Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Pokémon Ranger: Shadows of Almia/ROM map
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Filesystem
- data/battle/
- bg/ - ???
- result/ - ???
- system/ - ???
- data/effect/ - ???
- data/encyclo/ - ???
- data/ending/
- edobj000_LZ.bin - ???
- edu???_LZ.bin - fullscreen images shown in the credits
- data/event/ - fullscreen images shown in cutscenes
- data/eventicon/
- eventicon000_LZ.bin - animated sprite (moving finger icon)
- data/field/
- character/ - ???
- effect/ - ???
- map/ - map data and textures
- data/font/ - fonts in usual NFTR format
- data/interface/ - ???
- data/menu/ - ???
- data/message/ - text data
- data/npc/ - NPC overworld sprites
- data/opening/ - ???
- data/param/ - ???
- data/player/ - player overworld sprites
- data/poke/ - animated Pokemon sprites
- data/pokeOBJ/ - single frame Pokemon sprites
- data/Script/ - script files
- data/sendbin/ - ???
- data/Sound/
- sound_data.sdat - audio in the usual SDAT format
- data/system/ - ???
- data/target/ - overworld target clear sprites / animations
- data/targetOBJ/ - single frame overworld target clear sprites
- data/title/ - ???
- data/uppict/ - fullscreen images shown on top screen?
- uppict000_LZ.bin - gray screen with styler, shown in a cutscene near the ending
- uppict001_LZ.bin - image shown during the ending cutscene
Background file format
LZ10 compressed NARC containing an NCGR tileset, NCLR palette and NSCR tilemap.
Sprite file format
LZ10 compressed NARC containing (possibly multiple sets of):
- NCBR/NCGR tileset
- NCLR palette
- NCER animation data
- .cac file (???)