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Super Mario Advance/RAM map: Difference between revisions
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|- style=background:#ccccff | |- style=background:#ccccff | ||
!'''RAM''' || '''Information''' | !'''RAM''' || '''Information''' | ||
|- | |||
|03001161 || Lives count | |||
|- | |- | ||
|030019B0 || Mode (not used when multiplayer has started) | |030019B0 || Mode (not used when multiplayer has started) | ||
Line 11: | Line 13: | ||
* 03 Choose a Player/Level intro/Level | * 03 Choose a Player/Level intro/Level | ||
* 04 Single-player Mario Bros. Classic | * 04 Single-player Mario Bros. Classic | ||
|- | |||
|03001A07 || Coin count | |||
|- | |||
|03001A26 || Number of cherries collected, resets when 5 cherries are collected | |||
|- | |||
|03001C35 || Ace Coin count (HUD) | |||
|- | |||
|03001C36 || Ace Coin count(?) | |||
|- | |||
|03001C70 || Current character | |||
* 00 - Mario | |||
* 01 - Peach | |||
* 02 - Toad | |||
* 03 - Luigi | |||
|- | |||
|03001C71 || "Is in air" flag | |||
|- | |||
|03001C74 || "Is holding item" flag | |||
|- | |||
|03001C76 || Health count | |||
|- | |||
|03001C77 || Health count (HUD) | |||
|- | |||
|03001C7E || Timer for Peach's float, resets to 30 each jump, counts down to 00 while A is held | |||
|- | |||
|03001C7F || Timer for charged jump, counts up to 3C while down is held | |||
|- | |||
|03001C88 || Star timer | |||
|- | |||
|03001CAC || Stopwatch timer | |||
|} | |} | ||
{{Internal Data}} | {{Internal Data}} |
Revision as of 21:47, 4 February 2024
The following article is a RAM map for Super Mario Advance.
Addresses are for USA/Europe version, but an equivalent or similar address exists in the Japan version.
RAM | Information |
---|---|
03001161 | Lives count |
030019B0 | Mode (not used when multiplayer has started)
|
03001A07 | Coin count |
03001A26 | Number of cherries collected, resets when 5 cherries are collected |
03001C35 | Ace Coin count (HUD) |
03001C36 | Ace Coin count(?) |
03001C70 | Current character
|
03001C71 | "Is in air" flag |
03001C74 | "Is holding item" flag |
03001C76 | Health count |
03001C77 | Health count (HUD) |
03001C7E | Timer for Peach's float, resets to 30 each jump, counts down to 00 while A is held |
03001C7F | Timer for charged jump, counts up to 3C while down is held |
03001C88 | Star timer |
03001CAC | Stopwatch timer |
Internal Data for Super Mario Advance
| |
---|---|