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Metroid Fusion/RAM map: Difference between revisions

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!'''RAM'''  || '''Information'''
!'''RAM'''  || '''Information'''
|-
|-
|203821D || Area ID
|203821D || Slot A area number
|-
|-
|203821F || Room ID
|203821F || Slot A room number
|-
|-
|3000014 || Completed Game Map Switch
|3000014 || Completed game map switch
* 0 for the normal map screen
* 1 for the timer and item collection map screen
|-
|-
|300002C || Area ID
|300002C || Area number
|-
|-
|300002D || Room ID
|300002D || Room number
|-
|-
|300003B || Percentage
|300003B || Percentage
|-
|-
|30000C8 || Horizontal Background 0 Positioning
|30000C8 || Horizontal background 0 positioning
|-
|-
|30000CA || Vertical Background 0 Positioning
|30000CA || Vertical background 0 positioning
|-
|-
|30000CC || Horizontal Background 1 Positioning
|30000CC || Horizontal background 1 positioning
|-
|-
|30000CE || Vertical Background 1 Positioning
|30000CE || Vertical background 1 positioning
|-
|-
|30000D0 || Horizontal Background 2 Positioning
|30000D0 || Horizontal background 2 positioning
|-
|-
|30000D2 || Vertical Background 2 Positioning
|30000D2 || Vertical background 2 positioning
|-
|-
|30000D4 || Horizontal Background 3 Positioning
|30000D4 || Horizontal background 3 positioning
|-
|-
|30000D6 || Vertical Background 3 Positioning
|30000D6 || Vertical background 3 positioning
|-
|-
|3000138 || In-Game Timer
|3000138 || In-game timer
|-
|-
|3000177/1AA/1E2/21A/252/28A/2C2/3DA/412/6EE || Freeze Timer
|3000177/1AA/1E2/21A/252/28A/2C2/3DA/412/6EE || Freeze timer
|-
|-
|30001B2/01EA/0222/025A/0292/06BE || Vertical Boss Positioning
|30001B2/01EA/0222/025A/0292/06BE || Vertical boss positioning
|-
|-
|30001B4/01EC/0224/025C/0294/06C0 || Horizontal Boss Positioning
|30001B4/01EC/0224/025C/0294/06C0 || Horizontal boss positioning
|-
|-
|30001E0 || Zazabi's Jump Counter
|30001E0 || Zazabi's jump counter
|-
|-
|300087E || Bomb Timer
|300087E || Bomb timer
|-
|-
|30008D9 || Escape Timer
|30008D9 || Escape timer
|-
|-
|3000B84 || Menu Status
|3000B84 || Menu status
* 0 Exits menu
* 1 Gunship
* 2 Normal menu
* 3 Adam
* 4 Adam
* 5 Map, then messes up all the sprites
* 6 SA-X clip-art scene
|-
|-
|3000B87 || Event Counter
|3000B87 || Event counter
|-
|-
|3001245 || Pose Status
|3001245 || Pose status
* 0 Standing
* 1 Turning around
* 2 Shooting
* 3 Running
* 4 Jumping/falling
* 5 Turning around and jumping/falling
* 6 Landing
* 7 Ducking
* 8 Turning around and ducking
* 9 Shooting and ducking
* 10 Starting a spin-jump
* 11 Spinning
* 12 Morphing
* 13 Morphball
* 14 Rolling
* 15 Unmorphing
* 16 Jumping/falling in morphball
* 17 Getting hurt
* 18 Getting hurt in morphball
* 21 Starting a wall-jumping
* 22 Wall-jumping
* 24 Hanging from a ledge
* 25 Pulling yourself up from hanging
* 26 Pulling yourself forward from hanging
* 27 Pulling yourself into a morphball tunnel
* 29 Space-jumping
* 30 Screw-attacking
* 31 Skidding
* 35 Delay before shinesparking
* 36 Shinesparking
* 37 Delay after shinesparking
* 38 Hanging on a vertical ladder
* 39 Starting to hold your arm connon out on a vertical ladder
* 40 Holding your arm connon out on a vertical ladder
* 41 Shooting on a vertical ladder
* 42 Starting to put away your arm connon on a vertical ladder
* 43 Handing on a horizontal ladder
* 44 Moving on a horizontal ladder
* 45 Turning around on a horizontal ladder
* 46 Delay after shooting on a horizontal ladder
* 47 Shooting on a horizontal ladder
* 48 Frozen
* 49 Frozen and falling
* 50 Frozen in morphball
* 62 Dying
|-
|-
|3001246 || Turn Switch
|3001246 || Turn switch
* 0 Not turning around
* 1 Turning around
|-
|-
|3001247 || Bounce Switch
|3001247 || Bounce switch
* 0 Not bouncing
* 1 Bouncing
* 20 Jumping when bouncing
* 21 Jumping when bouncing
* 22 Jumping when bouncing
|-
|-
|3001248 || Wall-Jump Timer
|3001248 || Wall-jump timer
|-
|-
|3001249 || Invincibility Timer
|3001249 || Invincibility timer
|-
|-
|300124A || Speed Boosting Counter
|300124A || Speed boosting echo animation
|-
|-
|300124B || Arm Connon Direction
|300124B || Arm cannon direction
* 0 None
* 1 Forward
* 2 Diagonally upwards
* 3 Diagonally downwards
* 4 Upwards
* 5 Downwards
|-
|-
|300124C || Missiles Switch
|300124C || Missiles switch
* 0 Missiles not selected
* 1 Missiles selected
|-
|-
|300124E || Cooldown Timer
|300124E || Cooldown timer
|-
|-
|3001250 || Charge Beam Counter
|3001250 || Charge beam counter
|-
|-
|3001252 || Arm Running Animation Switch
|3001252 || Arm running animation switch
* 0 Arm connon out
* 1 Arm connon not out
|-
|-
|3001253 || Speed Boost Counter
|3001253 || Speed boosting counter
|-
|-
|3001254 || Wall-Jump Direction Switch
|3001254 || Wall-jump direction switch
* 10 Rightwards
* 20 Leftwards
|-
|-
|3001256 || Direction Switch
|3001256 || Direction switch
* 10 Rightwards
* 20 Leftwards
|-
|-
|300125A || Horizontal Positioning
|300125A || Horizontal positioning
|-
|-
|300125C || Vertical Positioning
|300125C || Vertical positioning
|-
|-
|300125E || Horizontal Momentum
|300125E || Horizontal momentum
|-
|-
|3001260 || Vertical Momentum
|3001260 || Vertical momentum
|-
|-
|3001262 || Current Angle
|3001262 || Current slope type
* 00 Flat
* 11 Steep right
* 12 Gentle right
* 21 Steep left
* 22 Gentle left
|-
|-
|30012DC || Shinespark Timer
|30012DC || Shinespark timer
|-
|-
|3001310 || Health Status
|3001310 || Health status
|-
|-
|3001312 || Health Capacity
|3001312 || Health capacity
|-
|-
|3001314 || Missile Status
|3001314 || Missile status
|-
|-
|3001316 || Missiles Capacity
|3001316 || Missiles capacity
|-
|-
|3001318 || Power Bomb Status
|3001318 || Power bomb status
|-
|-
|3001319 || Power Bomb Capacity
|3001319 || Power bomb capacity
|-
|-
|300131A || Beam Status
|300131A || Beam status
00 None
01 Charge Beam
02 Wide Beam
04 Plasma Beam
08 Wave Beam
10 Ice Beam
|-
|-
|300131B || Missile + Bomb Status
|300131B || Missile + bomb status
00 None
01 Missile
02 Super Missile
04 Ice Missile
08 Diffusion Missile
10 Bomb
20 Power Bomb
|-
|-
|300131C || Suit + Misc. Status
|300131C || Suit + misc. status
00 None
01 Hi-Jump
02 Speed Booster
04 Space Jump
08 Screw Attack
10 Varia Suit
20 Gravity Suit
40 Morph Ball
|-
|-
|300131D || Security Status
|300131D || Security Status
FF None
00 White doors
01 Blue doors
02 Green doors
03 Yellow doors
04 Red doors
|-
|-
|300151E || Final Percentage
|300151E || Final Percentage

Revision as of 20:00, 14 September 2007

Table

RAM Information
203821D Slot A area number
203821F Slot A room number
3000014 Completed game map switch
  • 0 for the normal map screen
  • 1 for the timer and item collection map screen
300002C Area number
300002D Room number
300003B Percentage
30000C8 Horizontal background 0 positioning
30000CA Vertical background 0 positioning
30000CC Horizontal background 1 positioning
30000CE Vertical background 1 positioning
30000D0 Horizontal background 2 positioning
30000D2 Vertical background 2 positioning
30000D4 Horizontal background 3 positioning
30000D6 Vertical background 3 positioning
3000138 In-game timer
3000177/1AA/1E2/21A/252/28A/2C2/3DA/412/6EE Freeze timer
30001B2/01EA/0222/025A/0292/06BE Vertical boss positioning
30001B4/01EC/0224/025C/0294/06C0 Horizontal boss positioning
30001E0 Zazabi's jump counter
300087E Bomb timer
30008D9 Escape timer
3000B84 Menu status
  • 0 Exits menu
  • 1 Gunship
  • 2 Normal menu
  • 3 Adam
  • 4 Adam
  • 5 Map, then messes up all the sprites
  • 6 SA-X clip-art scene
3000B87 Event counter
3001245 Pose status
  • 0 Standing
  • 1 Turning around
  • 2 Shooting
  • 3 Running
  • 4 Jumping/falling
  • 5 Turning around and jumping/falling
  • 6 Landing
  • 7 Ducking
  • 8 Turning around and ducking
  • 9 Shooting and ducking
  • 10 Starting a spin-jump
  • 11 Spinning
  • 12 Morphing
  • 13 Morphball
  • 14 Rolling
  • 15 Unmorphing
  • 16 Jumping/falling in morphball
  • 17 Getting hurt
  • 18 Getting hurt in morphball
  • 21 Starting a wall-jumping
  • 22 Wall-jumping
  • 24 Hanging from a ledge
  • 25 Pulling yourself up from hanging
  • 26 Pulling yourself forward from hanging
  • 27 Pulling yourself into a morphball tunnel
  • 29 Space-jumping
  • 30 Screw-attacking
  • 31 Skidding
  • 35 Delay before shinesparking
  • 36 Shinesparking
  • 37 Delay after shinesparking
  • 38 Hanging on a vertical ladder
  • 39 Starting to hold your arm connon out on a vertical ladder
  • 40 Holding your arm connon out on a vertical ladder
  • 41 Shooting on a vertical ladder
  • 42 Starting to put away your arm connon on a vertical ladder
  • 43 Handing on a horizontal ladder
  • 44 Moving on a horizontal ladder
  • 45 Turning around on a horizontal ladder
  • 46 Delay after shooting on a horizontal ladder
  • 47 Shooting on a horizontal ladder
  • 48 Frozen
  • 49 Frozen and falling
  • 50 Frozen in morphball
  • 62 Dying
3001246 Turn switch
  • 0 Not turning around
  • 1 Turning around
3001247 Bounce switch
  • 0 Not bouncing
  • 1 Bouncing
  • 20 Jumping when bouncing
  • 21 Jumping when bouncing
  • 22 Jumping when bouncing
3001248 Wall-jump timer
3001249 Invincibility timer
300124A Speed boosting echo animation
300124B Arm cannon direction
  • 0 None
  • 1 Forward
  • 2 Diagonally upwards
  • 3 Diagonally downwards
  • 4 Upwards
  • 5 Downwards
300124C Missiles switch
  • 0 Missiles not selected
  • 1 Missiles selected
300124E Cooldown timer
3001250 Charge beam counter
3001252 Arm running animation switch
  • 0 Arm connon out
  • 1 Arm connon not out
3001253 Speed boosting counter
3001254 Wall-jump direction switch
  • 10 Rightwards
  • 20 Leftwards
3001256 Direction switch
  • 10 Rightwards
  • 20 Leftwards
300125A Horizontal positioning
300125C Vertical positioning
300125E Horizontal momentum
3001260 Vertical momentum
3001262 Current slope type
  • 00 Flat
  • 11 Steep right
  • 12 Gentle right
  • 21 Steep left
  • 22 Gentle left
30012DC Shinespark timer
3001310 Health status
3001312 Health capacity
3001314 Missile status
3001316 Missiles capacity
3001318 Power bomb status
3001319 Power bomb capacity
300131A Beam status

00 None 01 Charge Beam 02 Wide Beam 04 Plasma Beam 08 Wave Beam 10 Ice Beam

300131B Missile + bomb status

00 None 01 Missile 02 Super Missile 04 Ice Missile 08 Diffusion Missile 10 Bomb 20 Power Bomb

300131C Suit + misc. status

00 None 01 Hi-Jump 02 Speed Booster 04 Space Jump 08 Screw Attack 10 Varia Suit 20 Gravity Suit 40 Morph Ball

300131D Security Status

FF None 00 White doors 01 Blue doors 02 Green doors 03 Yellow doors 04 Red doors

300151E Final Percentage
3001608 2nd Menu Arrow Horizontal Position
300160A 2nd Menu Arrow Vertical Position
300160E Copy Data Selector Animation
300160F Copy Data Selector Animation Counter
300161C 2nd Menu Box Animation
3001628 Menu Box Type
3001638 Copy Menu Box Animation Switch
3001640 1st Menu Arrow Horizontal Position
3001642 1st Menu Arrow Vertical Position
3001645 Menu Arrow Switch
3001646 Menu Arrow Animation
3001647 Menu Arrow Animation Counter
3001654 Menu Arrow Type
3001660 Menu Box Animation
3001670 1st Menu Box Animation
30016B2 Save File Selector Position
30016F1 Mono To Stereo Switch
3001704 Mono To Stereo Selector Position
300170A Mono To Stereo Animation
300170B Mono To Stereo Animation Counter
300445E/4474 Electrified Pain SFX
3004D28 Suit Colour
3004D90 SA-X Suit Colour
3004DEC/4DF0/4DF4/4DF8/4DFC/4E00/4E04/4E08 Door Type
3004DED/4DF1/4DF5/4DF9/4DFD/4E01/4E05/4E09 Door Animation
3004DEE/4DF2/4DF6/4DFA/4DFE/4E02/4E06/4E0A Door Horizontal Positioning
3004DEF/4DF3/4DF7/4DFB/4DFF/4E03/4E07/4E0B Door Vertical Positioning
3007D94 Projectile Vertical Positioning
3007D98 Projectile Horizontal Positioning