - Landscape Graphics set for WORLD 2<br>
 
0x01FE19 - Landscape Graphics set for WORLD 3<br>
* 0x01E022 - First level for World 1
0x01FE1A - Landscape Graphics set for WORLD 4<br>
* 0x01E023 - First level for World 2
0x01FE1B - Landscape Graphics set for WORLD 5<br>
* 0x01E024 - First level for World 3
0x01FE1C - Landscape Graphics set for WORLD 6<br>
* 0x01E025 - First level for World 4
0x01FE1D - Landscape Graphics set for WORLD 7<br>
* 0x01E026 - First level for World 5
<br>
* 0x01E027 - First level for World 6
0x01FE77 - Title card graphics for WORLD 1<br>
* 0x01E028 - First level for World 7
0X01FE78 - Title card graphics for WORLD 2<br>
 
0X01FE79 - Title card graphics for WORLD 3<br>
* 0x01FD80 - Graphic Set loaded (part 1) used for title screen.
0x01FE7A - Title card graphics for WORLD 4<br>
* 0x01FE57 - Graphic Set loaded (part 2) used for title screen.
0x01FE7B - Title card graphics for WORLD 5<br>
 
0x01FE7C - Title card graphics for WORLD 6<br>
* 0x01FE68 - Graphic Set loaded (part 1) used for character select screen
0x01FE7D - Title card graphics for WORLD 7<br>
* 0x01FE6D - Graphic Set loaded (part 2) used for character select screen
<br>
* 0x01FE72 - Graphic Set loaded (part 3) used for character select screen
0x01E022 - First level for World 1<br>
 
0x01E023 - First level for World 2<br>
* 0x01FE89 - Graphic Set loaded (part 1) for Bonus Game
0x01E024 - First level for World 3<br>
* 0x01FE8E - Graphic Set loaded (part 2) for Bonus Game
0x01E025 - First level for World 4<br>
* 0x01427F - Bonus Game graphic placement
0x01E026 - First level for World 5<br>
 
0x01E027 - First level for World 6<br>
* 0x014010 ~ 0x0140AF - Card inset for Worlds 1-6
0x01E028 - First level for World 7<br>
* 0x0140B0 ~ 0x01414F - Card inset for World 7
<br>
 
0x01FD80 - Graphic Set loaded (part 1) used for title screen.<br>
* 0x01F66A - WORLD 1 warp destination
0x01FE57 - Graphic Set loaded (part 2) used for title screen.<br>
* 0x01F66B - WORLD 2 warp destination
<br>
* 0x01F66C - WORLD 3 warp destination
0x01FE68 - Graphic Set loaded (part 1) used for character select screen<br>
* 0x01F66D - WORLD 4 warp destination
0x01FE6D - Graphic Set loaded (part 2) used for character select screen<br>
* 0x01F66E - WORLD 5 warp destination
0x01FE72 - Graphic Set loaded (part 3) used for character select screen<br>
* 0x01F66F - WORLD 6 warp destination
<br>
* 0x01F670 - WORLD 7 warp destination
0x01FE89 - Graphic Set loaded (part 1) for Bonus Game<br>
 
0x01FE8E - Graphic Set loaded (part 2) for Bonus Game<br>
* 0x0011FE - Button for opening doors
0x01427F - Bonus Game graphic placement<br>
* 0x01E501 - Button for Pause
<br>
* 0x01E53D - Button combination for death on pause
0x014010 ~ 0x0140AF - Card inset for Worlds 1-6<br>
 
0x0140B0 ~ 0x01414F - Card inset for World 7<br>
* 0x001AA9 - song to play at Title screen
<br>
* 0x01E2C9 - song to play at Character select screen
0x01F66A - WORLD 1 warp destination<br>
* 0x01E30C - sound effect for moving character selection to the right
0x01F66B - WORLD 2 warp destination<br>
* 0x01E310 - sound effect for moving character selection to the left
0x01F66C - WORLD 3 warp destination<br>
* 0x01E3BF - sound effect for selecting a character at selection screen
0x01F66D - WORLD 4 warp destination<br>
* 0x001034 - sound effect for grabbing a cherry
0x01F66E - WORLD 5 warp destination<br>
* 0X0050B8 - sound effect for grabbing a mushroom
0x01F66F - WORLD 6 warp destination<br>
* 0x01E404 - sound effect after selecting character on card display
0x01F670 - WORLD 7 warp destination<br>
 
<br>
* 0x018B70 ~ 0x0192AF - Ending CAST (excluding WART)
0x0011FE - Button for opening doors<br>
 
0x01E501 - Button for Pause<br>
* 0x01F4FC - Walk-off Shyguy's palette, mirroring, etc.
0x01E53D - Button combination for death on pause<br>
* 0x01F4FD - Tweeter's palette, mirroring, etc.
<br>
* 0x01F4FE - Smart Shyguy's palette, mirroring, etc.
0x001AA9 - song to play at Title screen<br>
 
0x01E2C9 - song to play at Character select screen<br>
* 0x01F500 - Walk-off Snifit's palette, mirroring, etc.
0x01E30C - sound effect for moving character selection to the right<br>
* 0x01F501 - Jump-Only Snifit's palette, mirroring, etc.
0x01E310 - sound effect for moving character selection to the left<br>
* 0x01F502 - Smart-Walking Snifit's palette, mirroring, etc.
0x01E3BF - sound effect for selecting a character at selection screen<br>
 
0x001034 - sound effect for grabbing a cherry<br>
* 0x01F504 - Bob Omb's palette, mirroring, etc.
0X0050B8 - sound effect for grabbing a mushroom<br>
 
0x01E404 - sound effect after selecting character on card display<br>
* 0x01F507 - Albatoss' palette, mirroring, etc.
<br>
* 0x01F508 - Running Ninja's palette, mirroring, etc.
0x018B70 ~ 0x0192AF - Ending CAST (excluding WART)<br>
* 0x01F509 - Jumping Ninja's palette, mirroring, etc.
<br>
* 0x01F50A - Swooping Beezo's palette, mirroring, etc.
0x01F4FC - Walk-off Shyguy's palette, mirroring, etc.<br>
* 0x01F50B - Straight Beezo's palette, mirroring, etc.
0x01F4FD - Tweeter's palette, mirroring, etc.<br>
 
0x01F4FE - Smart Shyguy's palette, mirroring, etc.<br>
* 0x01F512 - Phanto's palette, mirroring, etc.
<br>
 
0x01F500 - Walk-off Snifit's palette, mirroring, etc.<br>
* 0x01F519 - Stray Egg's palette, mirroring, etc.
0x01F501 - Jump-Only Snifit's palette, mirroring, etc.<br>
 
0x01F502 - Smart-Walking Snifit's palette, mirroring, etc.<br>
* 0x01F51B - Fire's palette, mirroring, etc.
<br>
* 0x01F51C - Clawgrip's palette, mirroring, etc.
0x01F504 - Bob Omb's palette, mirroring, etc.<br>
 
<br>
* 0x01F520 - Still Panser's palette, mirroring, etc.
0x01F507 - Albatoss' palette, mirroring, etc.<br>
* 0x01F521 - Autobomb and rider's palette, mirroring, etc.
0x01F508 - Running Ninja's palette, mirroring, etc.<br>
* 0x01F522 - Autobomb Fire's palette, mirroring, etc.
0x01F509 - Jumping Ninja's palette, mirroring, etc.<br>
* 0x01F524 - Flurry's palette, mirroring, etc.
0x01F50A - Swooping Beezo's palette, mirroring, etc.<br>
* 0x01F525 - Fryguy's palette, mirroring, etc.
0x01F50B - Straight Beezo's palette, mirroring, etc.<br>
 
<br>
* 0x01F529 - Spark [1]'s palette, mirroring, etc.
0x01F512 - Phanto's palette, mirroring, etc.<br>
* 0x01F52A - Spark [2]'s palette, mirroring, etc.
<br>
* 0x01F52B - Spark [3]'s palette, mirroring, etc.
0x01F519 - Stray Egg's palette, mirroring, etc.<br>
* 0x01F52C - Spark [4]'s palette, mirroring, etc.
<br>
* 0x01F52D - Small Vegetable's palette, mirroring, etc.
0x01F51B - Fire's palette, mirroring, etc.<br>
* 0x01F52E - Big Vegetable's palette, mirroring, etc.
0x01F51C - Clawgrip's palette, mirroring, etc.<br>
* 0x01F530 - Turtle Shell's palette, mirroring, etc.
<br>
* 0x01F531 - Spinning Coin's palette, mirroring, etc.
0x01F520 - Still Panser's palette, mirroring, etc.<br>
* 0x01F535 - POW's palette, mirroring, etc.
0x01F521 - Autobomb and rider's palette, mirroring, etc.<br>
* 0x01F536 - Rolling Log's palette, mirroring, etc.
0x01F522 - Autobomb Fire's palette, mirroring, etc.<br>
* 0x01F537 - Sub-Space Door's palette, mirroring, etc.
0x01F524 - Flurry's palette, mirroring, etc.<br>
0x01F525 - Fryguy's palette, mirroring, etc.<br>
<br>
0x01F529 - Spark [1]'s palette, mirroring, etc.<br>
0x01F52A - Spark [2]'s palette, mirroring, etc.<br>
0x01F52B - Spark [3]'s palette, mirroring, etc.<br>
0x01F52C - Spark [4]'s palette, mirroring, etc.<br>
0x01F52D - Small Vegetable's palette, mirroring, etc.<br>
0x01F52E - Big Vegetable's palette, mirroring, etc.<br>
0x01F530 - Turtle Shell's palette, mirroring, etc.<br>
0x01F531 - Spinning Coin's palette, mirroring, etc.<br>
0x01F535 - POW's palette, mirroring, etc.<br>
0x01F536 - Rolling Log's palette, mirroring, etc.<br>
0x01F537 - Sub-Space Door's palette, mirroring, etc.<br>
0x01F538 - Key's palette, mirroring, etc.<br>
0x01F539 - Potion's palette, mirroring, etc.<br>
0x01F53A - Mushroom's palette, mirroring, etc.<br>
0x01F53B - 1-Up's palette, mirroring, etc.<br>
0x01F53C - Pidget's Carpet's palette, mirroring, etc. (not with Pidget)<br>
0x01F53D - Right-facing Hawkmouth's palette, mirroring, etc.<br>
0X01F53E - Left-facing Hawkmouth's palette, mirroring, etc.<br>
0x01F53F - Crystal's palette, mirroring, etc.<br>
0x01F540 - Starman's palette, mirroring, etc.<br>
<br>
0x01F544 - Pidget and carpet's palette, mirroring, etc.<br>
<br>
0x0053C7 - Ninja's 1st jump<br>
0x0053C8 - Ninja's 2nd jump<br>
0x0053C9 - Ninja's 1st jump<br>
0x0053CA - Ninja's 2nd jump<br>
<br>
0X005523 - Tweeter AI<br>
0x00552A - Tweeter jump before the other jump<br>
0x00552E - Tweeter's number of jumps of first jump before the second jump<br>
0x005532 - Tweeter's other jump after performing the previous jump<br>
<br>
0x015FFF - Trouter's statistics?<br>
<br>
0x01F5E7 - Phanto's hit detection<br>
<br>
0x01F56C - Fryguy's graphics<br>
0x01F5FA - Fryguy's hit detection<br>
<br>
0x007E7D - Pointer to tiles used for life bar<br>
0x007E66 - Starting Y position<br>
0x007E83 - Starting X position<br>
0x007E88 - Life bar properties (palette, mirroring, etc.)<br>
0x007E93 - Space between each life bar<br>
<br>
0x0143DD ~ 0x0143E2 - Mario's pick-up speed for each animation<br>
0x01440B ~ 0x014410 - Luigi's pick-up speed for each animation<br>
0x0143F4 ~ 0x0143F9 - Toad's pick-up speed for each animation<br>
0x014422 ~ 0x014427 - Princess' pick-up speed for each animation<br>
<br>
0x01FE1E - Large Mario sprite<br>
0x01FE1F - Small Mario sprite<br>
0x01FE20 - Large Princess sprite<br>
0x01FE21 - Small Princess sprite<br>
0x01FE22 - Large Toad sprite<br>
0x01FE23 - Small Toad sprite<br>
0x01FE24 - Large Luigi sprite<br>
0x01FE25 - Small Luigi sprite</font>

Revision as of 20:08, 3 December 2005

Chip tiny.png The following article is a ROM map for Super Mario Bros. 2 (NES).

ROM Map

  • 010010 to 010024 (000200) = Starting Area Data
  • 010025 to 0101C8 (000200) = Level Pointers
  • 0101C9 to 012433 (000200) = Level Data
  • 012434 to 0124FF (000200) = Empty Data
  • 012500 to 012563 (000200) = Important Data
  • 012564 to 012707 (000200) = Enemy Pointers
  • 012708 to 01303F (000200) = Enemy Data
  • 013040 to 014000 (000200) = Empty Data

Miscellaneous Data

  • 0x01E276 - Time for the card before level is shown
  • 0x004099 - Sound effect from falling in 1-1
  • 0x005061 - Sound a 1-up makes
  • 0x00819F - Sound Birdo's egg spit makes
  • 0x004F7B - Health for Birdos
  • 0x00611E - Health for Claw Grip of World 5
  • 0x00657F - Health for Mouser of World 1
  • 0x006586 - Health for Mouser of World 3
  • 0x00673D - Health for Triclydes
  • 0x006C7E - Health for Fry Guy of World 4
  • 0x006FF7 - Health for Hawkmouth of World 7
  • 0x0070BB - Health for revived Hawkmouth
  • 0x0071E0 - Health for Wart of World 7
  • 0x0070C6 - Amount of time Hawkmouth is open (before Wart)
  • 0x0010DF - Item pulled once the 1-Up flag is activated
  • 0x005703 - Amount of time the ground shakes from a POW
  • 0X006486 - Amount of time to fly Pidget's carpet
  • 0x00102A - Number of cherries required for Starman
  • 0x0010F2 - Sprite pulled after number of big vegetables pulled is activated
  • 0x0050CB - Amount of time the stop watch is active
  • 0x004556 - Number of enemies defeated for heart
  • 0x01E425 - Number of lives you start with
  • 0x01E420 - NUmber of continues you start with
  • 0x00782A - Length of Starman
  • 0x01E6B0 - Number of hearts next level begins with (any level after 1-1)
  • 0x01F232 - Maximum number of hearts (you begin with for 1-1)
  • 0x01F233 - Maximum number of hearts after 1 Mushroom
  • 0x01F234 - Maximum number of hearts after 2 Mushrooms
    • 0F - One heart
    • 1F - Two hearts
    • 2F - Three hearts
    • 4F - Four hearts
  • 0x01FE10 - Sprite Graphics set for WORLD 1
  • 0x01FE11 - Sprite Graphics set for WORLD 2
  • 0x01FE12 - Sprite Graphics set for WORLD 3
  • 0x01FE13 - Sprite Graphics set for WORLD 4
  • 0x01FE14 - Sprite Graphics set for WORLD 5
  • 0x01FE15 - Sprite Graphics set for WORLD 6
  • 0x01FE16 - Sprite Graphics set for WORLD 7
  • 0x01FE17 - Landscape Graphics set for WORLD 1
  • 0x01FE18 - Landscape Graphics set for WORLD 2
  • 0x01FE19 - Landscape Graphics set for WORLD 3
  • 0x01FE1A - Landscape Graphics set for WORLD 4
  • 0x01FE1B - Landscape Graphics set for WORLD 5
  • 0x01FE1C - Landscape Graphics set for WORLD 6
  • 0x01FE1D - Landscape Graphics set for WORLD 7
  • 0x01FE77 - Title card graphics for WORLD 1
  • 0X01FE78 - Title card graphics for WORLD 2
  • 0X01FE79 - Title card graphics for WORLD 3
  • 0x01FE7A - Title card graphics for WORLD 4
  • 0x01FE7B - Title card graphics for WORLD 5
  • 0x01FE7C - Title card graphics for WORLD 6
  • 0x01FE7D - Title card graphics for WORLD 7
  • 0x01E022 - First level for World 1
  • 0x01E023 - First level for World 2
  • 0x01E024 - First level for World 3
  • 0x01E025 - First level for World 4
  • 0x01E026 - First level for World 5
  • 0x01E027 - First level for World 6
  • 0x01E028 - First level for World 7
  • 0x01FD80 - Graphic Set loaded (part 1) used for title screen.
  • 0x01FE57 - Graphic Set loaded (part 2) used for title screen.
  • 0x01FE68 - Graphic Set loaded (part 1) used for character select screen
  • 0x01FE6D - Graphic Set loaded (part 2) used for character select screen
  • 0x01FE72 - Graphic Set loaded (part 3) used for character select screen
  • 0x01FE89 - Graphic Set loaded (part 1) for Bonus Game
  • 0x01FE8E - Graphic Set loaded (part 2) for Bonus Game
  • 0x01427F - Bonus Game graphic placement
  • 0x014010 ~ 0x0140AF - Card inset for Worlds 1-6
  • 0x0140B0 ~ 0x01414F - Card inset for World 7
  • 0x01F66A - WORLD 1 warp destination
  • 0x01F66B - WORLD 2 warp destination
  • 0x01F66C - WORLD 3 warp destination
  • 0x01F66D - WORLD 4 warp destination
  • 0x01F66E - WORLD 5 warp destination
  • 0x01F66F - WORLD 6 warp destination
  • 0x01F670 - WORLD 7 warp destination
  • 0x0011FE - Button for opening doors
  • 0x01E501 - Button for Pause
  • 0x01E53D - Button combination for death on pause
  • 0x001AA9 - song to play at Title screen
  • 0x01E2C9 - song to play at Character select screen
  • 0x01E30C - sound effect for moving character selection to the right
  • 0x01E310 - sound effect for moving character selection to the left
  • 0x01E3BF - sound effect for selecting a character at selection screen
  • 0x001034 - sound effect for grabbing a cherry
  • 0X0050B8 - sound effect for grabbing a mushroom
  • 0x01E404 - sound effect after selecting character on card display
  • 0x018B70 ~ 0x0192AF - Ending CAST (excluding WART)
  • 0x01F4FC - Walk-off Shyguy's palette, mirroring, etc.
  • 0x01F4FD - Tweeter's palette, mirroring, etc.
  • 0x01F4FE - Smart Shyguy's palette, mirroring, etc.
  • 0x01F500 - Walk-off Snifit's palette, mirroring, etc.
  • 0x01F501 - Jump-Only Snifit's palette, mirroring, etc.
  • 0x01F502 - Smart-Walking Snifit's palette, mirroring, etc.
  • 0x01F504 - Bob Omb's palette, mirroring, etc.
  • 0x01F507 - Albatoss' palette, mirroring, etc.
  • 0x01F508 - Running Ninja's palette, mirroring, etc.
  • 0x01F509 - Jumping Ninja's palette, mirroring, etc.
  • 0x01F50A - Swooping Beezo's palette, mirroring, etc.
  • 0x01F50B - Straight Beezo's palette, mirroring, etc.
  • 0x01F512 - Phanto's palette, mirroring, etc.
  • 0x01F519 - Stray Egg's palette, mirroring, etc.
  • 0x01F51B - Fire's palette, mirroring, etc.
  • 0x01F51C - Clawgrip's palette, mirroring, etc.
  • 0x01F520 - Still Panser's palette, mirroring, etc.
  • 0x01F521 - Autobomb and rider's palette, mirroring, etc.
  • 0x01F522 - Autobomb Fire's palette, mirroring, etc.
  • 0x01F524 - Flurry's palette, mirroring, etc.
  • 0x01F525 - Fryguy's palette, mirroring, etc.
  • 0x01F529 - Spark [1]'s palette, mirroring, etc.
  • 0x01F52A - Spark [2]'s palette, mirroring, etc.
  • 0x01F52B - Spark [3]'s palette, mirroring, etc.
  • 0x01F52C - Spark [4]'s palette, mirroring, etc.
  • 0x01F52D - Small Vegetable's palette, mirroring, etc.
  • 0x01F52E - Big Vegetable's palette, mirroring, etc.
  • 0x01F530 - Turtle Shell's palette, mirroring, etc.
  • 0x01F531 - Spinning Coin's palette, mirroring, etc.
  • 0x01F535 - POW's palette, mirroring, etc.
  • 0x01F536 - Rolling Log's palette, mirroring, etc.
  • 0x01F537 - Sub-Space Door's palette, mirroring, etc.