Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Search results

Jump to navigation Jump to search
  • ...program checks if this is the last (after having read it). If this is the case, a new mask byte is read from the stream (which will be read after the curr ...program checks if this is the last (after having read it). If this is the case, a new mask byte is read from the stream (which will be read after the curr
    3 KB (523 words) - 20:51, 28 January 2024
  • ...ards except for the one time the screen transitions to the bonus (in which case it adds 0) ...ards except for the one time the screen transitions to the bonus (in which case it adds 0)
    3 KB (424 words) - 20:32, 28 January 2024
  • ...= Decompression - Source position in sliding window, used by the pastcopy case 7E00B7 to 7E00B8 = Decompression - Scratch space for pastcopy case
    11 KB (1,670 words) - 14:30, 24 January 2024
  • ...ipedia.org/wiki/Portopia_Renzoku_Satsujin_Jiken The Portopia Serial Murder Case]'' causes so much fighting on the romhacking.net newsgroup post for its rel ...ipedia.org/wiki/Portopia_Renzoku_Satsujin_Jiken The Portopia Serial Murder Case]'' for the [http://en.wikipedia.org/wiki/Nintendo_Entertainment_System Fami
    32 KB (4,910 words) - 13:44, 12 April 2022
  • ...ation of $F100 also means that there is no echo buffer b/c EDL = 0 in that case. ...: f0 dc beq ChanPan ; if(!$8E) goto $17BA; // do Command C6 in this case.
    139 KB (21,521 words) - 21:03, 28 January 2024
  • In the case of [1], the size of the sector number and number of sectors changed to that of the moment this DOS call was executed. In the case of
    106 KB (7,398 words) - 02:42, 24 January 2024
  • ...ion sprite movement and sound all in one. Sometimes it's animated in which case you must call the animation command before the 1E XX command. Here are conf Lower Case Letters
    37 KB (6,825 words) - 21:03, 28 January 2024
  • ...und 7(A) endings. Remember that text in this format is often not all upper-case. ...n screens. Again, remember that text in this format is often not all upper-case.
    3 KB (632 words) - 02:42, 24 January 2024
  • The spells Exit and Teleport have special-case coding attached to them, and ignore several of the parameters of their entr Exit and Teleport have special-case coding attached to their spell IDs which allow them to be used only in cert
    3 KB (568 words) - 12:44, 28 January 2024
  • ...o multiply the offset by 4, and then add it to the script pointer (in this case, add it to $11D3A88). (In this case, the 0x162 on the stack gets overwritten with a 0 or 1, depending on whethe
    8 KB (1,358 words) - 02:42, 24 January 2024
  • | Silent Mobius - Case: Titanic || Gainax || Adventure | Silver Jiken (Int'l: The Silver Case) || Grasshopper Manufacture / ASCII Entertainment || Adventure
    18 KB (2,441 words) - 12:17, 26 March 2024
  • C0/8104: 38 SEC (Set the carry in case we need to borrow) C0/810C: 18 CLC (Clear the carry in case of addition)
    56 KB (9,450 words) - 02:41, 24 January 2024
  • | Silent Mobius - Case: Titanic || Gainax || Adventure | Silent Mobius - Case: Titanic || Gainax || Adventure
    56 KB (7,840 words) - 20:50, 1 May 2024
  • C2/1224: 20 36 0B JSR $0B36 (adjust Morph supply [in this case, zero it] C2/1C62: BC 90 32 LDY $3290,X (get attacker index. [or in the case of reflection,
    94 KB (13,912 words) - 02:41, 24 January 2024
  • C3/B5ED: 38 SEC (Set the carry in case of borrowing) C3/B72C: 38 SEC (Set the carry in case of borrowing)
    65 KB (12,253 words) - 02:41, 24 January 2024
  • ...et lowest 2 bits of curTableNum to 0, maybe switching us back to the upper-case table ...; otherwise, A < #$1E; if A == #$1B, we'll toggle between upper- and lower-case
    214 KB (40,476 words) - 20:58, 28 January 2024
  • 0x0471 - Ammo Case 6F Bri'Case
    13 KB (2,193 words) - 21:11, 28 January 2024
  • 1C = Special damage case (Ultima)
    80 KB (11,237 words) - 02:41, 24 January 2024
  • 17: 1A 21 ; Switch/case
    11 KB (1,911 words) - 21:20, 28 January 2024
  • ...dialogue sprite to be used. It is probably intended to avoid crash in the case a dialogue script tries to use an unprogrammed Pokémon dialogue sprite.
    11 KB (1,871 words) - 02:42, 24 January 2024
View ( | ) (20 | 50 | 100 | 250 | 500)