Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Mega Man IV/RAM map/Enemy Number in Level: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
m (Xkeeper moved page Mega Man IV:RAM map:Enemy Number in Level to Mega Man IV/RAM map/Enemy Number in Level: normalize subpages and titles)
Tag: Reverted
Line 1: Line 1:
{{rammap}}
{{subpage|game=Mega Man 4:RAM map}}
{{subpage|game=Mega Man 4:RAM map}}



Revision as of 13:03, 24 January 2024

Chip tiny.png The following article is a RAM map for Mega Man IV/RAM map.


This is a sub-page of Mega Man IV/RAM map.

???May never be used! Play a complete game with a debugger point to know.

This is used to know if an enemy can reappear : each enemy as a unique ID in the level. When position where enemy is spawned appears in screen, it checks if the current enemy is already spawned looping through all enemies using this ID.