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Metroid II: Return of Samus/RAM map: Difference between revisions

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m (added rammap)
(added a lot)
Line 2: Line 2:
Please add more.
Please add more.


0xD027 X position within area (pixels)
0xD028 X position within area (screen)
0xD029 Y position within area (pixels)
0xD02A Y position within area (screen)
  0xD02B side you're facing
  0xD02B side you're facing
  0xD051 current hp (real)
0xD04D current beam
  0xD084 current hp (shown)
  0xD051 current hp  
0xD053 current missiles
  0xD084 displayed hp
0xD086 displayed missiles
0xD088 save station "save completed" message timer
0xD09A global metroids remaining
0xD09E room transition pause flag?
0xD0A0 debug mode flag
  0xD0A2 current measure (music)
  0xD0A2 current measure (music)
0xD0A7 local metroids remaining
0xDFF3-DFF6 current note of channel? (music)

Revision as of 18:15, 6 August 2020

Chip tiny.png The following article is a RAM map for Metroid II: Return of Samus.

Please add more.

0xD027 X position within area (pixels)
0xD028 X position within area (screen)
0xD029 Y position within area (pixels)
0xD02A Y position within area (screen)
0xD02B side you're facing
0xD04D current beam
0xD051 current hp 
0xD053 current missiles
0xD084 displayed hp
0xD086 displayed missiles
0xD088 save station "save completed" message timer
0xD09A global metroids remaining
0xD09E room transition pause flag?
0xD0A0 debug mode flag
0xD0A2 current measure (music)
0xD0A7 local metroids remaining
0xDFF3-DFF6 current note of channel? (music)