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Popeye (NES)/RAM map: Difference between revisions

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(ive been looking into NES Popeye memory so thought i would update.)
m (formatting)
Line 3: Line 3:
| '''RAM'''  || '''Function''' || '''Details'''
| '''RAM'''  || '''Function''' || '''Details'''
|-
|-
|0X006C || Lives ||
|0x006C || Lives ||
|-
|-
|0X0408 || Stage ||
|0x0408 || Stage ||
|-
|-
|0X06FF || Control || Generally; This is set to 0 when the Player has control of Popeye, and is set to 1 during the main menu, cutscenes, and loading screens.
|0x06FF || Control || Generally; This is set to 0 when the Player has control of Popeye, and is set to 1 during the main menu, cutscenes, and loading screens.
|-
|-

Revision as of 22:01, 18 April 2023

Chip tiny.png The following article is a RAM map for Popeye (NES).

RAM Function Details
0x006C Lives
0x0408 Stage
0x06FF Control Generally; This is set to 0 when the Player has control of Popeye, and is set to 1 during the main menu, cutscenes, and loading screens.