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Mega Man 6/RAM map: Difference between revisions

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(Added input sub section and the other position variable addresses)
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== Player Variables ==
== Player Variables ==
=== Input ===
{| border="1" cellpadding="1"
|'''RAM'''  || '''Function''' || '''Details'''
|-
| $0040 || Keys held on pad 1 ||
|-
| $0042 || Keys pressed on pad 1 ||
|-
|}
<br>
=== Life & Health ===
=== Life & Health ===
{| border="1" cellpadding="1"  
{| border="1" cellpadding="1"  
Line 50: Line 62:
|-
|-
| $00A5 || Current Power Level for Power Mega Man (graphically only) ||
| $00A5 || Current Power Level for Power Mega Man (graphically only) ||
|-
| $0486 || X position of Mega Man ||
|-
| $049D || X position fraction of Mega Man ||
|-
|-
| $04CB || Y position of Mega Man ||
| $04CB || Y position of Mega Man ||
|-
| $04E2 || Y position fraction of Mega Man ||
|-
|-
|}
|}

Revision as of 10:27, 18 September 2016

Chip tiny.png The following article is a RAM map for Mega Man 6.


Player Variables

Input

RAM Function Details
$0040 Keys held on pad 1
$0042 Keys pressed on pad 1


Life & Health

RAM Function Details
$03E5 Mega Man's HP


Weapons

RAM Function Details
$0688 Remaining Mega Buster energy Always Full
$0689 Remaining Yamato Spear energy
$068A Remaining Wind Storm energy
$068B Remaining Blizzard Attack energy
$068C Remaining Fire Blast energy
$068D Remaining Plant Barrier energy
$068E Remaining Knight Crush energy
$068F Remaining Silver Tomahawk energy
$0690 Remaining Centaur Flash energy
$0691 Remaining Beat energy
$0694 Power Mega Man switch
$0695 Jet Mega Man swtich


Other

RAM Function Details
$00A5 Current Power Level for Power Mega Man (graphically only)
$0486 X position of Mega Man
$049D X position fraction of Mega Man
$04CB Y position of Mega Man
$04E2 Y position fraction of Mega Man


Miscellaneous

RAM Function Details
$0051 Current Level
$0057 Current Screen
$03ED Current Boss' HP
$069C Y position of Left Table objects
$069D X position of Left Table objects