Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Pokémon Mystery Dungeon: Red Rescue Team/Pokémon Graphics/Dialogue Sprites: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(correcting infobox values. also don't use puntuaction for long numbers please)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{subpage|game=Pokémon Mystery Dungeon: Red Rescue Team:ROM map}}
{{Infobox table|name=Pokémon Graphics:Dialogue Sprites
{{Infobox table|name=Pokémon Graphics:Dialogue Sprites
|game=Pokémon Mystery Dungeon: Red Rescue Team
|game=Pokémon Mystery Dungeon: Red Rescue Team

Latest revision as of 02:42, 24 January 2024

This is a sub-page of Pokémon Mystery Dungeon: Red Rescue Team/Pokémon Graphics.

Pokémon Graphics:Dialogue Sprites
Game Pokémon Mystery Dungeon: Red Rescue Team
Start Address 0x167FE78
End Address 0x16BD42B
# of Entries 73
Entry Length varies
Total Length 251316 bytes (0x3D5B4)
Back to the ROM map

Dialogue sprites are displayed during dialogue in game. There are multiple sprites for different emotions a pokemon may express. In the ROM, they are compressed in the AT4PX format.