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Sonic the Hedgehog (Sega Master System, Game Gear)/ROM map: Difference between revisions

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(Adding a lot more to this, fixing some addresses, and adding percentage of data found. Still have to get the Extra Life post data for each act.)
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{{rommap|game=Sonic The Hedgehog (SMS)}}
{{rommap|game=Sonic the Hedgehog (Sega Master System, Game Gear)}}
 
These addresses are for the Sega Master System version.


Note that sizes are listed in ''decimal''.
Note that sizes are listed in ''decimal''.


Data found: 90.59%
Data found: 241831/262144 = 92%


<pre>
<pre>
Offset Size Description
Offset Size Description
------ ---- -----------
---- ---- -----------
$0003B 43 Ancient dev text
 
$001C5 2 Labyrinth 1&2 underwater palette pointer
241831/262144 = 92%
$001CE 2 Labyrinth 3 underwater palette pointer
 
$001EA 2 Sonic/Waves Labyrinth 1&2 palette pointer
$3B 43 Ancient dev text
$00224 2 Labyrinth 1&2 underwater surface palette pointer
$141 3 Sonic VRAM main data pointer
$0022D 2 Unused Sonic/Waves Labyrinth 3 palette pointer
$1C4 3 Labyrinth 1&2 underwater palette pointer
$0024B 64 Labyrinth underwater palette
$1CD 3 Labyrinth 3 underwater palette pointer
$002A0 2 Instrument data pointer
$1E9 3 Sonic/Waves Labyrinth 1&2 palette pointer
$00473 2 Art algorithm data? pointer
$20B 3 Labyrinth water data? pointer
$004F9 8 Art algorithm data?
$212 3 Labyrinth water data? pointer 2
$00C8A 2 Map 1 compressed art pointer
$223 3 Labyrinth 1&2 underwater surface palette pointer
$00CA0 2 Map 1 HUD compressed art pointer (also affects map)
$22C 2 Unused Sonic/Waves Labyrinth 3 palette pointer
$00C95 2 Map 1 route data art compressed art pointer
$245 6 Labyrinth water data?
$00CB3 2 Map 1 8x8 tilemap pointer
$24B 64 Labyrinth underwater palette
$00CC4 2 Map 1 8x8 tilemap related pointer
$29F 3 Instrument data pointer
$00CD5 2 Map 1 palette pointer
$472 3 Art algorithm data? pointer
$00CEC 2 Map 2 compressed art pointer
$4F9 8 Art algorithm data?
$00CF7 2 Map 2 route data art compressed art pointer
$A68 3 Screen fadeout data pointer 1
$00D02 2 Map 2 HUD compressed art pointer (also affects map)
$A70 3 Screen fadeout data pointer 2
$00D15 2 Map 2 8x8 tilemap pointer
$A90 30 Screen Fadeout data?
$00D26 2 Map 2 8x8 tilemap related pointer
$B5D 3 Map data 1 pointer
$00D37 2 Map 2 palette pointer
$B6E 148 Map data 1
$00D3D 1 Main Map Music
$C02 80 Map data 2
$00D63 2 Route data pointers main pointer
$C52 391 Map data 3 | C89 Map 1 compressed art pointer, C94 Map 1 route data art compressed art pointer, C97 Routes VRAM pointer,
$00F0E  32 Main map palette
C9F Map 1 HUD compressed art pointer (also affects map), CB2 Map 1 8x8 tilemap pointer, CC3 Map 1 8x8 tilemap related
$00F2E 32 Main Map 2 palette
pointer, CD4 Map 1 palette pointer, CEB Map 2 compressed art pointer, CF6 Map 2 route data art compressed art pointer,
$00F4E 54 Route data pointers
D01 Map 2 HUD compressed art pointer (also affects map), D14 Map 2 8x8 tilemap pointer, D25 Map 2 8x8 tilemap related
$00F84 225 Map Route data
pointer, D36 Map 2 palette pointer, D3D Main Map Music, D62 Route data pointers main pointer
$01065 70 Unused route data
$DD9 75 Robotnik Green Hill route data
$010AB 342 Map Route data blinking
$E24 39 Robotnik Bridge route data
$01209 36 Level name pointers
$E4B 59 Robotnik Jungle route data
$0122D 15 Green Hill text
$E86 87 Robotnik moving data 1?
$0123C 15 Bridge text
$EDD 49 Robotnik moving data 2?
$0124B 15 Jungle text
$F0E 32 Main map palette
$0125A 15 Labyrinth text
$F2E 32 Main Map 2 palette
$01269 15 Scrap Brain text
$F4E 54 Route data pointers
$01278 15 Sky Base text
$F84 225 Map Route data
$01297 2 Title Screen compressed art pointer
$1065 70 Unused route data
$012A2 2 Title Screen Animated Finger Compressed art pointer
$10AB 342 Map Route data blinking
$012B5 2 Title Screen 8x8 tilemap pointer
$1201 8 Robotnik route data pointers
$012CD 2 Title Screen palette pointer
$1209 36 Level name pointers
$012D9 1 Title Screen Music
$122D 15 Green Hill text
$012E5 2 Sonic's Finger animation frames pointer
$123C 15 Bridge text
$01306 2 Press button text pointer 1
$124B 15 Jungle text
$0130D 2 Press button text pointer 2
$125A 15 Labyrinth text
$0133C 1 X Value of Sonic's Finger
$1269 15 Scrap Brain text
$0133F 1 Y value of Sonic's Finger
$1278 15 Sky Base text
$01352 32 Press Button text
$1287 203 Title screen (TS) data | 1287 TS Trigger RAM pointer? 1296 TS compressed art pointer,
$01372 74 Sonic's finger animation frames
12A1 TS Animated Finger Compressed art pointer, 12B4 TS 8x8 tilemap pointer, 12CC TS palette pointer,
$013BC 37 Sonic's finger animation Graphics
12D9 TS Music, 12E4 Sonic's Finger animation frames pointer, 1305 Press button text pointer 1,
$013E1 32 Title Screen Palette
130C Press button text pointer 2, 133C X Value of Sonic's Finger, 133F Y value of Sonic's Finger
$01412 2 Game Over compressed art pointer
$1352 32 Press Button text
$01425 2 Game Over 8x8 tilemap pointer
$1372 74 Sonic's finger animation frames
$0143D 2 Game Over palette pointer
$13BC 37 Sonic's finger animation Graphics
$01478 2 Continue Star 8x8 tilemap pointer
$13E1 32 Title Screen Palette
$01480 2 Continue Text 8x8 tilemap pointer 1
$1401 283 Game Over data | 1411 Game Over compressed art pointer, 1424 Game Over 8x8 tilemap pointer, 143C Game Over palette pointer,
$01486 2 Continue Text 8x8 tilemap pointer 2
1477 Continue Star 8x8 tilemap pointer, 147C Continue data pointer, 147F Continue Text 8x8 tilemap pointer 1, 1485 Continue
$014C1 1 Continue SFX
Text 8x8 tilemap pointer 2, 148C Continue timer, 14C1 Continue SFX, 14DE Continue Star 8x8 tilemap, 14E6 Continue Text 8x8
$014DE 8 Continue Star 8x8 tilemap
tilemap 1, 14F1 Continue Text 8x8 tilemap 2, 14FC Game over palette
$014E6 11 Continue Text 8x8 tilemap 1
$151C 2 Ring multiplier score data (no multiplier)
$014F1 11 Continue Text 8x8 tilemap 2
$151E 32 Score data for finishing times
$014FC 32 Game over palette
$153E 16 Times to finish for score data
$0151C 2 Ring multiplier score data (no multiplier)
$154E 16 Score data for finishing times pointers
$0151E 32 Score data for finishing times
$155E 379 Passed act data | 1563 End score data pointer, 1575 Passed act number compressed art pointer, 1580 Passed act compressed
$0153E 16 Times to finish for score data
art pointer, 1593 Passed act 8x8 tilemap pointer, 15A3 Special Stage finished 8x8 tilemap pointer, 15B3 Rings added data
$0154E 16 Score data for finishing times pointers
pointer, 15BC Special Stage access data pointer? 15D6 1, 2, 3 numbers data? pointer, 15DB 1, 2, 3 numbers tilemap data
$01576 2 Passed act number compressed art pointer
pointer, 1604 Level complete palette pointer, 1613 S.Stages entered RAM pointer, 161D S.Stages cleared RAM pointer 1,
$01581 2 Passed act compressed art pointer
1621 S.Stages cleared RAM pointer 2, 1630 Continues added data pointer, 1633 Times to finish for score data pointer,
$01594 2 Passed act 8x8 tilemap pointer
1636 Score data for finishing times pointers main pointer, 16AF Ring tally SFX, 16B8 Rings RAM pointer
$015A4 2 Special Stage finished 8x8 tilemap pointer
$16D9 56 Continue/Special stage access data?
$015D7 2 1, 2, 3 numbers data? pointer
$1711 21 Rings added data? | 171A Rings RAM pointer
$015DC 2 1, 2, 3 numbers tilemap data pointer
$1726 9 Continues added data? | 1726 Continues RAM pointer
$01605 2 Level complete palette pointer
$172F 305 End score data | 1736 Chaos Emeralds collected RAM pointer, 173A Chaos Emeralds needed to get bonus (6),
$01634 2 Times to finish for score data pointer
173F Extra Life monitors acquired (minus S.Stages) RAM pointer, 1743 Extra Life Monitors needed (Minus S.Stages) to get bonus
$01637 2 Score data for finishing times pointers main pointer
(18), 174B S.Stages entered RAM pointer, 174F S.Stages needed to enter to get bonus (8), 1757 S.Stages cleared RAM pointer 1,
$017B0 2 Chaos Emerald finishing text pointer
175B S.Stages needed to clear to get bonus (8), 1763 Death flag for bonus RAM pointer, 17AF Chaos Emerald finishing text
$017D8 1 Chaos Emerald tally SFX
pointer, 17D8 Chaos Emerald tally SFX, 17E8 Sonic Left finishing text pointer, 17FA Lives RAM pointer, 1801 Lives RAM pointer
$017E9 2 Sonic Left finishing text pointer
2, 180D Sonic Left tally SFX, 181D Special Bonus finishing text pointer, 1854 Special Bonus tally SFX
$0180D 1 Sonic Left tally SFX
$1860 167 End score data 2 | 18AA Chaos emeralds value pointer, 18CB Sonic left value pointer
$0181E 2 Special Bonus finishing text pointer
$1907 115 End score boxes 8x8 data
$01854 1 Special Bonus tally SFX
$197A 3 Special Bonus extra text
$0197E 48 Finishing text
$197E 48 Finishing text
$01A74 2 Ring multiplier score data (no multiplier) Pointer
$19AE 3 Chaos emeralds value
$01B51 24 1, 2, 3 numbers tilemap data
$19B1 3 Sonic Left value
$01B69 36 1, 2, 3 numbers data?
$1A14 182 Special stage/level passed data | 1A73 Ring multiplier score data (no multiplier) Pointer
$01B8D 32 Level Complete Palette
$1B51 24 1, 2, 3 numbers tilemap data
$01F56 2 Sky Base 1 Lightning palette pointer
$1B69 36 1, 2, 3 numbers data?
$01F7D 1 Lightning (Sky Base 1 SFX)
$1B8D 32 Level Complete Palette
$01F9D 16 Sky Base 1 Lightning palette
$1C4F 1 How many lives you start with
$01FBA 2 End post data with pointers pointer
$1C50 3 Lives RAM pointer
$01FF4 2 Bonus white fadeout palette pointer
$1C92 3 Title Screen data pointer
$02023 36 End post data with pointers ($202E Robotnik SFX, $2036 Life SFX, $2040 Bonus SFX)
$1CB1 3 Map data 3 pointer
$02047 32 Bonus white fadeout palette
$1DDF 3 Sonic death data? pointer
$02144 2 Time you start with pointer
$1F56 3 Sky Base 1 Lightning palette pointer
$02167 2 Times for bonus levels pointer
$1F7D 1 Lightning (Sky Base 1 SFX)
$02173 2 Levels HUD compressed art pointer
$1F9D 16 Sky Base 1 Lightning palette
$021AF 2 Time you start with after hitting checkpoint pointer
$1FBA 3 End post data with pointers pointer
$02279 2 Level load palette pointers main pointer
$1FF4 3 Bonus white fadeout palette pointer
$022B9 2 Level auto palette pointers main pointer
$2023 36 End post data with pointers | 202E Robotnik SFX, 2036 Life SFX, 2040 Bonus SFX
$023A3 2 Ring frames data pointer
$2047 32 Bonus white fadeout palette
$023F9 6 Ring frames data
$2067 61 Sonic Death data? | 2096 Game over data pointer
$023FF 3 Time you start with
$20A4 20 Labyrinth death underwater fadeout data
$02402 3 Time you start with after hitting checkpoint
$211B 3 Map data 2 pointer
$02405 24 Times for bonus levels
$2143 3 Time you start with pointer
$025A2 2 Island ending Palette pointer
$2166 3 Times for bonus levels pointer
$025BD 2 Bad End map 8x8 tilemap pointer
$2172 3 Levels HUD compressed art pointer
$02609 1 Chaos Emeralds released Jingle
$21AE 3 Time you start with after hitting checkpoint pointer
$0267E 2 Good End map 8x8 tilemap pointer
$2279 3 Level load palette pointers main pointer
$026CA 2 Credits 8x8 tilemap pointer
$22B8 3 Level auto palette pointers main pointer
$02703 2 Credits palette pointer
$239C 45 Ring data | 239C Ring frames RAM pointer, 23A3 Ring frames data pointer, 23AD Ring art pointer
$02709 1 Credits Music
$23F9 6 Ring frames data
$02710 2 Credits text pointer
$23FF 3 Time you start with
$02828 32 Island ending Palette
$2402 3 Time you start with after hitting checkpoint
$02905 465 Credits text
$2405 24 Times for bonus levels
$02AD6 32 Credits palette
$25A1 3 Island ending Palette pointer
$02AF6 172 Sprites pointers
$25BC 3 Bad End map 8x8 tilemap pointer
$02BA2 688 Demo data
$2609 1 Chaos Emeralds released Jingle
$02E52 3 Ring HUD data
$2696 3 Island ending data pointer 1
$02E55 4 Lives HUD data
$267D 3 Good End map 8x8 tilemap pointer
$02E5F 2 Lives HUD data pointer
$269F 3 Island ending data pointer 2
$02F0C 2 Ring HUD data pointer
$26A8 3 Island ending data pointer 3
$0321A 2 Demo data pointer
$26C9 3 Credits 8x8 tilemap pointer
$03335 2 Main collision data 1 pointers main pointer
$2702 3 Credits palette pointer
$0333D 2 Main collision data 2 pointers main pointer
$2709 1 Credits Music
$03408 2 Main collision data 4 pointers main pointer
$270F 3 Credits text pointer
$03415 2 Main collision data 3 pointers main pointer
$2712 3 Credits main data? pointer
$0342E 2 Block collision data pointers main pointer
$2715 3 Credits end + pointer
$03641 1 Death Music
$2734 3 Credits Sonic singing data? pointer
$036BB 1 Sonic hurt SFX
$2745 21 Island ending data?
$036EE 1 Hit enemy & monitors SFX
$275A 59 Credits Sonic singing data?
$039CE 1 Life gained (100 rings) SFX
$2795 147 Credits main data?
$039D5 1 Ring (also post) SFX
$2828 32 Island ending Palette
$03A00 1 Life (50000 points gained) sound effect
$2848 87 Sonic sprite credits movement data pointers
$03A65 16 Block collision data pointers
$289F 102 Sonic sprite credits movement data
$03A75 184 Green Hill block Collision data
$2905 465 Credits text
$03B2D 144 Bridge block Collision data
$2AD6 32 Credits palette
$03BBD 160 Jungle block Collision data
$2AF6 172 Sprites pointers
$03C5D 176 Labyrinth block Collision data
$2BA2 688 Demo data
$03D0D 187 Scrap Brain block collision data
$2E52 3 Ring HUD data
$03DC8 224 Sky Base outside block Collision data
$2E55 4 Lives HUD data
$03EA8 128 Bonus block Collision data
$2E5E 3 Lives HUD data pointer
$03F28 104 Sky Base inside block Collision data
$2F0B 3 Ring HUD data pointer
$04020 94 Main collision data 1 pointers
$3219 3 Demo data pointer
$0407E 160 Main collision data 1
$3334 3 Main collision data 1 pointers main pointer
$0411E 94 Main collision data 2 pointers
$333C 3 Main collision data 2 pointers main pointer
$0417C 112 Main collision data 2
$3407 3 Main collision data 4 pointers main pointer
$041EC 94 Main collision data 3 pointers
$3414 3 Main collision data 3 pointers main pointer
$0424A 576 Main collision data 3
$342D 3 Block collision data pointers main pointer
$0448A 94 Main collision data 4 pointers
$3641 1 Death Music
$044E8 992 Main collision data 4
$36BB 1 Sonic hurt SFX
$04930 2 Sonic movement underwater data pointer
$36BE 59 Monitors general data | 36EE Hit enemy & monitors SFX
$0495C 2 Sonic movement air data pointer
$36F9 231 Bridge falling main data/Buzz Bomber projectile main data
$04988 2 Sonic movement unknown data pointer
$37E0 153 Sonic VRAM main data | 37EB Sonic sprite VRAM pointer
$049AE 2 Sonic movement unknown data 2 pointer
$39AC 44 Rings mechanism data | 39BE Rings needed for extra life (buggy), 39C3 Rings gained for life RAM pointer, 39CA Life gained
$04CB0 2 Sonic tilemap data pointer
RAM pointer, 39CE Life gained (100 rings) SFX, 39D5 Ring (also post) SFX
$04DCB 9 Sonic movement air data
$39F7 1 Life every X0000 points after the first 50,000
$04DD4 9 Sonic movement unknown data
$39FB 3 Lives in passed RAM pointer
$04DDD 9 Sonic movement underwater data
$3A00 1 Life (50000 points gained) sound effect
$04DE6 9 Sonic movement unknown data 2
$3A65 16 Block collision data pointers
$04E3D 2 Ring collected data pointer
$3A75 184 Green Hill block Collision data
$05042 1 Death Drowned Music
$3B2D 144 Bridge block Collision data
$0506A 1 Labyrinth countdown SFX
$3BBD 160 Jungle block Collision data
$0509E 1 Sonic's jump height when you hold button
$3C5D 176 Labyrinth block Collision data
$050A3 1 Jumping SFX
$3D0D 187 Scrap Brain block collision data
$050DC 1 Sonic spin SFX
$3DC8 224 Sky Base outside block Collision data
$051FE 1 Sonic screech SFX
$3EA8 128 Bonus block Collision data
$054BC 10 Open air data
$3F28 104 Sky Base inside block Collision data
$054C6 8 Spike data?
$4020 94 Main collision data 1 pointers
$054CE 65 Sonic rolling launch (green hill) data ($550C SFX)
$407E 160 Main collision data 1
$0550F 30 Left spring data ($552A SFX)
$411E 94 Main collision data 2 pointers
$0552D 41 up spring right side data ($5553 SFX)
$417C 112 Main collision data 2
$05556 34 Right spring data ($5575 SFX)
$41EC 94 Main collision data 3 pointers
$05578 24 Conveyor belt left data
$424A 576 Main collision data 3
$05590 24 Conveyor belt right data
$448A 94 Main collision data 4 pointers
$055A8 14 Sonic in Water physics data ($55AF SFX)
$44E8 992 Main collision data 4
$055B6 44 up spring middle data ($55DF SFX)
$48D0 3 Sonic movement data? pointer
$055E2 9 Whistle through block GHZ2 data ($55E8 SFX)
$48E2 3 Sonic screech related data? pointer
$055EB 113 Teleport data ($5639 SFX)
$4902 3 Invincibility box related data? pointer
$0565C 32 Sonic in shallow water physics data
$4909 3 Sonic underwater labyrinth data pointer
$0567C 42 Labyrinth Water flow right Sonic data?
$4910 3 Chaos Emerald related data? pointer
$056A6 16 Labyrinth Water flow right Sonic data?
$492F 3 Sonic movement underwater data pointer
$056B6 16 Labyrinth Water flow left Sonic data?
$495B 3 Sonic movement air data pointer
$056C6 16 Labyrinth Water flow left Sonic data?
$4987 3 Sonic movement unknown data pointer
$056D6 139 Star bumper data ($5724 SFX)
$49AD 3 Sonic movement unknown data 2 pointer
$05761 16 Purple spring data ($576E SFX)
$49D6 3 Speed Shoes data? pointer
$05771 16 Orange spring data ($577E SFX)
$49DD 3 Sonic look down data pointer
$05781 16 Green spring data ($578E SFX)
$4B57 3 Sonic spin data pointer
$05791 60 Pink Bumper data? ($57CA SFX)
$4B83 3 Sonic jump data pointer
$057CD 41 Long Bumper data?
$4C36 3 Ring related data 1? pointer
$057F6 18 ? data
$4C44 3 Damage data 3? pointer
$05808 67 Bridge falling data?
$4C4B 3 Big Bubble related data? pointer
$0584B 133 Bridge falling data?
$4C94 3 Shield box data? pointer
$058D0 21 ? data
$4C9B 3 Damage data 1? pointer
$058E5 56 Sonic block physics pointers
$4CAF 3 Sonic tilemap data pointer
$0591D 64 Sonic tilemap data
$4CC5 3 Damage data 2? pointer
$0595D 8 Ring collected data
$4D10 3 Invincibility stars data pointer
$05965 52 Sonic sprite data pointers
$4D1E 3 Rings related data 2? pointer
$05999 50 Sonic moving sprite data
$4DCB 9 Sonic movement air data
$059CB 18 Sonic max speed sprite data
$4DD4 9 Sonic movement unknown data
$059DD 2 ? data
$4DDD 9 Sonic movement underwater data
$059DF 3 Sonic slowing down sprite data
$4DE6 9 Sonic movement unknown data 2
$059E2 3 Sonic stand still sprite data
$4DEF 89 Ring related data 1? | 4E3C Ring collected data pointer, 4E44 Ring mechanism data pointer
$059E5 22 Sonic spin/jump sprite data
$4E48 5 Damage data 1?
$059FB 3 Sonic duck sprite data
$4E4D 4 Damage data 2?
$059FE 3 Sonic movement stuck sprite data
$4E51 55 Rings related data 2?
$05A01 82 Sonic Rolling/jump slow mo sprite data?
$4E88 5 Sonic movement data?
$05A53 18 Sonic slowing down 2 sprite data
$4E8D 80 Invincibility stars data
$05A65 3 Sonic death sprite data
$4FEC 4 Speed shoes data
$05A68 3 Sonic looking up sprite data
$4FF0 5 Sonic screech related data?
$05A6B 68 Sonic impatient sprite data
$4FF5 20 Invincibility box related data?
$05AAF 22 Sonic teleport sprite data
$5009 142 Sonic underwater Labyrinth data | 5021 time before drowning countdown timer,
$05AC5 7 Sonic fast spin sprite data
5024 drowning countdown timer, 503D Time after drowning before resetting level,
$05ACC 4 Sonic takes damage sprite data
5042 Death Drowned Music, 506A Labyrinth countdown SFX
$05AD0 14 Sonic Labyrinth water ride sprite data  
$509D 18 Sonic jump data | 509E Sonic's jump height when you hold button, 50A3 Jumping SFX
$05ADE 3 Sonic movement stuck sprite data 2
$50AF 18 Sonic spin data
$05AE1 3 Sonic spring up sprite data
$50C1 34 Sonic look down data | 50DC Sonic spin SFX
$05AE4 3 Sonic Breathe bubble sprite data
$51BC 33 Damage data 3?
$05AE7 3 Sonic drowned sprite data
$51DD 22 Big Bubble related data?
$05AEA 22 Sonic Teleport out sprite data
$51F3 19 Sonic screech data | 51FE Sonic screech SFX
$05B00 3 Sonic teleported out sprite data
$5206 9 Shield box data?
$05B03 3 Sonic teleport white sprite data
$5285 23 Chaos Emerald related data?
$05B06 3 Sonic teleport white 2 sprite data
$54BC 10 Open air data
$05B09 208 Super Ring monitor data ($5B25 ring value)
$54C6 8 Spike data?
$05BD9 44 Power Sneakers monitor data
$54CE 65 Sonic rolling launch (green hill) data | 550C SFX
$05C05 210 Extra life monitor data ($5C4D SFX)
$550F 30 Left spring data | 552A SFX
$05CD7 40 Shield Monitor data
$552D 41 up spring right side data | 5553 SFX
$05CFF 48 Invincibility Monitor data ($5D24 Music)
$5556 34 Right spring data | 5575 SFX
$05D2F 81 Checkpoint Monitor data
$5578 24 Conveyor belt left data
$05D80 290 Continue Monitor data
$5590 24 Conveyor belt right data
$05EA2 117 Chaos Emerald data ($5EDC SFX)
$55A8 14 Sonic in Water physics data | 55AF SFX
$05F17 869 End post data ($5F2E End post compressed art,
$55B6 44 up spring middle data | 55DF SFX
$5FCF Level complete, $5FD2 Post lands SFX,
$55E2 9 Whistle through block GHZ2 data | 55E8 SFX
$602E Spinning Post SFX, $626C Post Palette)
$55EB 113 Teleport data | 5639 SFX
$0627C 16 Level load palette pointers
$565C 32 Sonic in shallow water physics data
$0628C 18 Level auto palette pointers
$567C 42 Labyrinth Water flow right Sonic data?
$0629E 32 Green hill load palette
$56A6 16 Labyrinth Water flow right Sonic data?
$062BE 48 Green Hill auto palette
$56B6 16 Labyrinth Water flow left Sonic data?
$062EE 32 Bridge load palette
$56C6 16 Labyrinth Water flow left Sonic data?
$0630E 48 Bridge auto palette
$56D6 139 Star bumper data | 5724 SFX
$0633E 32 Jungle load palette
$5761 16 Purple spring data | 5768 Purple spring height, 576E SFX
$0635E 48 Jungle auto palette
$5771 16 Orange spring data | 5768 Orange spring height, 577E SFX
$0638E 32 Labyrinth load palette
$5781 16 Green spring data | 5768 Green spring height, 578E SFX
$063AE 48 Labyrinth auto palette
$5791 60 Pink Bumper data? | 57CA SFX
$063DE 32 Scrap Brain load palette
$57CD 41 Long Bumper data?
$063FE 64 Scrap Brain auto palette
$57F6 18 ? data
$0643E 32 Sky Base load palette
$5808 67 Bridge falling data? | 583D Bridge falling main data/Buzz Bomber projectile main data pointer
$0645E 64 Sky Base auto palette
$584B 56 Bridge falling data?
$0649E 64 Sky Base lightning charge auto palette
$5883 77 Bridge falling data?
$064DE 64 Sky Base lightning fire auto palette
$58D0 21 ? data
$0651E 64 Sky Base 2 auto palette
$58E5 56 Sonic block physics pointers
$0655E 32 Bonus load palette
$591D 64 Sonic tilemap data
$0657E 16 Bonus auto palette
$595D 8 Ring collected data
$0658E 32 Sky Base 3/Inside load palette
$5965 52 Sonic sprite data pointers
$065AE 64 Sky Base 3/Inside auto palette
$5999 50 Sonic moving sprite data
$065EE 334 Crab enemy data ($666A Claw SFX)
$59CB 18 Sonic max speed sprite data
$0673C 515 Swinging platform data
$59DD 2 ? data
$0693F 170 Enemy/monitor destroyed (smoke) data
$59DF 3 Sonic slowing down sprite data
$069E9 94 Lowering platform data
$59E2 3 Sonic stand still sprite data
$06A47 122 Falling platform data
$59E5 22 Sonic spin/jump sprite data
$06AC1 179 Crab fireball data
$59FB 3 Sonic duck sprite data
$06B74 497 Buzz Bomber data ($6C92 Pojectile SFX)
$59FE 3 Sonic movement stuck sprite data
$06D65 167 Left and right platform data
$5A01 82 Sonic Rolling/jump slow mo sprite data?
$06E0C 252 Motobug data
$5A53 18 Sonic slowing down 2 sprite data
$06F08 260 Newtron data ($6FAF Projectile SFX)
$5A65 3 Sonic death sprite data
$0700C 800 Green Hill Boss data? ($7045 Boss music, $731C Boss Sprite palette)
$5A68 3 Sonic looking up sprite data
$0732C 616 Animal Cell data ($7487 Act Complete music)
$5A6B 68 Sonic impatient sprite data
$07594 261 Free Bird data
$5AAF 22 Sonic teleport sprite data
$07699 293 Free Rabbit data
$5AC5 7 Sonic fast spin sprite data
$077BE 745 Non sprite other robotnik data ($7818 Robotnik hit SFX,
$5ACC 4 Sonic takes damage sprite data
$7AA4 Robotnik beaten SFX)
$5AD0 14 Sonic Labyrinth water ride sprite data  
$07AA7 70 Green Hill 2 fake hurt object data
$5ADE 3 Sonic movement stuck sprite data 2
$07AED 168 Green Hill growing flower sprite data
$5AE1 3 Sonic spring up sprite data
$07B95 353 Sonic hurt data
$5AE4 3 Sonic Breathe bubble sprite data
$07CF6 268 Piranha data ($7D54 SFX)
$5AE7 3 Sonic drowned sprite data
$07E02 153 Vertical Jungle log data
$5AEA 22 Sonic Teleport out sprite data
$07E9B 75 Horizontal Jungle log data
$5B00 3 Sonic teleported out sprite data
$07EE6 365 Floating log data
$5B03 3 Sonic teleport white sprite data
$08053 453 Jungle boss data ($8088 Music)
$5B06 3 Sonic teleport white 2 sprite data
$08218 206 related to Jungle boss data ($829E Bomb SFX)
$5B09 208 Super Ring monitor data | 5B25 ring value, 5B26 Ring mechanism data pointer, 5B31 Super ring monitor art pointer
$082E6 219 Yadrin data
$5BD9 44 Power Sneakers monitor data | 5BFA Monitor SFX, 5BFF Power Sneakers monitor art pointer
$083C1 213 Falling bridge data ($8425 SFX)
$5C05 210 Extra life monitor data | 5C4D SFX, 5C55 Extra life monitor (Minus S.Stages) RAM pointer 1, 5C6D Extra Life monitor art
$08496 470 Bridge boss data ($84D4 Music, $85A5 Projectile SFX)
pointer 1, 5CB2 Extra life monitor art pointer 2, 5CCA Extra life monitor (Minus S.Stages) RAM pointer 2
$0866C 459 Seesaw data ($8705 SFX)
$5CD7 40 Shield Monitor data | 5CF9 Shield monitor art pointer
$08837 196 Jaws data
$5CFF 48 Invincibility Monitor data | 5D24 Music, 5D29 Invincibility Monitor art pointer
$088FB 507 Rotating Spike Ball data
$5D2F 81 Checkpoint Monitor data | 5D7A Checkpoint monitor art pointer
$08AF6 288 Labyrinth Spike pole data ($8BB9 SFX)
$5D80 290 Continue Monitor data | 5DA2 Continue monitor art pointer, 5E49 Monitor general data pointer
$08C16 132 Labyrinth fireball data ($8C8B SFX)
$5EA2 117 Chaos Emerald data | 5EDC SFX, 5F09 Chaos Emerald art pointer
$08D48 270 Labyrinth Water object data
$5F17 869 End post data | 5F2E End post compressed art, 5F38 Post palette pointer,
$08E56 116 Labyrinth Bubble maker data
5FCF Level complete, 5FD2 Post lands SFX, 602E Spinning Post SFX, 626C Post Palette
$08ECA 162 Labyrinth small Bubble data
$627C 16 Level load palette pointers
$08F6C 1 ? data
$628C 18 Level auto palette pointers
$08F6D 339 Burrowbot data
$629E 32 Green hill load palette
$090C0 423 Labyrinth lifting platform data
$62BE 48 Green Hill auto palette
$09267 574 Labyrinth boss data ($92A9 Music, $9476 Projectile SFX)
$62EE 32 Bridge load palette
$094A5 515 Labyrinth Boss Rocket data
$630E 48 Bridge auto palette
$096A8 80 Labyrinth Boss Rocket moving data
$633E 32 Jungle load palette
$096F8 366 Labyrinth big Bubble data ($97E1 Breathing SFX)
$635E 48 Jungle auto palette
$09866 661 Flipper data
$638E 32 Labyrinth load palette
$09AFB 122 Pink Bumper data ($9B67 SFX)
$63AE 48 Labyrinth auto palette
$09B75 115 Warp door data
$63DE 32 Scrap Brain load palette
$09BE8 136 Fireball right data ($9C13 Not in view SFX, $9C55 SFX)
$63FE 64 Scrap Brain auto palette
$09C70 30 Fireball left data
$643E 32 Sky Base load palette
$09C8E 364 Flame thrower data ($9D47 SFX)
$645E 64 Sky Base auto palette
$09DFA 360 Auto door left data ($9EC1 Raise SFX, $9ED1 Lower SFX)
$649E 64 Sky Base lightning charge auto palette
$09F62 195 Auto door right data
$64DE 64 Sky Base lightning fire auto palette
$0A025 195 Auto door both ways data
$651E 64 Sky Base 2 auto palette
$0A0E8 194 Electric Sphere data ($A128 SFX)
$655E 32 Bonus load palette
$0A1AA 402 Ball Hog data
$657E 16 Bonus auto palette
$0A33C 188 Bouncing ball from Ball Hog data
$658E 32 Sky Base 3/Inside load palette
$0A3F8 179 Switch data
$65AE 64 Sky Base 3/Inside auto palette
$0A4AB 166 Switch activated door data ($A460 SFX)
$65EE 334 Crab enemy data | 666A Claw SFX
$0A551 668 Caterkiller data
$673C 515 Swinging platform data
$0A7ED 474 Scrap Brain Boss data ($A82A Music, $A9B4 Platform rise SFX)
$693F 170 Enemy/monitor destroyed (smoke) data
$0A9C7 163 Sky Base passing cloud data
$69E9 94 Lowering platform data
$0AA6A 183 Propeller data
$6A47 122 Falling platform data
$0AB21 587 Bomb badnik data ($AC1A SFX)
$6AC1 179 Crab fireball data
$0AD6C 201 Cannon data
$6B74 497 Buzz Bomber data | 6C92 Projectile SFX
$0AE35 83 Cannon projectile data
$6D65 167 Left and right platform data
$0AE88 620 Unidus data
$6E0C 252 Motobug data
$0B0F4 120 ? (Exists) data
$6F08 260 Newtron data | 6FAF Projectile SFX
$0B16C 299 Rotating Cannon data
$700C 800 Green Hill Boss data | 7045 Boss music, 731C Boss Sprite palette
$0B297 257 Flying platform data
$732C 616 Animal Cell data | 7487 Act Complete music
$0B398 213 Moving Spiked Wall data
$7594 261 Free Bird data
$0B46D 161 small cannon data
$7699 293 Free Rabbit data
$0B50E 294 Rise & Fall platform data ($B631 Turret SFX)
$77BE 745 Non sprite other robotnik data | 7818 Robotnik hit SFX, 7AA4 Robotnik beaten SFX
$0B634 1222 Sky Base boss data ($B68D Boss Music, $B7CB Hits before glass breaks,
$7AA7 70 Green Hill 2 fake hurt object data | 7AEA Fake Green Hill hurt SFX
$B7E3 Glass break SFX, $B81A Glass hit SFX, $BA49 Glass break tiles)
$7AED 168 Green Hill growing flower sprite data
$0BAFA 138 Robotnik in teleporter tilemap
$7B95 353 Sonic hurt data
$0BB84 347 Lightning wall data ($BC2F Hits before wall change, $BC56 Lightning 1 SFX,
$7CF6 268 Piranha data | 7D54 SFX
$BCA2 Lightning 2 SFX, $BCC7 Tiles used)
$7E02 153 Vertical Jungle log data
$0BCDF 282 Plasma ball data
$7E9B 75 Horizontal Jungle log data
$0BDF9 339 Robotnik & Sonic ending object data ($BE5A Teleport out SFX)
$7EE6 365 Floating log data
$0BF4C 172 Sonic 6 Emeralds object data
$8053 453 Jungle boss data | 8088 Music
$0BFF8 8 Empty
$8218 206 related to Jungle boss data | 829E Bomb SFX
$0C000 1814 Instrument data
$82E6 219 Yadrin data
$0C716 42 Music data pointers
$83C1 213 Falling bridge data | 8425 SFX
$0C740 144 SFX data pointers
$8496 470 Bridge boss data | 84D4 Music, 85A5 Projectile SFX
$0C7D0 1338 Green Hill Music
$866C 459 Seesaw data | 8705 SFX
$0CD0A 1344 Hidden Marble Zone Music
$8837 196 Jaws data
$0D24A 1280 Jungle Music
$88FB 507 Rotating Spike Ball data
$0D74A 1029 Bridge Music
$8AF6 288 Labyrinth Spike pole data | 8BB9 SFX
$0DB4F 1624 Scrap Brain Music
$8C16 132 Labyrinth fireball data | 8C8B SFX
$0E1A7 796 Sky Base Music
$8D48 270 Labyrinth Water object data
$0E4C3 377 Title Screen Music
$8E56 116 Labyrinth Bubble maker data
$0E63C 200 Map SFX
$8ECA 162 Labyrinth small Bubble data
$0E704 432 Invincibility Music
$8F6C 1 ? data
$0E8B4 221 Act Complete Music
$8F6D 339 Burrowbot data
$0E991 303 Death Music
$90C0 423 Labyrinth lifting platform data
$0EAC0 660 Boss Music
$9267 574 Labyrinth boss data | 92A9 Music, 9476 Projectile SFX
$0ED54 984 Ending Music
$94A5 515 Labyrinth Boss Rocket data
$0F12C 1248 Bonus Music
$96A8 80 Labyrinth Boss Rocket moving data
$0F60C 896 Labyrinth Music
$96F8 366 Labyrinth big Bubble data | 97E1 Breathing SFX
$0F98C 154 Chaos Emeralds released [SFX]
$9866 661 Flipper data
$0FA26 257 Chaos Emerald [SFX]
$9AFB 122 Pink Bumper data | 9B67 SFX
$0FB27 28 Jumping SFX
$9B75 115 Warp door data
$0FB43 49 Hit enemy SFX
$9BE8 136 Fireball right data | 9C13 Not in view SFX, 9C55 SFX
$0FB74 36 Ring SFX
$9C70 30 Fireball left data
$0FB98 39 Screech SFX
$9C8E 364 Flame thrower data | 9D47 SFX
$0FBBF 39 Spring SFX
$9DFA 360 Auto door left data | 9EC1 Raise SFX, 9ED1 Lower SFX
$0FBE6 50 Whistle/Roll on ramp SFX
$9F62 195 Auto door right data
$0FC18 42 Rolling SFX
$A025 195 Auto door both ways data
$0FC42 28 Bumper SFX
$A0E8 194 Electric Sphere data | A128 SFX
$0FC5E 48 Unused 08 SFX
$A1AA 402 Ball Hog data
$0FC8E 41 Extra Life SFX
$A33C 188 Bouncing ball from Ball Hog data | A398 Ball Hog bomb SFX
$0FCB7 33 Enemy Shot SFX
$A3F8 179 Switch data
$0FCD8 37 Spinning Post SFX
$A4AB 166 Switch activated door data | A460 SFX
$0FCFD 39 Post lands SFX
$A551 668 Caterkiller data
$0FD24 62 Unused 0D SFX
$A7ED 474 Scrap Brain Boss data | A82A Music, A9B4 Platform rise SFX
$0FD62 38 Hurt SFX
$A9C7 163 Sky Base passing cloud data
$0FD88 41 Water SFX
$AA6A 183 Propeller data
$0FDB1 53 Lightning SFX
$AB21 587 Bomb badnik data | AC1A SFX
$0FDE6 38 Fire SBZ SFX
$AD6C 201 Cannon data | ADCF Cannon SFX
$0FE0C 35 Fireball/Bridge piece falling SFX
$AE35 83 Cannon projectile data
$0FE2F 25 Door raise SFX
$AE88 620 Unidus data
$0FE48 20 Switch/Countdown SFX
$B0F4 120 ? (Exists) data
$0FE5C 24 Pressure Noise SFX
$B16C 299 Rotating Cannon data
$0FE74 48 Cannon SFX
$B297 257 Flying platform data
$0FEA4 40 LZ Spike Raise SFX
$B398 213 Moving Spiked Wall data
$0FECC 28 Unused 1E SFX
$B46D 161 small cannon data
$0FEE8 32 Fireball/Bridge piece falling SFX 2
$B50E 294 Rise & Fall platform data | B631 Turret SFX
$0FF08 70 Glass break SFX
$B634 1222 Sky Base boss data | B68D Boss Music, B7CB Hits before glass breaks, B7E0 Music plays after Sky Base Boss, B7E3 Glass break
$0FF4E 53 Sonic Bubble SFX
SFX, B81A Glass hit SFX, BA49 Glass break tiles
$0FF83 46 Unused 23 SFX
$BAFA 138 Robotnik in teleporter tilemap
$0FFB1 79 Empty
$BB84 347 Lightning wall data | BC2F Hits before wall change, BC56 Lightning 1 SFX,
BCA2 Lightning 2 SFX, BCC7 Lightning Wall Tilemap
$BCDF 282 Plasma ball data
$BDF9 339 Robotnik & Sonic ending object data | BE5A Teleport out SFX
$BF4C 172 Sonic 6 Emeralds object data
$BFF8 8 Empty
$C000 1814 Instrument data
$C716 42 Music data pointers
$C740 144 SFX data pointers
$C7D0 1338 Green Hill Music
$CD0A 1344 Hidden Marble Zone Music
$D24A 1280 Jungle Music
$D74A 1029 Bridge Music
$DB4F 1624 Scrap Brain Music
$E1A7 796 Sky Base Music
$E4C3 377 Title Screen Music
$E63C 200 Map SFX
$E704 432 Invincibility Music
$E8B4 221 Act Complete Music
$E991 303 Death Music
$EAC0 660 Boss Music
$ED54 984 Ending Music
$F12C 1248 Bonus Music
$F60C 896 Labyrinth Music
$F98C 154 Chaos Emeralds released [SFX]
$FA26 257 Chaos Emerald [SFX]
$FB27 28 Jumping SFX
$FB43 49 Hit enemy SFX
$FB74 36 Ring SFX
$FB98 39 Screech SFX
$FBBF 39 Spring SFX
$FBE6 50 Whistle/Roll on ramp SFX
$FC18 42 Rolling SFX
$FC42 28 Bumper SFX
$FC5E 48 Unused 08 SFX
$FC8E 41 Extra Life SFX
$FCB7 33 Enemy Shot SFX
$FCD8 37 Spinning Post SFX
$FCFD 39 Post lands SFX
$FD24 62 Unused 0D SFX
$FD62 38 Hurt SFX
$FD88 41 Water SFX
$FDB1 53 Lightning SFX
$FDE6 38 Fire SBZ SFX
$FE0C 35 Fireball/Bridge piece falling SFX
$FE2F 25 Door raise SFX
$FE48 20 Switch/Countdown SFX
$FE5C 24 Pressure Noise SFX
$FE74 48 Cannon SFX
$FEA4 40 LZ Spike Raise SFX
$FECC 28 Unused 1E SFX
$FEE8 32 Fireball/Bridge piece falling SFX 2
$FF08 70 Glass break SFX
$FF4E 53 Sonic Bubble SFX
$FF83 46 Unused 23 SFX
$FFB1 79 Empty
$10000 2944 Green Hill 8x8 -> 32x32 block gfx
$10000 2944 Green Hill 8x8 -> 32x32 block gfx
$10B80 2304 Bridge 8x8 -> 32x32 block gfx
$10B80 2304 Bridge 8x8 -> 32x32 block gfx
Line 561: Line 618:
$30000 6145 Map 1 Compressed art
$30000 6145 Map 1 Compressed art
$31801 6117 Map 2 / Credits Compressed art
$31801 6117 Map 2 / Credits Compressed art
$32FE6 43586 Level art compressed, headers, unique & duplicate rows
$32FE6 5522 Green Hill Compressed art
$34578 5512 Bridge Compressed art
$35B00 5823 Jungle Compressed art
$371BF 5772 Labyrinth Compressed art
$3884B 5283 Scrap Brain Compressed art
$39CEE 5831 Sky Base outside Compressed art
$3B3B5 5193 Sky Base inside Compressed art
$3C7FE 4650 Bonus Compressed art
$3FF21 223 Empty
$3FF21 223 Empty
</pre>
{{Internal Data}}

Latest revision as of 00:34, 6 March 2024

Chip tiny.png The following article is a ROM map for Sonic the Hedgehog (Sega Master System, Game Gear).

These addresses are for the Sega Master System version.

Note that sizes are listed in decimal.

Data found: 241831/262144 = 92%

Offset	Size		Description
----	----		-----------

241831/262144 = 92%

$3B	43		Ancient dev text
$141	3		Sonic VRAM main data pointer
$1C4	3		Labyrinth 1&2 underwater palette pointer
$1CD	3		Labyrinth 3 underwater palette pointer
$1E9	3		Sonic/Waves Labyrinth 1&2 palette pointer
$20B	3		Labyrinth water data? pointer
$212	3		Labyrinth water data? pointer 2
$223	3		Labyrinth 1&2 underwater surface palette pointer
$22C	2		Unused Sonic/Waves Labyrinth 3 palette pointer
$245	6		Labyrinth water data?
$24B	64		Labyrinth underwater palette
$29F	3		Instrument data pointer
$472	3		Art algorithm data? pointer
$4F9	8		Art algorithm data?
$A68	3		Screen fadeout data pointer 1
$A70	3		Screen fadeout data pointer 2
$A90	30		Screen Fadeout data?
$B5D	3		Map data 1 pointer
$B6E	148		Map data 1
$C02	80		Map data 2
$C52	391		Map data 3 | C89 Map 1 compressed art pointer, C94 Map 1 route data art compressed art pointer, C97 Routes VRAM pointer,
			C9F Map 1 HUD compressed art pointer (also affects map), CB2 Map 1 8x8 tilemap pointer, CC3 Map 1 8x8 tilemap related
			pointer, CD4 Map 1 palette pointer, CEB Map 2 compressed art pointer, CF6 Map 2 route data art compressed art pointer,
			D01 Map 2 HUD compressed art pointer (also affects map), D14 Map 2 8x8 tilemap pointer, D25 Map 2 8x8 tilemap related
			pointer, D36 Map 2 palette pointer, D3D Main Map Music, D62 Route data pointers main pointer
$DD9	75		Robotnik Green Hill route data
$E24	39		Robotnik Bridge route data
$E4B	59		Robotnik Jungle route data
$E86	87		Robotnik moving data 1?
$EDD	49		Robotnik moving data 2?
$F0E	32		Main map palette
$F2E	32		Main Map 2 palette
$F4E	54		Route data pointers
$F84	225		Map Route data
$1065	70		Unused route data
$10AB	342		Map Route data blinking
$1201	8		Robotnik route data pointers
$1209	36		Level name pointers
$122D	15		Green Hill text
$123C	15		Bridge text
$124B	15		Jungle text
$125A	15		Labyrinth text
$1269	15		Scrap Brain text
$1278	15		Sky Base text
$1287	203		Title screen (TS) data | 1287 TS Trigger RAM pointer? 1296 TS compressed art pointer,
			12A1 TS Animated Finger Compressed art pointer, 12B4 TS 8x8 tilemap pointer, 12CC TS palette pointer,
			12D9 TS Music, 12E4 Sonic's Finger animation frames pointer, 1305 Press button text pointer 1,
			130C Press button text pointer 2, 133C X Value of Sonic's Finger, 133F Y value of Sonic's Finger
$1352	32		Press Button text
$1372	74		Sonic's finger animation frames
$13BC	37		Sonic's finger animation Graphics
$13E1	32		Title Screen Palette
$1401	283		Game Over data | 1411 Game Over compressed art pointer, 1424 Game Over 8x8 tilemap pointer, 143C Game Over palette pointer,
			1477 Continue Star 8x8 tilemap pointer, 147C Continue data pointer, 147F Continue Text 8x8 tilemap pointer 1, 1485 Continue
			Text 8x8 tilemap pointer 2, 148C Continue timer, 14C1 Continue SFX, 14DE Continue Star 8x8 tilemap, 14E6 Continue Text 8x8
			tilemap 1, 14F1 Continue Text 8x8 tilemap 2, 14FC Game over palette
$151C	2		Ring multiplier score data (no multiplier)
$151E	32		Score data for finishing times
$153E	16		Times to finish for score data
$154E	16		Score data for finishing times pointers
$155E	379		Passed act data | 1563 End score data pointer, 1575 Passed act number compressed art pointer, 1580 Passed act compressed
			art pointer, 1593 Passed act 8x8 tilemap pointer, 15A3 Special Stage finished 8x8 tilemap pointer, 15B3 Rings added data
			pointer, 15BC Special Stage access data pointer? 15D6 1, 2, 3 numbers data? pointer, 15DB 1, 2, 3 numbers tilemap data
			pointer, 1604 Level complete palette pointer, 1613 S.Stages entered RAM pointer, 161D S.Stages cleared RAM pointer 1,
			1621 S.Stages cleared RAM pointer 2, 1630 Continues added data pointer, 1633 Times to finish for score data pointer,
			1636 Score data for finishing times pointers main pointer, 16AF Ring tally SFX, 16B8 Rings RAM pointer
$16D9	56		Continue/Special stage access data?
$1711	21		Rings added data? | 171A Rings RAM pointer
$1726	9		Continues added data? | 1726 Continues RAM pointer
$172F	305		End score data | 1736 Chaos Emeralds collected RAM pointer, 173A Chaos Emeralds needed to get bonus (6), 
			173F Extra Life monitors acquired (minus S.Stages) RAM pointer, 1743 Extra Life Monitors needed (Minus S.Stages) to get bonus
			(18), 174B S.Stages entered RAM pointer, 174F S.Stages needed to enter to get bonus (8), 1757 S.Stages cleared RAM pointer 1,
			175B S.Stages needed to clear to get bonus (8), 1763 Death flag for bonus RAM pointer, 17AF Chaos Emerald finishing text
			pointer, 17D8 Chaos Emerald tally SFX, 17E8 Sonic Left finishing text pointer, 17FA Lives RAM pointer, 1801 Lives RAM pointer
			2, 180D Sonic Left tally SFX, 181D Special Bonus finishing text pointer, 1854 Special Bonus tally SFX
$1860	167		End score data 2 | 18AA Chaos emeralds value pointer, 18CB Sonic left value pointer
$1907	115		End score boxes 8x8 data
$197A	3		Special Bonus extra text
$197E	48		Finishing text
$19AE	3		Chaos emeralds value
$19B1	3		Sonic Left value
$1A14	182		Special stage/level passed data | 1A73 Ring multiplier score data (no multiplier) Pointer
$1B51	24		1, 2, 3 numbers tilemap data
$1B69	36		1, 2, 3 numbers data?
$1B8D	32		Level Complete Palette
$1C4F	1		How many lives you start with
$1C50	3		Lives RAM pointer
$1C92	3		Title Screen data pointer
$1CB1	3		Map data 3 pointer
$1DDF	3		Sonic death data? pointer
$1F56	3		Sky Base 1 Lightning palette pointer
$1F7D	1		Lightning (Sky Base 1 SFX)
$1F9D	16		Sky Base 1 Lightning palette
$1FBA	3		End post data with pointers pointer
$1FF4	3		Bonus white fadeout palette pointer
$2023	36		End post data with pointers | 202E Robotnik SFX, 2036 Life SFX, 2040 Bonus SFX
$2047	32		Bonus white fadeout palette
$2067	61		Sonic Death data? | 2096 Game over data pointer
$20A4	20		Labyrinth death underwater fadeout data
$211B	3		Map data 2 pointer
$2143	3		Time you start with pointer
$2166	3		Times for bonus levels pointer
$2172	3		Levels HUD compressed art pointer
$21AE	3		Time you start with after hitting checkpoint pointer
$2279	3		Level load palette pointers main pointer
$22B8	3		Level auto palette pointers main pointer
$239C	45		Ring data | 239C Ring frames RAM pointer, 23A3 Ring frames data pointer, 23AD Ring art pointer
$23F9	6		Ring frames data
$23FF	3		Time you start with
$2402	3		Time you start with after hitting checkpoint
$2405	24		Times for bonus levels
$25A1	3		Island ending Palette pointer
$25BC	3		Bad End map 8x8 tilemap pointer
$2609	1		Chaos Emeralds released Jingle
$2696	3		Island ending data pointer 1
$267D	3		Good End map 8x8 tilemap pointer
$269F	3		Island ending data pointer 2
$26A8	3		Island ending data pointer 3
$26C9	3		Credits 8x8 tilemap pointer
$2702	3		Credits palette pointer
$2709	1		Credits Music
$270F	3		Credits text pointer
$2712	3		Credits main data? pointer
$2715	3		Credits end + pointer
$2734	3		Credits Sonic singing data? pointer
$2745	21		Island ending data?
$275A	59		Credits Sonic singing data?
$2795	147		Credits main data?
$2828	32		Island ending Palette
$2848	87		Sonic sprite credits movement data pointers
$289F	102		Sonic sprite credits movement data
$2905	465		Credits text
$2AD6	32		Credits palette
$2AF6	172		Sprites pointers
$2BA2	688		Demo data
$2E52	3		Ring HUD data
$2E55	4		Lives HUD data
$2E5E	3		Lives HUD data pointer
$2F0B	3		Ring HUD data pointer
$3219	3		Demo data pointer
$3334	3		Main collision data 1 pointers main pointer
$333C	3		Main collision data 2 pointers main pointer
$3407	3		Main collision data 4 pointers main pointer
$3414	3		Main collision data 3 pointers main pointer
$342D	3		Block collision data pointers main pointer
$3641	1		Death Music
$36BB	1		Sonic hurt SFX
$36BE	59		Monitors general data | 36EE Hit enemy & monitors SFX
$36F9	231		Bridge falling main data/Buzz Bomber projectile main data
$37E0	153		Sonic VRAM main data | 37EB Sonic sprite VRAM pointer
$39AC	44		Rings mechanism data | 39BE Rings needed for extra life (buggy), 39C3 Rings gained for life RAM pointer, 39CA Life gained
			RAM pointer, 39CE Life gained (100 rings) SFX, 39D5 Ring (also post) SFX
$39F7	1		Life every X0000 points after the first 50,000
$39FB	3		Lives in passed RAM pointer
$3A00	1		Life (50000 points gained) sound effect
$3A65	16		Block collision data pointers
$3A75	184		Green Hill block Collision data
$3B2D	144		Bridge block Collision data
$3BBD	160		Jungle block Collision data
$3C5D	176		Labyrinth block Collision data
$3D0D	187		Scrap Brain block collision data
$3DC8	224		Sky Base outside block Collision data
$3EA8	128		Bonus block Collision data
$3F28	104		Sky Base inside block Collision data
$4020	94		Main collision data 1 pointers
$407E	160		Main collision data 1
$411E	94		Main collision data 2 pointers
$417C	112		Main collision data 2
$41EC	94		Main collision data 3 pointers
$424A	576		Main collision data 3
$448A	94		Main collision data 4 pointers
$44E8	992		Main collision data 4
$48D0	3		Sonic movement data? pointer
$48E2	3		Sonic screech related data? pointer
$4902	3		Invincibility box related data? pointer
$4909	3		Sonic underwater labyrinth data pointer
$4910	3		Chaos Emerald related data? pointer
$492F	3		Sonic movement underwater data pointer
$495B	3		Sonic movement air data pointer
$4987	3		Sonic movement unknown data pointer
$49AD	3		Sonic movement unknown data 2 pointer
$49D6	3		Speed Shoes data? pointer
$49DD	3		Sonic look down data pointer
$4B57	3		Sonic spin data pointer
$4B83	3		Sonic jump data pointer
$4C36	3		Ring related data 1? pointer
$4C44	3		Damage data 3? pointer
$4C4B	3		Big Bubble related data? pointer
$4C94	3		Shield box data? pointer
$4C9B	3		Damage data 1? pointer
$4CAF	3		Sonic tilemap data pointer
$4CC5	3		Damage data 2? pointer
$4D10	3		Invincibility stars data pointer
$4D1E	3		Rings related data 2? pointer
$4DCB	9		Sonic movement air data
$4DD4	9		Sonic movement unknown data
$4DDD	9		Sonic movement underwater data
$4DE6	9		Sonic movement unknown data 2
$4DEF	89		Ring related data 1? | 4E3C Ring collected data pointer, 4E44 Ring mechanism data pointer
$4E48	5		Damage data 1?
$4E4D	4		Damage data 2?
$4E51	55		Rings related data 2?
$4E88	5		Sonic movement data?
$4E8D	80		Invincibility stars data
$4FEC	4		Speed shoes data
$4FF0	5		Sonic screech related data?
$4FF5	20		Invincibility box related data?
$5009	142		Sonic underwater Labyrinth data | 5021 time before drowning countdown timer,
			5024 drowning countdown timer, 503D Time after drowning before resetting level,
			5042 Death Drowned Music, 506A Labyrinth countdown SFX
$509D	18		Sonic jump data | 509E Sonic's jump height when you hold button, 50A3 Jumping SFX
$50AF 	18		Sonic spin data
$50C1	34		Sonic look down data | 50DC Sonic spin SFX
$51BC	33		Damage data 3?
$51DD	22		Big Bubble related data?
$51F3	19		Sonic screech data | 51FE Sonic screech SFX
$5206	9		Shield box data?
$5285	23		Chaos Emerald related data?
$54BC	10		Open air data
$54C6	8		Spike data?
$54CE	65		Sonic rolling launch (green hill) data | 550C SFX
$550F	30		Left spring data | 552A SFX
$552D	41		up spring right side data | 5553 SFX
$5556	34		Right spring data | 5575 SFX
$5578	24		Conveyor belt left data
$5590	24		Conveyor belt right data
$55A8	14		Sonic in Water physics data | 55AF SFX
$55B6	44		up spring middle data | 55DF SFX
$55E2	9		Whistle through block GHZ2 data | 55E8 SFX
$55EB	113		Teleport data | 5639 SFX
$565C	32		Sonic in shallow water physics data
$567C	42		Labyrinth Water flow right Sonic data?
$56A6	16		Labyrinth Water flow right Sonic data?
$56B6	16		Labyrinth Water flow left Sonic data?
$56C6	16		Labyrinth Water flow left Sonic data?
$56D6 	139		Star bumper data | 5724 SFX
$5761	16		Purple spring data | 5768 Purple spring height, 576E SFX
$5771	16		Orange spring data | 5768 Orange spring height, 577E SFX
$5781	16		Green spring data | 5768 Green spring height, 578E SFX
$5791	60		Pink Bumper data? | 57CA SFX
$57CD	41		Long Bumper data?
$57F6	18		? data
$5808	67		Bridge falling data? | 583D Bridge falling main data/Buzz Bomber projectile main data pointer
$584B	56		Bridge falling data?
$5883	77		Bridge falling data?
$58D0	21		? data
$58E5	56		Sonic block physics pointers
$591D	64		Sonic tilemap data
$595D	8		Ring collected data
$5965	52		Sonic sprite data pointers
$5999	50		Sonic moving sprite data
$59CB	18		Sonic max speed sprite data
$59DD	2		? data
$59DF	3		Sonic slowing down sprite data
$59E2	3		Sonic stand still sprite data
$59E5	22		Sonic spin/jump sprite data
$59FB	3		Sonic duck sprite data
$59FE	3		Sonic movement stuck sprite data
$5A01	82		Sonic Rolling/jump slow mo sprite data?
$5A53	18		Sonic slowing down 2 sprite data
$5A65	3		Sonic death sprite data
$5A68	3		Sonic looking up sprite data
$5A6B	68		Sonic impatient sprite data
$5AAF	22		Sonic teleport sprite data
$5AC5	7		Sonic fast spin sprite data
$5ACC	4		Sonic takes damage sprite data
$5AD0	14		Sonic Labyrinth water ride sprite data 
$5ADE	3		Sonic movement stuck sprite data 2
$5AE1	3		Sonic spring up sprite data
$5AE4	3		Sonic Breathe bubble sprite data
$5AE7	3		Sonic drowned sprite data
$5AEA	22		Sonic Teleport out sprite data
$5B00	3		Sonic teleported out sprite data
$5B03	3		Sonic teleport white sprite data
$5B06	3		Sonic teleport white 2 sprite data
$5B09	208		Super Ring monitor data | 5B25 ring value, 5B26 Ring mechanism data pointer, 5B31 Super ring monitor art pointer
$5BD9	44		Power Sneakers monitor data | 5BFA Monitor SFX, 5BFF Power Sneakers monitor art pointer
$5C05	210		Extra life monitor data | 5C4D SFX, 5C55 Extra life monitor (Minus S.Stages) RAM pointer 1, 5C6D Extra Life monitor art
			pointer 1, 5CB2 Extra life monitor art pointer 2, 5CCA Extra life monitor (Minus S.Stages) RAM pointer 2
$5CD7	40		Shield Monitor data | 5CF9 Shield monitor art pointer
$5CFF	48		Invincibility Monitor data | 5D24 Music, 5D29 Invincibility Monitor art pointer
$5D2F	81		Checkpoint Monitor data | 5D7A Checkpoint monitor art pointer
$5D80	290		Continue Monitor data | 5DA2 Continue monitor art pointer, 5E49 Monitor general data pointer
$5EA2	117		Chaos Emerald data | 5EDC SFX, 5F09 Chaos Emerald art pointer
$5F17	869		End post data | 5F2E End post compressed art, 5F38 Post palette pointer,
			5FCF Level complete, 5FD2 Post lands SFX, 602E Spinning Post SFX, 626C Post Palette
$627C	16		Level load palette pointers
$628C	18		Level auto palette pointers
$629E	32		Green hill load palette
$62BE	48		Green Hill auto palette
$62EE	32		Bridge load palette
$630E	48		Bridge auto palette
$633E	32		Jungle load palette
$635E	48		Jungle auto palette
$638E	32		Labyrinth load palette
$63AE	48		Labyrinth auto palette
$63DE	32		Scrap Brain load palette
$63FE	64		Scrap Brain auto palette
$643E	32		Sky Base load palette
$645E	64		Sky Base auto palette
$649E	64		Sky Base lightning charge auto palette
$64DE	64		Sky Base lightning fire auto palette
$651E	64		Sky Base 2 auto palette
$655E	32		Bonus load palette
$657E	16		Bonus auto palette
$658E	32		Sky Base 3/Inside load palette
$65AE	64		Sky Base 3/Inside auto palette
$65EE	334		Crab enemy data | 666A Claw SFX
$673C	515		Swinging platform data
$693F	170		Enemy/monitor destroyed (smoke) data
$69E9	94		Lowering platform data
$6A47	122		Falling platform data
$6AC1	179		Crab fireball data
$6B74	497		Buzz Bomber data | 6C92 Projectile SFX
$6D65	167		Left and right platform data
$6E0C	252		Motobug data
$6F08	260		Newtron data | 6FAF Projectile SFX
$700C	800		Green Hill Boss data | 7045 Boss music, 731C Boss Sprite palette
$732C	616		Animal Cell data | 7487 Act Complete music
$7594	261		Free Bird data
$7699	293		Free Rabbit data
$77BE	745		Non sprite other robotnik data | 7818 Robotnik hit SFX, 7AA4 Robotnik beaten SFX
$7AA7	70		Green Hill 2 fake hurt object data | 7AEA Fake Green Hill hurt SFX
$7AED	168		Green Hill growing flower sprite data
$7B95	353		Sonic hurt data
$7CF6	268		Piranha data | 7D54 SFX
$7E02	153		Vertical Jungle log data
$7E9B	75		Horizontal Jungle log data
$7EE6	365		Floating log data
$8053	453		Jungle boss data | 8088 Music
$8218	206		related to Jungle boss data | 829E Bomb SFX
$82E6	219		Yadrin data
$83C1	213		Falling bridge data | 8425 SFX
$8496	470		Bridge boss data | 84D4 Music, 85A5 Projectile SFX
$866C	459		Seesaw data | 8705 SFX
$8837	196		Jaws data
$88FB	507		Rotating Spike Ball data
$8AF6	288		Labyrinth Spike pole data | 8BB9 SFX
$8C16	132		Labyrinth fireball data | 8C8B SFX
$8D48	270		Labyrinth Water object data
$8E56	116		Labyrinth Bubble maker data
$8ECA	162		Labyrinth small Bubble data
$8F6C	1		? data
$8F6D	339		Burrowbot data
$90C0	423		Labyrinth lifting platform data
$9267	574		Labyrinth boss data | 92A9 Music, 9476 Projectile SFX
$94A5	515		Labyrinth Boss Rocket data
$96A8	80		Labyrinth Boss Rocket moving data
$96F8	366		Labyrinth big Bubble data | 97E1 Breathing SFX
$9866	661		Flipper data
$9AFB	122		Pink Bumper data | 9B67 SFX
$9B75	115		Warp door data
$9BE8	136		Fireball right data | 9C13 Not in view SFX, 9C55 SFX
$9C70	30		Fireball left data
$9C8E	364		Flame thrower data | 9D47 SFX
$9DFA	360		Auto door left data | 9EC1 Raise SFX, 9ED1 Lower SFX
$9F62	195		Auto door right data
$A025	195		Auto door both ways data
$A0E8	194		Electric Sphere data | A128 SFX
$A1AA	402		Ball Hog data
$A33C	188		Bouncing ball from Ball Hog data | A398 Ball Hog bomb SFX
$A3F8	179		Switch data
$A4AB	166		Switch activated door data | A460 SFX
$A551	668		Caterkiller data
$A7ED	474		Scrap Brain Boss data | A82A Music, A9B4 Platform rise SFX
$A9C7	163		Sky Base passing cloud data
$AA6A	183		Propeller data
$AB21	587		Bomb badnik data | AC1A SFX
$AD6C	201		Cannon data | ADCF Cannon SFX
$AE35	83		Cannon projectile data
$AE88	620		Unidus data
$B0F4	120		? (Exists) data
$B16C	299		Rotating Cannon data
$B297	257		Flying platform data
$B398	213		Moving Spiked Wall data
$B46D	161		small cannon data
$B50E	294		Rise & Fall platform data | B631 Turret SFX
$B634	1222		Sky Base boss data | B68D Boss Music, B7CB Hits before glass breaks, B7E0 Music plays after Sky Base Boss, B7E3 Glass break
			SFX, B81A Glass hit SFX, BA49 Glass break tiles
$BAFA	138		Robotnik in teleporter tilemap
$BB84	347		Lightning wall data | BC2F Hits before wall change, BC56 Lightning 1 SFX,
			BCA2 Lightning 2 SFX, BCC7 Lightning Wall Tilemap
$BCDF	282		Plasma ball data
$BDF9	339		Robotnik & Sonic ending object data | BE5A Teleport out SFX
$BF4C	172		Sonic 6 Emeralds object data
$BFF8	8		Empty
$C000	1814		Instrument data
$C716	42		Music data pointers
$C740	144		SFX data pointers
$C7D0	1338		Green Hill Music
$CD0A	1344		Hidden Marble Zone Music
$D24A	1280		Jungle Music
$D74A	1029		Bridge Music
$DB4F	1624		Scrap Brain Music
$E1A7	796		Sky Base Music
$E4C3	377		Title Screen Music
$E63C	200		Map SFX
$E704	432		Invincibility Music
$E8B4	221		Act Complete Music
$E991	303		Death Music
$EAC0	660		Boss Music
$ED54	984		Ending Music
$F12C	1248		Bonus Music
$F60C	896		Labyrinth Music
$F98C	154		Chaos Emeralds released [SFX]
$FA26	257		Chaos Emerald [SFX]
$FB27	28		Jumping SFX
$FB43	49		Hit enemy SFX
$FB74	36		Ring SFX
$FB98	39		Screech SFX
$FBBF	39		Spring SFX
$FBE6	50		Whistle/Roll on ramp SFX
$FC18	42		Rolling SFX
$FC42	28		Bumper SFX
$FC5E	48		Unused 08 SFX
$FC8E	41		Extra Life SFX
$FCB7	33		Enemy Shot SFX
$FCD8	37		Spinning Post SFX
$FCFD	39		Post lands SFX
$FD24	62		Unused 0D SFX
$FD62	38		Hurt SFX
$FD88	41		Water SFX
$FDB1	53		Lightning SFX
$FDE6	38		Fire SBZ SFX
$FE0C	35		Fireball/Bridge piece falling SFX
$FE2F	25		Door raise SFX
$FE48	20		Switch/Countdown SFX
$FE5C	24		Pressure Noise SFX
$FE74	48		Cannon SFX
$FEA4	40		LZ Spike Raise SFX
$FECC	28		Unused 1E SFX
$FEE8	32		Fireball/Bridge piece falling SFX 2
$FF08	70		Glass break SFX
$FF4E	53		Sonic Bubble SFX
$FF83	46		Unused 23 SFX
$FFB1	79		Empty
$10000	2944		Green Hill 8x8 -> 32x32 block gfx
$10B80	2304		Bridge 8x8 -> 32x32 block gfx
$11480	2560		Jungle 8x8 -> 32x32 block gfx
$11E80	2816		Labyrinth 8x8 -> 32x32 block gfx
$12980	3072		Scrap Brain 8x8 -> 32x32 block gfx
$13580	3456		Sky Base 1,2 8x8 -> 32x32 block gfx
$14300	1664		Sky Base 3 8x8 -> 32x32 block gfx
$14980	2048		Bonus 8x8 -> 32x32 block gfx
$15180	1024		Item box, emerald art
$15580	2		Green Hill 1 L.H. pointer
$15582	2		Green Hill 2 L.H. Pointer
$15584	2		Green Hill 3 L.H. Pointer
$15586	2		Bridge 1 L.H. Pointer
$15588	2		Bridge 2 L.H. Pointer
$1558A	2		Bridge 3 L.H. Pointer
$1558C	2		Jungle 1 L.H. Pointer
$1558E	2		Jungle 2 L.H. Pointer
$15590	2		Jungle 3 L.H. Pointer
$15592	2		Labyrinth 1 L.H. Pointer
$15594	2		Labyrinth 2 L.H. Pointer
$15596	2		Labyrinth 3 L.H. Pointer
$15598	2		Scrap Brain 1 L.H. Pointer
$1559A	2		Scrap Brain 2 L.H. Pointer
$1559C	2		Scrap Brain 3 L.H. Pointer
$1559E	2		Sky Base 1 L.H. Pointer
$155A0	2		Sky Base 2 L.H. Pointer
$155A2	2		Sky Base 3 L.H. Pointer
$155A4	2		Ending L.H. Pointer
$155A6	2		Empty
$155A8	2		SB 2 Area 1 -> 2 L.H. Pointer
$155AA	2		SB 2 Area 1 -> 3 L.H. Pointer
$155AC	2		SB 2 Area 2 -> 1 [TP] L.H. Pointer
$155AE	2		SB 2 Area 2 -> 3 [TP] L.H. Pointer
$155B0	2		SB 2 Area 2 -> 1 L.H. Pointer
$155B2	2		SB 2 Area 3 -> 1 L.H. Pointer
$155B4	2		Sky Base 2 area 2 L.H. Pointer
$155B6	2		Sky Base 2 area 2 L.H. Pointer 2
$155B8	2		Bonus 1 L.H. Pointer
$155BA	2		Bonus 2 L.H. Pointer
$155BC	2		Bonus 3 L.H. Pointer
$155BE	2		Bonus 4 L.H. Pointer
$155C0	2		Bonus 5 L.H. Pointer
$155C2	2		Bonus 6 L.H. Pointer
$155C4	2		Bonus 7 L.H. Pointer
$155C6	2		Bonus 8 L.H. Pointer
$155C8	2		Empty
$155CA	37		Green Hill 1 Level Header
$155EF	37		Green Hill 2 Level Header
$15614	37		Green Hill 3 Level Header
$15639	37		Ending Level Header
$1565E	37		Bridge 1 Level Header
$15683	37		Bridge 2 Level Header
$156A8	37		Bridge 3 Level Header
$156CD	37		Jungle 1 Level Header
$156F2	37		Jungle 2 Level Header
$15717	37		Jungle 3 Level Header
$1573C	37		Labyrinth 1 Level Header
$15761	37		Labyrinth 2 Level Header
$15786	37		Labyrinth 3 Level Header
$157AB	37		Scrap Brain 1 Level Header
$157D0	37		Scrap Brain 2 Level Header
$157F5	37		SB 2 Area 1 -> 2 Level Header
$1581A	37		SB 2 Area 1 -> 3 Level Header
$1583F	37		Scrap Brain 3 Level Header
$15864	37		SB 2 Area 2 -> 1 Level Header
$15889	37		SB 2 Area 3 -> 1 Level Header
$158AE	37		SB 2 Area 2 -> 1 [TP] Level Header
$158D3	37		SB 2 Area 2 -> 3 [TP] Level Header
$158F8	37		Sky Base 1 Level Header
$1591D	37		Sky Base 2 Level Header
$15942	37		Sky Base 3 Level Header
$15967	37		Sky Base 2 Area 2 Level Header
$1598C	37		Bonus 1 Level Header
$159B1	37		Bonus 2 Level Header
$159D6	37		Bonus 3 Level Header
$159FB	37		Bonus 4 Level Header
$15A20	37		Bonus 5 Level Header
$15A45	37		Bonus 6 Level Header
$15A6A	37		Bonus 7 Level Header
$15A8F	37		Bonus 8 Level Header
$15AB4	76		Green Hill 1 Sprites
$15B00	67		Green Hill 2 Sprites
$15B43	19		Green Hill 3 Sprites
$15B56	70		Bridge 1 Sprites
$15B9C	58		Bridge 2 Sprites
$15BD6	22		Bridge 3 Sprites
$15BEC	88		Jungle 1 Sprites
$15C44	73		Jungle 2 Sprites
$15C8D	22		Jungle 3 Sprites
$15CA3	79		Labyrinth 1 Sprites
$15CF2	88		Labyrinth 2 Sprites
$15D4A	31		Labyrinth 3 Sprites
$15D69	67		Scrap Brain 1 Sprites
$15DAC	61		Scrap Brain 2 Sprites
$15DE9	76		Scrap Brain 2 area 2 Sprites
$15E35	25		Scrap Brain 2 area 3 Sprites
$15E4E	76		Scrap Brain 3 Sprites
$15E9A	58		Sky Base 1 Sprites
$15ED4	67		Sky Base 2 Sprites
$15F17	10		Sky Base 3 Sprites
$15F21	4		Sky Base 2 area 2 sprites
$15F25	7		Bonus Stage 1 Sprites
$15F2C	10		Bonus Stage 2 Sprites
$15F36	10		Bonus Stage 3 Sprites
$15F40	19		Bonus Stage 4 Sprites
$15F53	19		Bonus Stage 5 Sprites
$15F66	25		Bonus Stage 6 Sprites
$15F7F	22		Bonus Stage 7 Sprites
$15F95	47		Bonus Stage 8 Sprites
$15FBA	10		Ending Sprites
$15FC4	60		Empty
$16000	302		Title Screen 8x8 tilemap
$1612E	187		Passed act 8X8 tilemap
$161E9	149		Special stage finished 8x8 tilemap
$1627E	376		Map 1 8x8 tilemap
$163F6	325		Map 1 8x8 tilemap related/beta?
$1653B	368		Map 2 8x8 tilemap
$166AB	339		Map 2 8x8 tilemap related/beta?
$167FE	44		Game Over 8x8 tilemap
$16830	377		Bad End map 8x8 tilemap
$169A9	325		Good End map 8x8 tilemap
$16AEE	371		Credits 8x8 tilemap related/beta?
$16C61	393		Credits 8x8 tilemap
$16DEA	2110		Green Hill 1 Level Layout & Ending
$17628	1633		Green Hill 2 Level Layout
$17C89	813		Green Hill 3 Level Layout
$17FB6	2732		Jungle 1 Level Layout
$18A62	754		Bonus 4 Level Layout
$18D54	1513		Jungle 2 Level Layout
$1933D	1690		Scrap Brain 1 Level Layout
$199D7	2308		Scrap Brain 2 Level Layout
$1A2DB	2296		Scrap Brain 2c Level Layout
$1ABD3	1711		Scrap Brain 2b Level Layout
$1B282	2226		Scrap Brain 3 Level Layout
$1BB34	925		Sky Base 2a Level Layout
$1BED1	1684		Bridge 1 Level Layout
$1C565	2242		Labyrinth 1 Level Layout
$1CE27	3347		Labyrinth 2 Level Layout
$1DB3A	1902		Sky Base 1 Level Layout
$1E2A8	1177		Bridge 2 Level Layout
$1E741	914		Sky Base 3 Level Layout
$1EAD3	302		Sky Base 2b Level Layout
$1EC01	1013		Jungle 3 Level Layout
$1EFF6	761		Labyrinth 3 Level Layout
$1F301	320		Bridge 3 Level Layout
$1F441	778		Bonus 1 Level Layout
$1F74B	606		Bonus 2 Level Layout
$1F9A9	505		Bonus 3 Level Layout
$1FBA2	1118		empty data
$20000	24576		Sonic art compressed?
$26000	5407		Title Screen Compressed art
$2751F	3445		"Sonic Has Passed" Screen Compressed art
$28294	2166		End Sign Compressed art
$28B0A	1889		Title Screen Animated Finger Compressed art
$2926B	1751		Map 1 route art Compressed art
$29942	2024		Map 2 route art Compressed art
$2A12A	2835		Green Hill sprites Compressed art
$2AC3D	2960		Bridge sprites Compressed art
$2B7CD	3049		Jungle sprites Compressed art
$2C3B6	3007		Labyrinth sprites Compressed art
$2CF75	2667		Scrap Brain sprites Compressed art
$2D9E0	2865		Sky Base sprites Compressed art
$2E511	2464		Special Stage sprites Compressed art
$2EEB1	2685		Boss sprites Compressed art
$2F92E	1090		HUD Compressed art
$2FD70	640		Ring Animation Compressed art
$2FFF0	16		Empty
$30000	6145		Map 1 Compressed art
$31801	6117		Map 2 / Credits Compressed art
$32FE6	5522		Green Hill Compressed art
$34578	5512		Bridge Compressed art
$35B00	5823		Jungle Compressed art
$371BF	5772		Labyrinth Compressed art
$3884B	5283		Scrap Brain Compressed art
$39CEE	5831		Sky Base outside Compressed art
$3B3B5	5193		Sky Base inside Compressed art
$3C7FE	4650		Bonus Compressed art
$3FF21	223		Empty