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(Created page with "(the following is an excerpt from the research notes of David Shadoff, for TGHack) == Register Map == Note: all addresses are segment $FF-relative. [code] $0800 - Voice Sel...")
 
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Note: all addresses are segment $FF-relative.
Note: all addresses are segment $FF-relative.
[code]
[code]
$0800 - Voice Select (select voice #)
{| class="wikitable"
        Mask = $07 (only 3 bits used)
|-
!Address
!Name
!Description
!Mask
|-
|$0800
|Voice Select
|select voice #
|$07 (only 3 bits used)
|-
|$0801
|Main Volume
|
 
Most sig.  4 bits = left channel
 
Least sig. 4 bits = right channel


$0801 - Main Volume - not a voice-dependent register
not a voice-dependent register
        Most sig. 4 bits = left channel
|$FF
        Least sig. 4 bits = right channel
|-
        Mask = $FF
|$0802
|Frequency (low)
|Least sig. 8 bits of 12-bit frequency counter, for voice selected by 'Voice Select'
|$FF
|-
|$0803
|Frequency (high)
|Most sig. 4 bits of 12-bit frequency counter, for voice selected by 'Voice Select'
|$0F
|-
|$0804
|Channel on/dda/volume
|
bit 7  = voice enabled


$0802 - Frequency (low) - Least sig. 8 bits of 12-bit frequency counter,
bit 6  = 'dda' - 'Direct digital-to-analogue'(?With this flag set, any value written into the 'wave data' location will directly appear on the channel's output, rather than be stored in the circular wave buffer
                          for voice selected by 'Voice Select'
        Mask = $FF


$0803 - Frequency (high) - Most sig. 4 bits of 12-bit frequency counter,
bit 0-4 = voice volume
                          for voice selected by 'Voice Select'
        Mask = $0F


$0804 - Channel on/dda/volume - voice-dependent register
voice-dependent register
              bit 7  = 'on'  - (I believe it's a voice-enable flag)
|$CF
              bit 6  = 'dda' - 'Direct digital-to-analogue'(?)  With this
|-
                                flag set, any value written into the 'wave
|$0805
                                data' location will directly appear on the
|Pan volume ('balance')
                                channel's output, rather than be stored in
|
                                the circular wave buffer
              bit 0-4 = voice volume
        Mask = $CF


$0805 - Pan volume ('balance') - voice-dependent register
Most sig.  4 bits = left channel
        Most sig.  4 bits = left channel
        Least sig. 4 bits = right channel
        Mask = $FF


$0806 - Wave data - Samples are inserted into a 32-address circular buffer
Least sig. 4 bits = right channel
                    when this address is written to. Only 5 dtaa bits are
                    used.  (voice-dependent register)
        Mask = $1F


$0807 - Noise - (voice-dependent register, available only to voices 5 & 6)
voice-dependent register
                      bit 7  = noise enable
|$FF
                      bit 0-4 = noise frequency (some experimentation needs
|-
        Mask = $9F              to be done, to understand the range of these
|$0806
                                values, and their sound)
|Wave data
|Samples are inserted into a 32-address circular buffer when this address is written to.  Only 5 data bits are used.  (voice-dependent register)
|$1F
|-
|$0807
|Noise
|(available only to voices 5 & 6)


The LFO is not a per-voice attribute.
bit 7  = noise enable
Unfortunately, I don't know much else about it, or understand how these
affect sound:


$0808 - LFO Frequency
bit 0-4 = noise frequency (for more details, see patent)
        Mask = $FF


$0809 - LFO Control - bit 7  = LFO trigger (?)
voice-dependent register
                      bit 0&1 = LFO Control (?)
|$9F
        Mask = $83
|-
       
|$0808
|LFO Frequency
|(global)
|$FF
|-
|$0809
|LFO Control
|bit 7  = LFO trigger (?)
bit 0&1 = LFO Control (?)
|$83
|}


About the 'frequency' values:
About the 'frequency' values:

Latest revision as of 04:54, 3 March 2016

(the following is an excerpt from the research notes of David Shadoff, for TGHack)

Register Map

Note: all addresses are segment $FF-relative.

[code]

Address Name Description Mask
$0800 Voice Select select voice # $07 (only 3 bits used)
$0801 Main Volume

Most sig. 4 bits = left channel

Least sig. 4 bits = right channel

not a voice-dependent register

$FF
$0802 Frequency (low) Least sig. 8 bits of 12-bit frequency counter, for voice selected by 'Voice Select' $FF
$0803 Frequency (high) Most sig. 4 bits of 12-bit frequency counter, for voice selected by 'Voice Select' $0F
$0804 Channel on/dda/volume

bit 7 = voice enabled

bit 6 = 'dda' - 'Direct digital-to-analogue'(?) With this flag set, any value written into the 'wave data' location will directly appear on the channel's output, rather than be stored in the circular wave buffer

bit 0-4 = voice volume

voice-dependent register

$CF
$0805 Pan volume ('balance')

Most sig. 4 bits = left channel

Least sig. 4 bits = right channel

voice-dependent register

$FF
$0806 Wave data Samples are inserted into a 32-address circular buffer when this address is written to. Only 5 data bits are used. (voice-dependent register) $1F
$0807 Noise (available only to voices 5 & 6)

bit 7 = noise enable

bit 0-4 = noise frequency (for more details, see patent)

voice-dependent register

$9F
$0808 LFO Frequency (global) $FF
$0809 LFO Control bit 7 = LFO trigger (?)

bit 0&1 = LFO Control (?)

$83

About the 'frequency' values:

First, I discovered that the values are inverse - a higher value means a lower tone. Second, I had to use the value $1b4 to get a 256Hz tone from the PC-Engine. From this, I worked out that the sound chip has a base clock of 3.58MHz (common in these systems, since this is the NTSC colorburst frequency), and uses the 'frequency' value as a down-counter (or divider). Once the value reaches 0, a 'step' is performed. In this case, the 'step' means advancing to the next sample in the 5-bit, 32-sample waveform for that voice.

So, 3.58Mhz / $1b4 (436 decimal) / 256Hz = 32 samples/cycle

This all starts to make sense when you realize that the PCE put the sound generator inside the CPU -- it's all simple digital stuff, up until the D/A output. [/code]