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Pokémon Stadium 2 (International)/ROM map: Difference between revisions
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Moves data structure is as follow :<br /> | Moves data structure is as follow :<br /> | ||
uu vv ww xx yy zz<br /> | uu vv ww xx yy zz<br /> | ||
uu : Effect<br /> | uu : Effect ID<br /> | ||
vv : Power<br /> | vv : Power<br /> | ||
ww : Type<br /> | ww : Type<br /> |
Revision as of 01:41, 28 March 2014
The following article is a ROM map for Pokémon Stadium 2 (International).
Moves data
Moves data structure is as follow :
uu vv ww xx yy zz
uu : Effect ID
vv : Power
ww : Type
xx : Accuracy
yy : PP
zz : Probability
- 0x98430 - 0x98A12 : Moves data
Rental Pokémon
Rental Pokémon structure is as follow :
uu vv 00 00 ww ww ww ww 00 xx yy yy yy yy yy yy yy yy yy yy zz zz
uu : Level
vv : Specie id
ww : Moveset
xx : Happiness
yy : Stat exp
zz : IVs
- 0x1708498-0x1708C00 : Little Cup Rental Pokémon
- 0x1708CB8-0x170B1D0 : Prime Cup / Free Battle Rental Pokémon
- 0x170BBA8-0x170D220 : Poké Cup / Gym Leader Castle Rental Pokémon
Pokémon Base Stats
Pokémon Base Stats structure is as follow :
rr ss tt uu vv ww xx yy zz
rr: Pokémon ID
ss: Base HP
tt : Base Attack
uu : Base Defense
vv : Base Speed
ww : Base Special Attack
xx : Base Special Defense
yy : Type 1
zz : Type 2
- 0x0x98F20 / 0x0x23E90A3 / 0x0x23EBFC0 : Pokémon Base Stats