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Mickey's Dangerous Chase/RAM map

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< Mickey's Dangerous Chase
Revision as of 17:46, 31 May 2023 by Trudbol (talk | contribs) (Created page with " Address Description ---------------------------- C202 Player Ypos C203 Current screen index (to track progression) C2xx-C3xx E...")
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Address           Description
----------------------------
C202              Player Ypos
C203              Current screen index (to track progression)
C2xx-C3xx         Enemy slot (x20 bytes starting at C2xx + matching C3xx containing additional information)
 C210              Slot taken? (80=empty)
 C211              Still alive? (copied from C601)
 C212              Ypos
 C214              Xpos
 C216              Animation sprite index
 C217              Sprite ID used
 C218              Enemy type (07=walking guy/08=dog that stops at ledges/09=fire hydrant/2B=dog that goes off ledges)
 C219              Behavior ID (for dog: 00=walk right/01=bark facing left/02=walk left/03=bark facing right, etc.)
 C310-12           More behavior data
 C313              Current behavior timer
C52A              Player solidity index (determines which tiles the player can walk through or collide with, each tile has its own solidity index)
C52B              Related to scrolling?
C52C              Sprite priority versus background (ex: in 1-1, replacing xFE with x1F makes player and enemies walk behind most of the background)
C52E              Stage length (in screens)
C557              Current stage