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Ninja Gaiden (NES)/RAM map
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The following article is a RAM map for Ninja Gaiden (NES).
RAM | Function | Detail |
0x0056 | Current Pattern Table 1 | |
0x0059 | Current Pattern Table 2 | |
0x001e | Paused | $0x00=$0x80 = yes |
0x0060 | Score | adds x*100 |
0x0061 | Score | adds x*25600 |
0x0062 | Ms timer, counts down from 60 (0x3c) to 0 | |
0x0063 | timer | |
0x0064 | Ninja power | |
0x0065 | Player HP | maximum is $0x10 |
0x0066 | Boss HP display | maximum is $0x10 |
0x0076 | Lives | |
0x0080 | Player state | |
0x0081 | Frame counter | |
0x0082 | Frame counter 2 | |
0x0083 | Player frame | |
0x0084 | Player sprite flags | flipping, layer, etc |
0x0089 | Player y velocity | |
0x008a | Player y | |
0x008c | In air | 0x00 = in air 0x10 = on ground |
0x0090 | Player hit box top | |
0x0095 | Player invincible time | |
0x00a3 | Player x position in stage (scroll) | |
0x00bf | Counter | counts up |
0x00c8 | Sp weapons active (first 3 bits) | |
0x00c9 | Current special weapon | 81 = small stars |
0x00ca | Weapon graphics | |
0x00f4 | Length of tone playing? | |
0x0400-0x0407 | Enemy type | |
0x0410- | Enemy state | |
0x0450- | Enemy x speed | |
0x0460-0x0467 | Enemy x position | |
0x0470- | Enemy y velocity | |
0x0480-0x0487 | Enemy y position | |
0x0490-0497 | Enemy HP | |
0x04bb | Sp1 x position | |
0x04bc | Sp2 x position | |
0x04bd | Sp3 x position |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Internal Data for Ninja Gaiden
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