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Scooby-Doo Mystery (Genesis)/ROM map: Difference between revisions

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0x004B8 to 0x0068F (01D7) = Letter Graphics (1BPP)
0x004B8 to 0x0068F (01D7) = Letter Graphics (1BPP)
0x30F16 to 0x31AF5 (0BDF) = Letter Graphics (4BPP MSX/MD/WSC)
0x30F16 to 0x31AF5 (0BDF) = Letter Graphics (4BPP MSX/MD/WSC)
0x23740 to 0x278BF (417F) = Titlescreen Graphics (4BPP MSX/MD/WSC)
0x23740 to 0x278BF (417F) = Copyright screen Graphics (4BPP MSX/MD/WSC)
0x2B0DA to 0x2EF59 (3E7F) = Scooby and Shaggy Graphics (4BPP MSX/MD/WSC)
0x2B0DA to 0x2EF59 (3E7F) = Scooby and Shaggy Graphics (4BPP MSX/MD/WSC)
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{{Internal Data|game=Scooby-Doo Mystery (Genesis)}}
{{Internal Data|game=Scooby-Doo Mystery (Genesis)}}

Revision as of 19:08, 29 June 2016

Chip tiny.png The following article is a ROM map for Scooby-Doo Mystery (Genesis).

Graphics

0x004B8 to 0x0068F (01D7) = Letter Graphics (1BPP)
0x30F16 to 0x31AF5 (0BDF) = Letter Graphics (4BPP MSX/MD/WSC)
0x23740 to 0x278BF (417F) = Copyright screen Graphics (4BPP MSX/MD/WSC)
0x2B0DA to 0x2EF59 (3E7F) = Scooby and Shaggy Graphics (4BPP MSX/MD/WSC)