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Star Fox/Audio Data
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This is a sub-page of Star Fox.
Audio Data | |
Game | Star Fox |
Start Address | 0x0C0000 |
End Address | 0x0EFFFF |
# of Entries | unknown |
Entry Length | unknown |
Total Length | 196,608 bytes |
Back to the ROM map |
Audio Data
Audio clips are stored in BRR format. Each audio data block is 9 bytes long.
Offset Size Description ------- ---- ----------- 0x00 1 Flags 0x01 8 16 Samples (4-bits each)
The first byte contains flags that apply to all of the samples in this block. If bit 0 is set, then this is the last block of the audio clip. If bit 1 is set, this block should be played in a loop. (Since loop information is handled separately in the audio directory, the loop bit is most likely ignored.)
The high nibble (4-bits) of the Flags field specifies the number of bits that each sample in this block should be shifted to the left.
The rest of the Flags field (bits 2-3) control a custom filter to be applied to each sample in the block. There are 4 possible filter values.
Audio Clips
Start | Description |
---|---|
0C2B22
|
Mechanical |
0C2F00
|
Mechanical 2 |
0C3A64
|
Laser |
0C3FC5
|
Bomb |
0C5EBE
|
Hit |
0C6D31
|
Incoming Enemy |
0C7F0D
|
Twin Blaster |
0C8B1C
|
Andross Laugh |
0C8FC9
|
Repaired |
0C9AD3
|
Noise |
0C9CD6
|
?? |
0C9D0C
|
?? |
0C9D42
|
Timpani |
0C36C3
|
?? |
0C64E5
|
Noise 2 |
0C2B22
|
Mechanical |
0C2B22
|
Mechanical |
0C2B22
|
Mechanical |
0C2B22
|
Mechanical |
0C2B22
|
Mechanical |
0C2B22
|
Mechanical |
0C2B22
|
Mechanical |
0C2B22
|
Mechanical |
0C2B22
|
Mechanical |
0C2B22
|
Mechanical |
0C2B22
|
Mechanical |
0C2B22
|
Mechanical |
0C2B22
|
Mechanical |
0C2B22
|
Mechanical |
0C2B22
|
Mechanical |
0C2B22
|
Mechanical |
0C2B22
|
?? |
0C2B22
|
?? |
0C2B22
|
?? |
0C2B22
|
?? |
0C2B22
|
?? |
0C2B22
|
?? |
0C2B22
|
?? |
0C2B22
|
?? |