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  • | system= NES | tcrf=Hatris (NES)
    1 KB (163 words) - 22:05, 28 January 2024
  • |title= NES |title= Game Boy Advance
    1 KB (152 words) - 04:09, 15 February 2024
  • |title= NES |title= Game Boy Color
    745 bytes (88 words) - 18:33, 16 February 2024
  • |system= Game Boy |game=Paperboy (Game Boy)}}
    840 bytes (113 words) - 12:57, 7 March 2024
  • |title= NES |list = [[The Smurfs (NES)|The Smurfs]]
    380 bytes (45 words) - 22:26, 28 January 2024
  • |title= NES |list = [[Paperboy (NES)|Paperboy]]{{•}} [[Paperboy 2]]
    403 bytes (42 words) - 01:22, 29 January 2024
  • |title= Game Boy Advance |title= NES
    949 bytes (112 words) - 05:00, 15 May 2024
  • | system= NES |tcrf=Hudson's Adventure Island (NES)
    2 KB (201 words) - 21:35, 17 May 2024
  • ...plate:GB]] : Should be at the top of all pages documenting [[Nintendo Game Boy|GB]] games. Takes many arguments, which are described on its [[Template tal ...late:GBA]] : Should be at the top of all pages documenting [[Nintendo Game Boy Advance|GBA]] games. Takes many arguments, which are described on its [[Tem
    3 KB (546 words) - 20:35, 15 February 2018
  • |title= NES |title= Game Boy (Color)
    1 KB (180 words) - 05:34, 27 January 2024
  • |title= NES |title= Game Boy
    520 bytes (56 words) - 01:45, 29 January 2024
  • |title= Game Boy |title= NES
    612 bytes (69 words) - 02:20, 29 January 2024
  • | system= Game Boy Advance * [https://www.romhacking.net/hacks/6000/ (S)NES-Style World Maps]
    2 KB (247 words) - 19:00, 22 February 2024
  • B302 Nes B402 Super Nes
    14 KB (2,214 words) - 14:59, 24 January 2024
  • |title= NES |list = [[Boulder Dash (NES)|Boulder Dash]]
    384 bytes (45 words) - 23:19, 28 January 2024
  • |title= NES |list = [[Ninja Gaiden (NES)|Ninja Gaiden]]
    387 bytes (45 words) - 00:32, 29 January 2024
  • | system= NES | tcrf=Paperboy (NES)
    1 KB (132 words) - 01:22, 29 January 2024
  • RLE was often used to compress maps in [[NES]] games. The NES had very little [[RAM]], so a large map generally could not be loaded all a ...d maps. [[Chrono Trigger]] uses LZSS, as does the standard [[Nintendo Game Boy Advance|GBA]] compression format.
    5 KB (765 words) - 19:56, 2 February 2024
  • |title= NES |title= Game Boy (Color)
    530 bytes (63 words) - 02:31, 29 January 2024
  • * NES * Game Boy
    989 bytes (115 words) - 08:05, 26 January 2024
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