Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Mega Man 3 (NES)/ROM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
m (reformatted so it wouldn't flow in one line together)
(Added graphics information and screen layout for title screen and stage select screen.)
Line 2: Line 2:
{{clear}}
{{clear}}
<includeonly>[[Category:ROM maps]][[Category:Mega Man 3|ROM map]]</includeonly>
<includeonly>[[Category:ROM maps]][[Category:Mega Man 3|ROM map]]</includeonly>
==Layers==
* 0x026F10 - 0x026F4F - layer of title screen
* 0x026F50 - 0x026F8F - layer of stage selection screen
* 0x026F90 - 0x026FCF - layer of password screen
* 0x026FD0 - 0x02700F - boss intro sliding layer after stage selection
* 0x027010 - 0x02704F - opening sliding layer of stage select screen (make same as layer of title screen for smooth transition)
===Makeup of tiles===
* 0x027B30 - 0x02800F - Tiles making up title and stage select screen
==Graphic banks==
===Title screen banks===
* 0x031C07 - ??? bank 1
* 0x031C08 - ??? bank 2
* 0x031C09 - Sprite bank 1
* 0x031C0A - Sprite bank 2
* 0x031C0B - Sprite bank 3
* 0x031C0C - Sprite bank 4
==Palettes==
* 0x031C13 - 0x031C32 - Palettes for Title Screen
==Stage selector==
* 0x031D03 - 0x031D0B - Vertical row to show box
* 0x031D0C - 0x031D14 - Horizontal row to show box
* 0x031D15 - 0x031D18 - Y axis location for selection box dots
* 0x031D19 - 0x031D1D - X axis location for selection box dots


==Weapon usage==
==Weapon usage==

Revision as of 13:20, 20 February 2009


Layers

  • 0x026F10 - 0x026F4F - layer of title screen
  • 0x026F50 - 0x026F8F - layer of stage selection screen
  • 0x026F90 - 0x026FCF - layer of password screen
  • 0x026FD0 - 0x02700F - boss intro sliding layer after stage selection
  • 0x027010 - 0x02704F - opening sliding layer of stage select screen (make same as layer of title screen for smooth transition)

Makeup of tiles

  • 0x027B30 - 0x02800F - Tiles making up title and stage select screen

Graphic banks

Title screen banks

  • 0x031C07 - ??? bank 1
  • 0x031C08 - ??? bank 2
  • 0x031C09 - Sprite bank 1
  • 0x031C0A - Sprite bank 2
  • 0x031C0B - Sprite bank 3
  • 0x031C0C - Sprite bank 4

Palettes

  • 0x031C13 - 0x031C32 - Palettes for Title Screen

Stage selector

  • 0x031D03 - 0x031D0B - Vertical row to show box
  • 0x031D0C - 0x031D14 - Horizontal row to show box
  • 0x031D15 - 0x031D18 - Y axis location for selection box dots
  • 0x031D19 - 0x031D1D - X axis location for selection box dots

Weapon usage

Bars used

  • 0x03DF2C - Gemini Laser (2 bars)
  • 0x03DF2D - Needle Cannon (1 bar)
  • 0x03DF2E - Hard Knuckle (2 bars)
  • 0x03DF2F - Magnet Missile (2 bars)
  • 0x03DF30 -
  • 0x03DF31 - Search Snake (1 bar)
  • 0x03DF32 - Rush Coil (3 bars)
  • 0x03DF33 -
  • 0x03DF34 -
  • 0x03DF35 - Shadow Blade

Shots required for bar to decrease

  • 0x03DF38 - Gemini Laser (1 shot)
  • 0x03DF39 - Needle Cannon (3 shots)
  • 0x03DF3A - Hard Knuckle (1 shot)
  • 0x03DF3B - Magnet Missile (1 shot)
  • 0x03DF3C -
  • 0x03DF3D - Search Snake (2 shots)
  • 0x03DF3E -
  • 0x03DF3F -
  • 0x03DF40 -
  • 0x03DF41 - Shadow Blade (2 shots)