Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Shining Force: Difference between revisions
Jump to navigation
Jump to search
(Creating the page, will expand later on) |
No edit summary |
||
Line 5: | Line 5: | ||
| align="center" colspan=2 bgcolor="#ccccff" style="font-size:110%; " | '''''Shining Force''''' | | align="center" colspan=2 bgcolor="#ccccff" style="font-size:110%; " | '''''Shining Force''''' | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | [[Image:ShF1_Title.gif]] | ||
|- valign="top" | |- valign="top" | ||
| style="white-space: nowrap;" bgcolor="#ccccff" | '''Name''' | | style="white-space: nowrap;" bgcolor="#ccccff" | '''Name''' |
Revision as of 09:16, 30 September 2009
The following article is a game for the Sega Genesis.
Shining Force | |
Name | SHINING FORCE |
Company | Climax Entertainment, Sonic! Software Planning |
Header | Yes |
Bank | {{{bank}}} |
Interleaved | {{{interleaved}}} |
SRAM | 8 kilobytes |
Type | {{{type}}} |
ROM | 12 Megabits, 1.5 Megabytes |
Country | {{{country}}} |
ROM Speed | {{{romspeed}}} |
Video | 256*224 mode (?) |
Checksum | {{{checksum}}} |
CRC32 | {{{crc32}}} |
ROM Map | RAM Map | Text Table | Notes Tutorials |
---|