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Pokémon Ranger: Shadows of Almia/ROM map

From Data Crystal
< Pokémon Ranger: Shadows of Almia
Revision as of 16:11, 13 January 2023 by Thunderdisk (talk | contribs) (Created page with "== Filesystem == * '''data/battle/''' ** '''bg/''' - ??? ** '''result/''' - ??? ** '''system/''' - ??? * '''data/effect/''' - ??? * '''data/encyclo/''' - ??? * '''data/e...")
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Filesystem

  • data/battle/
    • bg/ - ???
    • result/ - ???
    • system/ - ???
  • data/effect/ - ???
  • data/encyclo/ - ???
  • data/ending/
    • edobj000_LZ.bin - ???
    • edu???_LZ.bin - fullscreen images shown in the credits
  • data/event/ - fullscreen images shown in cutscenes
  • data/eventicon/
    • eventicon000_LZ.bin - animated sprite (moving finger icon)
  • data/font/ - fonts in usual NFTR format
  • data/interface/ - ???
  • data/menu/ - ???
  • data/message/ - text data
  • data/npc/ - NPC overworld sprites
  • data/opening/ - ???
  • data/param/ - ???
  • data/player/ - player overworld sprites
  • data/poke/ - animated Pokemon sprites
  • data/pokeOBJ/ - single frame Pokemon sprites
  • data/Script/ - script files
  • data/sendbin/ - ???
  • data/Sound/
    • sound_data.sdat - audio in the usual SDAT format
  • data/system/ - ???
  • data/target/ - overworld target clear sprites / animations
  • data/targetOBJ/ - single frame overworld target clear sprites
  • data/title/ - ???
  • data/uppict/ - fullscreen images shown on top screen?
    • uppict000_LZ.bin - gray screen with styler, shown in a cutscene near the ending
    • uppict001_LZ.bin - image shown during the ending cutscene


Background file format

LZ10 compressed NARC containing an NCGR tileset, NCLR palette and NSCR tilemap.


Sprite file format

LZ10 compressed NARC containing (possibly multiple sets of):

  • NCBR/NCGR tileset
  • NCLR palette
  • NCER animation data
  • .cac file (???)