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Pokémon Mystery Dungeon: Red Rescue Team/Friend Area Locale Data: Difference between revisions

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{{subpage|game=Pokémon Mystery Dungeon: Red Rescue Team}}
{{Infobox table|name=Friend Area Locale Data
{{Infobox table|name=Friend Area Locale Data
|game=Pokémon Mystery Dungeon: Red Rescue Team
|game=Pokémon Mystery Dungeon: Red Rescue Team
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Offset    Size    Description
Offset    Size    Description
-------  -------  --------------
-------  -------  --------------
0x00      0x04    Pointer to Area Name
0x00      0x04    Little-endian GBA pointer to Area name string.
0x04      0x02    Little Endian short value for horizontal position.
0x04      0x02    Little-endian short int value for horizontal position on friend area map.
0x06      0x02    Little Endian short value for vertical position.
0x06      0x02    Little-endian short int value for vertical position on friend area map.
0x08      0x08    Each byte in this sequence represents a friend area in the locale. 3F represents nothing and is used for padding.
0x08      0x08    Each byte in this sequence represents a friend area in the locale. 3F represents nothing and is used for padding.
0x10      0x10    Unknown - padded with 0xFF bytes
0x10      0x10    Unknown - padded with 0xFF bytes
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Latest revision as of 02:42, 24 January 2024

This is a sub-page of Pokémon Mystery Dungeon: Red Rescue Team.

Friend Area Locale Data
Game Pokémon Mystery Dungeon: Red Rescue Team
Start Address 0x00D3570
End Address 0x00D3D6F
# of Entries 64
Entry Length 32 bytes (0x20)
Total Length 2048 bytes (0x800)
Back to the ROM map

Each area's data comes in the following structure:

Offset    Size     Description
-------   -------  --------------
0x00      0x04     Little-endian GBA pointer to Area name string.
0x04      0x02     Little-endian short int value for horizontal position on friend area map.
0x06      0x02     Little-endian short int value for vertical position on friend area map.
0x08      0x08     Each byte in this sequence represents a friend area in the locale. 3F represents nothing and is used for padding.
0x10      0x10     Unknown - padded with 0xFF bytes