Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Scooby-Doo Mystery (Genesis)/ROM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 2: Line 2:
==Graphics==
==Graphics==
<pre>
<pre>
0x004B8 to 0x0068F (01D7) = Letter Graphics (unused?)       (1BPP)
0x0004B8 to 0x00068F (01D7) = Letter Graphics (unused)             (1BPP)
0x30F16 to 0x31AF5 (0BDF) = Letter Graphics                 (4BPP MSX/MD/WSC)
0x030F16 to 0x031AF5 (0BDF) = Letter Graphics                       (4BPP MSX/MD/WSC)
0x23740 to 0x278BF (417F) = Copyright screen Graphics       (4BPP MSX/MD/WSC)
0x023740 to 0x0278BF (417F) = Copyright screen Graphics             (4BPP MSX/MD/WSC)
0x2B0DA to 0x2EF59 (3E7F) = Scooby and Shaggy Graphics     (4BPP MSX/MD/WSC)
0x02B0DA to 0x02EF59 (3E7F) = Scooby and Shaggy Graphics           (4BPP MSX/MD/WSC)
</pre>
==Text==
<pre>
0x000100 to 0x00018E (008E) = Some Copyright text (unused)          (Legacy ASCII)
0x14199D to 0x145EB0 (4513) = A lot of text Part 1                  (Legacy ASCII)
0x1AF330 to 0x1B3500 (41D0) = A lot of text Part 2                  (Legacy ASCII)
0x1F7080 to 0x1F7490 (0410) = Sound test text                      (Legacy ASCII)
0x1F74A6 to 0x1F74E8 (0042) = All characters in decending order
0x1F74E9 to 0x1FFFF0 (8B07) - Empty space filled with FF
 
</pre>
</pre>
{{Internal Data|game=Scooby-Doo Mystery (Genesis)}}
{{Internal Data|game=Scooby-Doo Mystery (Genesis)}}

Revision as of 19:41, 29 June 2016

Chip tiny.png The following article is a ROM map for Scooby-Doo Mystery (Genesis).

Graphics

0x0004B8 to 0x00068F (01D7) = Letter Graphics (unused)              (1BPP)
0x030F16 to 0x031AF5 (0BDF) = Letter Graphics                       (4BPP MSX/MD/WSC)
0x023740 to 0x0278BF (417F) = Copyright screen Graphics             (4BPP MSX/MD/WSC)
0x02B0DA to 0x02EF59 (3E7F) = Scooby and Shaggy Graphics            (4BPP MSX/MD/WSC)

Text

0x000100 to 0x00018E (008E) = Some Copyright text (unused)          (Legacy ASCII)
0x14199D to 0x145EB0 (4513) = A lot of text Part 1                  (Legacy ASCII)
0x1AF330 to 0x1B3500 (41D0) = A lot of text Part 2                  (Legacy ASCII)
0x1F7080 to 0x1F7490 (0410) = Sound test text                       (Legacy ASCII)
0x1F74A6 to 0x1F74E8 (0042) = All characters in decending order
0x1F74E9 to 0x1FFFF0 (8B07) - Empty space filled with FF