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Spiritual Warfare (NES)/RAM map: Difference between revisions

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==Map Data==
==Map Data==
* $0033 - area (Park, Demon's Lair #, Warehouse, etc.)
* <tt>$0033</tt> - area (Park, Demon's Lair #, Warehouse, etc.)
* $0034 - X map screen to display
* <tt>$0034</tt> - X map screen to display
* $0035 - Y map screen to display
* <tt>$0035</tt> - Y map screen to display


==Items and Status==
==Items and Status==
* $003B - Number of Vials in inventory
* <tt>$003B</tt> - Number of Vials in inventory
* $0046 - Number of fruits available to throw
* <tt>$0046</tt> - Number of fruits available to throw
* $0047 - Number of fruits currently on screen
* <tt>$0047</tt> - Number of fruits currently on screen
* $0049 - Current item to use with B Button
* <tt>$0049</tt> - Current item to use with B Button
* $0072 - Current amount of Health left
* <tt>$0072</tt> - Current amount of Health left
* $0073 - Number of Heart Containers in inventory
* <tt>$0073</tt> - Number of Heart Containers in inventory
* $05FA - Number of keys in inventory
* <tt>$05FA</tt> - Number of keys in inventory
* $0651 - Vials in inventory
* <tt>$0651</tt> - Vials in inventory
* $0652 - [[Armor of God in inventory]]
* <tt>$0652</tt> - Armor of God in inventory (See Below)
* $0653 - [[Special items in inventory]]
* <tt>$0653</tt> - Special items in inventory (See Below)
* $0708 - Spirit points
* <tt>$0708</tt> - Spirit points
* $0709 - # of Pears in inventory as shown
* <tt>$0709</tt> - # of Pears in inventory as shown
* $070A - # of Apples in inventory as shown
* <tt>$070A</tt> - # of Apples in inventory as shown
* $070B - # of Bananas in intentory as shown
* <tt>$070B</tt> - # of Bananas in intentory as shown


==Level Data==
==Level Data==
* $0054 - Y position of character
* <tt>$0054</tt> - Y position of character
* $0055 - Palette of character
* <tt>$0055</tt> - Palette of character
* $0056 - Graphic of character
* <tt>$0056</tt> - Graphic of character
* $0057 - Animation of character
* <tt>$0057</tt> - Animation of character
* $03B0 - * $045F - Map layout for current screen
* <tt>$03B0 - $045F</tt> - Map layout for current screen
* $0714 - In muck if 01, not if 00
* <tt>$0714</tt> - In muck if 01, not if 00
* $0734 - ID for sprite 1
* <tt>$0734</tt> - ID for sprite 1
* $0735 - ID for sprite 2
* <tt>$0735</tt> - ID for sprite 2
* $0736 - ID for sprite 3
* <tt>$0736</tt> - ID for sprite 3
* $0737 - ID for sprite 4
* <tt>$0737</tt> - ID for sprite 4
* $0738 - ID for sprite 5
* <tt>$0738</tt> - ID for sprite 5
* $0739 - ID for sprite 6
* <tt>$0739</tt> - ID for sprite 6
* $073A - ID for sprite 7
* <tt>$073A</tt> - ID for sprite 7
* $073B - ID for sprite 8
* <tt>$073B</tt> - ID for sprite 8
* $073C - ID for sprite 9
* <tt>$073C</tt> - ID for sprite 9
* $073D - ID for sprite 10
* <tt>$073D</tt> - ID for sprite 10
* $073E - ID for sprite 11
* <tt>$073E</tt> - ID for sprite 11
* $073F - ID for sprite 12
* <tt>$073F</tt> - ID for sprite 12
* $0740 - X position for sprite 1
* <tt>$0740</tt> - X position for sprite 1
* $0741 - X position for sprite 2
* <tt>$0741</tt> - X position for sprite 2
* $0742 - X position for sprite 3
* <tt>$0742</tt> - X position for sprite 3
* $0743 - X position for sprite 4
* <tt>$0743</tt> - X position for sprite 4
* $0744 - X position for sprite 5
* <tt>$0744</tt> - X position for sprite 5
* $0745 - X position for sprite 6
* <tt>$0745</tt> - X position for sprite 6
* $0746 - X position for sprite 7
* <tt>$0746</tt> - X position for sprite 7
* $0747 - X position for sprite 8
* <tt>$0747</tt> - X position for sprite 8
* $0748 - X position for sprite 9
* <tt>$0748</tt> - X position for sprite 9
* $0749 - X position for sprite 10
* <tt>$0749</tt> - X position for sprite 10
* $074A - X position for sprite 11
* <tt>$074A</tt> - X position for sprite 11
* $074B - X position for sprite 12
* <tt>$074B</tt> - X position for sprite 12
* $074C - Y position for sprite 1
* <tt>$074C</tt> - Y position for sprite 1
* $074D - Y position for sprite 2
* <tt>$074D</tt> - Y position for sprite 2
* $074E - Y position for sprite 3
* <tt>$074E</tt> - Y position for sprite 3
* $074F - Y position for sprite 4
* <tt>$074F</tt> - Y position for sprite 4
* $0750 - Y position for sprite 5
* <tt>$0750</tt> - Y position for sprite 5
* $0751 - Y position for sprite 6
* <tt>$0751</tt> - Y position for sprite 6
* $0752 - Y position for sprite 7
* <tt>$0752</tt> - Y position for sprite 7
* $0753 - X position for sprite 8
* <tt>$0753</tt> - X position for sprite 8
* $0754 - X position for sprite 9
* <tt>$0754</tt> - X position for sprite 9
* $0755 - X position for sprite 10
* <tt>$0755</tt> - X position for sprite 10
* $0756 - X position for sprite 11
* <tt>$0756</tt> - X position for sprite 11
* $0757 - X position for sprite 12
* <tt>$0757</tt> - X position for sprite 12
* $0770 - Animation frame for sprite 1
* <tt>$0770</tt> - Animation frame for sprite 1
* $0771 - Animation frame for sprite 2
* <tt>$0771</tt> - Animation frame for sprite 2
* $0772 - Animation frame for sprite 3
* <tt>$0772</tt> - Animation frame for sprite 3
* $0773 - Animation frame for sprite 4
* <tt>$0773</tt> - Animation frame for sprite 4
* $0774 - Animation frame for sprite 5
* <tt>$0774</tt> - Animation frame for sprite 5
* $0775 - Animation frame for sprite 6
* <tt>$0775</tt> - Animation frame for sprite 6
* $0776 - Animation frame for sprite 7
* <tt>$0776</tt> - Animation frame for sprite 7
* $0777 - Animation frame for sprite 8
* <tt>$0777</tt> - Animation frame for sprite 8
* $0778 - Animation frame for sprite 9
* <tt>$0778</tt> - Animation frame for sprite 9
* $0779 - Animation frame for sprite 10
* <tt>$0779</tt> - Animation frame for sprite 10
* $077A - Animation frame for sprite 11
* <tt>$077A</tt> - Animation frame for sprite 11
* $077B - Animation frame for sprite 12
* <tt>$077B</tt> - Animation frame for sprite 12


[[Category:Spiritual Warfare|RAM map]]
==Armor of God in Inventory List==
* 0000 0000 - nothing
* 0000 0001 - Belt
* 0000 0010 - Breast Plate
* 0000 0100 - Boots
* 0000 1000 - Shield
* 0001 0000 - Helmet
* 0010 0000 - Sword
 
==Special Items List==
* 0000 0000 - nothing
* 0000 0001 - Torch
* 0000 0010 - Jawbone
* 0000 0100 - Raft
* 0000 1000 - RailRoad Ticket
 
{{Internal Data|game=Spiritual Warfare}}

Latest revision as of 21:19, 28 January 2024

Chip tiny.png The following article is a RAM map for Spiritual Warfare (NES).

Map Data

  • $0033 - area (Park, Demon's Lair #, Warehouse, etc.)
  • $0034 - X map screen to display
  • $0035 - Y map screen to display

Items and Status

  • $003B - Number of Vials in inventory
  • $0046 - Number of fruits available to throw
  • $0047 - Number of fruits currently on screen
  • $0049 - Current item to use with B Button
  • $0072 - Current amount of Health left
  • $0073 - Number of Heart Containers in inventory
  • $05FA - Number of keys in inventory
  • $0651 - Vials in inventory
  • $0652 - Armor of God in inventory (See Below)
  • $0653 - Special items in inventory (See Below)
  • $0708 - Spirit points
  • $0709 - # of Pears in inventory as shown
  • $070A - # of Apples in inventory as shown
  • $070B - # of Bananas in intentory as shown

Level Data

  • $0054 - Y position of character
  • $0055 - Palette of character
  • $0056 - Graphic of character
  • $0057 - Animation of character
  • $03B0 - $045F - Map layout for current screen
  • $0714 - In muck if 01, not if 00
  • $0734 - ID for sprite 1
  • $0735 - ID for sprite 2
  • $0736 - ID for sprite 3
  • $0737 - ID for sprite 4
  • $0738 - ID for sprite 5
  • $0739 - ID for sprite 6
  • $073A - ID for sprite 7
  • $073B - ID for sprite 8
  • $073C - ID for sprite 9
  • $073D - ID for sprite 10
  • $073E - ID for sprite 11
  • $073F - ID for sprite 12
  • $0740 - X position for sprite 1
  • $0741 - X position for sprite 2
  • $0742 - X position for sprite 3
  • $0743 - X position for sprite 4
  • $0744 - X position for sprite 5
  • $0745 - X position for sprite 6
  • $0746 - X position for sprite 7
  • $0747 - X position for sprite 8
  • $0748 - X position for sprite 9
  • $0749 - X position for sprite 10
  • $074A - X position for sprite 11
  • $074B - X position for sprite 12
  • $074C - Y position for sprite 1
  • $074D - Y position for sprite 2
  • $074E - Y position for sprite 3
  • $074F - Y position for sprite 4
  • $0750 - Y position for sprite 5
  • $0751 - Y position for sprite 6
  • $0752 - Y position for sprite 7
  • $0753 - X position for sprite 8
  • $0754 - X position for sprite 9
  • $0755 - X position for sprite 10
  • $0756 - X position for sprite 11
  • $0757 - X position for sprite 12
  • $0770 - Animation frame for sprite 1
  • $0771 - Animation frame for sprite 2
  • $0772 - Animation frame for sprite 3
  • $0773 - Animation frame for sprite 4
  • $0774 - Animation frame for sprite 5
  • $0775 - Animation frame for sprite 6
  • $0776 - Animation frame for sprite 7
  • $0777 - Animation frame for sprite 8
  • $0778 - Animation frame for sprite 9
  • $0779 - Animation frame for sprite 10
  • $077A - Animation frame for sprite 11
  • $077B - Animation frame for sprite 12

Armor of God in Inventory List

  • 0000 0000 - nothing
  • 0000 0001 - Belt
  • 0000 0010 - Breast Plate
  • 0000 0100 - Boots
  • 0000 1000 - Shield
  • 0001 0000 - Helmet
  • 0010 0000 - Sword

Special Items List

  • 0000 0000 - nothing
  • 0000 0001 - Torch
  • 0000 0010 - Jawbone
  • 0000 0100 - Raft
  • 0000 1000 - RailRoad Ticket