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Pokémon Mystery Dungeon: Red Rescue Team/Pokémon Graphics/Pointer Table: Difference between revisions

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|totallength=3976 bytes (0xF88)
|totallength=3976 bytes (0xF88)
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The table consists in pairs of little-endian GBA addresses, of which the first one points to the respective [[Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Develop Names|graphics develop name]], and the second one points to the actual [[Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Overworld Animations|overworld animations]] or [[Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Dialogue Sprites|dialogue sprites]] graphics data.
The table consists in pairs of little-endian GBA addresses, of which the first one points to the respective [[Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Debug Names|debug develop name]], and the second one points to the actual [[Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Overworld Animations|overworld animations]] or [[Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Dialogue Sprites|dialogue sprites]] graphics data.

Revision as of 20:46, 7 January 2016

Pokémon Graphics: Pointer Table
Game Pokémon Mystery Dungeon: Red Rescue Team
Start Address 0x0510018
End Address 0x0510F9F
# of Entries 994
Entry Length 4 bytes (0x4)
Total Length 3976 bytes (0xF88)
Back to the ROM map

The table consists in pairs of little-endian GBA addresses, of which the first one points to the respective debug develop name, and the second one points to the actual overworld animations or dialogue sprites graphics data.