Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Pokémon Mystery Dungeon: Red Rescue Team/Pokémon Graphics/Pointer Table: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
m (updating change)
(these are tecnically 8-bytes entries)
Line 4: Line 4:
|start=0x0510018
|start=0x0510018
|end=0x0510F9F
|end=0x0510F9F
|numentries=994
|numentries=497
|entrylength=4 bytes (0x4)
|entrylength=8 bytes (0x8)
|totallength=3976 bytes (0xF88)
|totallength=3976 bytes (0xF88)
}}
}}
The table consists in pairs of little-endian GBA addresses, of which the first one points to the respective [[Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Debug Names|debug develop name]], and the second one points to the actual [[Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Overworld Animations|overworld animations]] or [[Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Dialogue Sprites|dialogue sprites]] graphics data.
The table consists in pairs of little-endian GBA addresses, of which the first one points to the respective [[Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Debug Names|debug name]], and the second one points to the actual [[Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Overworld Animations|overworld animations]] or [[Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Dialogue Sprites|dialogue sprites]] graphics data.
 
<pre>
Address  Size    Description
--------  ----  ----------------
{
  0000    0004  little-endian GBA pointer to debug name
  0004    0004  little-endian GBA pointer to data
}
Repeats for every entry.
</pre>

Revision as of 08:51, 16 April 2016

Pokémon Graphics: Pointer Table
Game Pokémon Mystery Dungeon: Red Rescue Team
Start Address 0x0510018
End Address 0x0510F9F
# of Entries 497
Entry Length 8 bytes (0x8)
Total Length 3976 bytes (0xF88)
Back to the ROM map

The table consists in pairs of little-endian GBA addresses, of which the first one points to the respective debug name, and the second one points to the actual overworld animations or dialogue sprites graphics data.

Address   Size     Description
--------  ----   ----------------
{
  0000    0004   little-endian GBA pointer to debug name
  0004    0004   little-endian GBA pointer to data
}
Repeats for every entry.