Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Motocross Maniacs/Notes: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
No edit summary
No edit summary
Line 15: Line 15:
}}
}}


== LEVEL DATA ==
== Level data ==
=== General idea ===
=== General idea ===
  A <b>track</b> is simply a sequence of <b>objects</b>: floor, small triangular ramp, floor, etc.
==== Track definitions ====
[[Image:Motocross_Maniacs_ScreenData.png|600px]]
  A <b>track</b> is simply a sequence of <b>objects</b>, such as ramps, bumps, etc.
Below is the level 1 track: floor, small triangular ramp, floor, etc.
  [[Image:Motocross_Maniacs_ScreenData.png|600px]]
   
   
  In the ROM data, a <b>track</b> is a sequence of 3-byte words YYXXZZ: objectID ZZ is placed at coordinates (YY,XX) (from top,left).
  In the ROM data, a <b>track</b> is a sequence of 3-byte words <b>YY XX ZZ</b>:
  [[Image:Motocross_Maniacs_Level1Data.png|600px]]
  * <b>ZZ</b> = objectID
  * <b>YY XX</b> = coordinates from top left of the level
Below is level 1 data, with each 3-byte word highlighted.
  [[Image:Motocross_Maniacs_Level1Data.png|600px]]
The first floor object (ID=x0F) is at (x00,x00), the second small triangular ramp object (ID=x0E) is at (x0A,x01), etc.
 
==== Object definitions ====
An <b>object</b> is an array of <b>metatiles</b>, where each <b>metatile</b> is itself a 2x2 array of regular 8x8px tiles.
Below is a small triangular ramp object: it's made of 4 metatiles (each in a different color), and each metatile is made of 4 tiles.
  [[Image:Motocross_Maniacs_TriangularRamp.png|200px]]
  In the ROM data, a track <b>object</b> is a sequence of bytes <b>XX YY AA BB...</b>.
  * <b>XX YY</b> define the <b>metatile</b> array's dimensions, <b>XX</b> rows, <b>YY</b> columns.
  * <b>AA BB...</b> are the metatileIDs that will fill the array, one line at a time.
Below are the first two objects of level 1: a floor object, followed by a small triangular ramp object.
  [[Image:Motocross_Maniacs_ObjectDefinition.png|600px]]
  * The floor object is a row of <b>x0A</b> metatiles with ID <b>x09</b>.
  * The small triangular ramp object is a 2x2 array of metatiles <b>x0A</b>, <b>x0B</b>, <b>xC</b> and <b>x0D</b>.

Revision as of 20:25, 20 April 2023

Motocross Maniacs
Internal Name xxx
Region Code xxx
Type Grayscale Game
SGB Support xxx
Cartridge Type xxx
License Code xxx
ROM Size xxx
ROM Checksum xxx
SRAM Size xxx
Header Checksum xxx


Level data

General idea

Track definitions

A track is simply a sequence of objects, such as ramps, bumps, etc.
Below is the level 1 track: floor, small triangular ramp, floor, etc.
 Motocross Maniacs ScreenData.png

In the ROM data, a track is a sequence of 3-byte words YY XX ZZ:
 * ZZ = objectID
 * YY XX = coordinates from top left of the level
Below is level 1 data, with each 3-byte word highlighted.
 Motocross Maniacs Level1Data.png
The first floor object (ID=x0F) is at (x00,x00), the second small triangular ramp object (ID=x0E) is at (x0A,x01), etc.

Object definitions

An object is an array of metatiles, where each metatile is itself a 2x2 array of regular 8x8px tiles.
Below is a small triangular ramp object: it's made of 4 metatiles (each in a different color), and each metatile is made of 4 tiles.
  Motocross Maniacs TriangularRamp.png
In the ROM data, a track object is a sequence of bytes XX YY AA BB....
 * XX YY define the metatile array's dimensions, XX rows, YY columns.
 * AA BB... are the metatileIDs that will fill the array, one line at a time.
Below are the first two objects of level 1: a floor object, followed by a small triangular ramp object.
 Motocross Maniacs ObjectDefinition.png
 * The floor object is a row of x0A metatiles with ID x09.
 * The small triangular ramp object is a 2x2 array of metatiles x0A, x0B, xC and x0D.