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Pokémon Mystery Dungeon: Red Rescue Team/Friend Area Locale Data: Difference between revisions
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== | {{subpage|game=Pokémon Mystery Dungeon: Red Rescue Team}} | ||
{{Infobox table|name=Friend Area Locale Data | |||
|game=Pokémon Mystery Dungeon: Red Rescue Team | |||
|loc=ROM | |||
|start=0x00D3570 | |||
|end=0x00D3D6F | |||
|numentries=64 | |||
|entrylength=32 bytes (0x20) | |||
|totallength=2048 bytes (0x800) | |||
}} | |||
{{clear}} | |||
Each area's data comes in the following structure: | Each area's data comes in the following structure: | ||
<pre> | <pre> | ||
Offset Size Description | Offset Size Description | ||
------- ------- -------------- | ------- ------- -------------- | ||
0x00 0x04 | 0x00 0x04 Little-endian GBA pointer to Area name string. | ||
0x04 0x02 Little | 0x04 0x02 Little-endian short int value for horizontal position on friend area map. | ||
0x06 0x02 Little | 0x06 0x02 Little-endian short int value for vertical position on friend area map. | ||
0x08 0x08 Each byte in this sequence represents a friend area in the locale. 3F represents nothing and is used for padding. | 0x08 0x08 Each byte in this sequence represents a friend area in the locale. 3F represents nothing and is used for padding. | ||
0x10 0x10 Unknown - padded with 0xFF bytes | 0x10 0x10 Unknown - padded with 0xFF bytes | ||
</pre> | </pre> |
Latest revision as of 02:42, 24 January 2024
This is a sub-page of Pokémon Mystery Dungeon: Red Rescue Team.
Friend Area Locale Data | |
Game | Pokémon Mystery Dungeon: Red Rescue Team |
Start Address | 0x00D3570 |
End Address | 0x00D3D6F |
# of Entries | 64 |
Entry Length | 32 bytes (0x20) |
Total Length | 2048 bytes (0x800) |
Back to the ROM map |
Each area's data comes in the following structure:
Offset Size Description ------- ------- -------------- 0x00 0x04 Little-endian GBA pointer to Area name string. 0x04 0x02 Little-endian short int value for horizontal position on friend area map. 0x06 0x02 Little-endian short int value for vertical position on friend area map. 0x08 0x08 Each byte in this sequence represents a friend area in the locale. 3F represents nothing and is used for padding. 0x10 0x10 Unknown - padded with 0xFF bytes