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Strike Witches: Silver Wing/TBL

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Chip tiny.png The following article is a Text Table for Strike Witches: Silver Wing.

Text Format

/media/data/sc_scenario.bin is potentially unused, but contains a copy of all the text in the game?

Mostly found in /media/data/event/[GGXARCHIVE].bin.

  • ADV - ADVENTURE
  • BA[x] - BASE[x]
  • ST[x] - STORY[x]
  • 19 and 20 seem to be unused

Inside GGXArchives are relevant DDS textures for that scene and a textbin. Textbin uses non-standard formatting:

  • LE UTF-16
  • Seems to be a small virtual machine with instructions to do various things? (Dubbed "MiniVN")
  • Message length possibly releated to CrLf count? Can insert bytes without modifying "instructions" but overwriting CrLf hard freezes
Text Files
Entry Data
Header/Length field 4 bytes, indicates length in DWORDs of next segment(LE)
Unknown Table/Commands?/Instructions? Collection of DWORDs(LE). VERY COMPLICATED

DWORD 4 is always number of CrLf in file

Raw Text Text Data

Does not have any breaks. 0x0D 0x00 0x0A 0x00 (CrLf) is newline

Internal References UTF-16(LE), used by executable
Command/Instruction Behavior?
Command/Instruction? Behavior
0x02 0x29 Always appears at end of command data? Argument is always the sum of lines + internal references, possibly unload?
0x03 0x10 Write line to textbox, next DWORD is line number
0x04 Load?
0x04 0x1D Audio play, next DWORD is audio ID, next DWORD is probably volume percent (most use 0x64/100%)
0x13 Clear textbox, reset cursor position to 0
0x27 Related to tarot card mini-game. 0x27 0x00 = no tarot, 0x27 0x01 = tarot, always draws "The Fool"?
  • Note: Commands are DWORDs but have been shorted to single bytes here for simplicity

Text Table


30A3=ィ
30A4=イ
30A6=ウ
30AF=ク
30B9=ス
30BA=ズ
30C1=チ
30C3=ッ
30C8=ト
30E9=ラ
30FC=ー

FF10=0
FF11=1
FF12=2
FF13=3
FF14=4
FF15=5
FF16=6
FF17=7
FF18=8
FF19=9