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Pokémon Mystery Dungeon: Red Rescue Team/Function Script/Pointer Table: Difference between revisions
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{{Infobox table|name=Script Pointer Table | {{subpage|game=Pokémon Mystery Dungeon: Red Rescue Team}} | ||
{{Infobox table|name=Function Script: Pointer Table | |||
|game=Pokémon Mystery Dungeon: Red Rescue Team | |game=Pokémon Mystery Dungeon: Red Rescue Team | ||
|loc=ROM | |loc=ROM | ||
Line 8: | Line 9: | ||
|totallength=4884 bytes (0x1314) | |totallength=4884 bytes (0x1314) | ||
}} | }} | ||
Every corresponds to a script. For the list of scripts, see [[Pokémon Mystery Dungeon: Red Rescue Team:Script Debug Names|Script Debug Names]]. | Every corresponds to a script. For the list of scripts, see [[Pokémon Mystery Dungeon: Red Rescue Team:Function Script:Debug Names|Script Debug Names]]. | ||
Below is described the entry structure: | Below is described the entry structure: |
Latest revision as of 02:42, 24 January 2024
This is a sub-page of Pokémon Mystery Dungeon: Red Rescue Team/Function Script.
Function Script: Pointer Table | |
Game | Pokémon Mystery Dungeon: Red Rescue Team |
Start Address | 0x012F1F8 |
End Address | 0x013050B |
# of Entries | 407 |
Entry Length | 12 bytes (0x12) |
Total Length | 4884 bytes (0x1314) |
Back to the ROM map |
Every corresponds to a script. For the list of scripts, see Script Debug Names.
Below is described the entry structure:
Address Size Description -------- ---- ---------------- { 0000 0002 the index used to call the command. 0002 0002 use unknown, maybe is only for debug purposes 0004 0004 little-endian GBA pointer to script debug name 0008 0004 little-endian GBA pointer to script data } Repeats for every entry.