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Mega Man 3 (NES)/RAM map: Difference between revisions
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m (FCandChill moved page RAM map (Mega Man 3) to Mega Man III:RAM map over redirect: I have no idea why you do this but every other page on the wiki does this) |
mNo edit summary |
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==Sprite/Object Arrays== | ==Sprite/Object Arrays== | ||
[[Arrays List (Mega Man 3)#RAM_Only|See Arrays List]] | [[Arrays List (Mega Man 3)#RAM_Only|See Arrays List]] | ||
{| border="1" cellpadding="3" | {| border="1" cellpadding="3" | ||
| '''RAM''' || '''Function''' || '''Details''' | | '''RAM''' || '''Function''' || '''Details''' | ||
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| 5E0-5FF || Animation Frame Counter || | | 5E0-5FF || Animation Frame Counter || | ||
|- | |- | ||
| 5B8-5CF || [[Mega_Man_IV:RAM_map:$5B8-$5CF: Invincibility Blink / Freeze Action Status|Invincibility Blink / Freeze Action Status]] || ##### | | 5B8-5CF || [[Mega_Man_IV:RAM_map:$5B8-$5CF: Invincibility Blink / Freeze Action Status|Invincibility Blink / Freeze Action Status]] || ##### | ||
|- | |- | ||
|} | |||
== Life & Health == | ==Player Variables== | ||
{| border="1" cellpadding="1" | ===Life & Health=== | ||
{|border="1" cellpadding="1" | |||
| '''RAM''' || '''Function''' || '''Details''' | | '''RAM''' || '''Function''' || '''Details''' | ||
|- | |- | ||
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|} | |} | ||
===Weapons=== | |||
== Weapons == | |||
{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
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| $00AC || Shadow Blade | | $00AC || Shadow Blade | ||
|} | |} | ||
{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
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|} | |} | ||
===Rush Equipment=== | |||
== Rush Equipment == | |||
{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
| '''RAM''' || '''Function''' || '''Details''' | | '''RAM''' || '''Function''' || '''Details''' | ||
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|} | |} | ||
= Miscellaneous Variables = | ==Miscellaneous Variables== | ||
===Stages=== | |||
== Stages == | |||
{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
| '''RAM''' || '''Function''' || '''Details''' | | '''RAM''' || '''Function''' || '''Details''' | ||
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| $006E || Wily Stage 4 Boss Rematches || 00 - No bosses defeated<br>01 - Needle Man defeated<br>02 - Magnet Man defeated<br>04 - Gemini Man defeated<br>08 - Hard Man defeated<br>10 - Top Man defeated<br>20 - Snake Man defeated<br>40 - Spark Man defeated<br>80 - Shadow Man defeated | | $006E || Wily Stage 4 Boss Rematches || 00 - No bosses defeated<br>01 - Needle Man defeated<br>02 - Magnet Man defeated<br>04 - Gemini Man defeated<br>08 - Hard Man defeated<br>10 - Top Man defeated<br>20 - Snake Man defeated<br>40 - Spark Man defeated<br>80 - Shadow Man defeated | ||
|} | |} | ||
$00DC - $0DE4 Music | $00DC - $0DE4 Music | ||
{{Internal Data|game=Mega Man III}} | |||
Revision as of 17:26, 6 June 2016
The following article is a RAM map for Mega Man 3 (NES).
Sprite/Object Arrays
RAM | Function | Details |
300-31F | Object ID | |
320-33F | ASM pointer | |
340-35F | X Coordinate Ratio Counter | |
360-37F | X Coordinate | |
380-39F | X Screen (Level Screen) | |
3A0-3BF | Y Coordinate Ratio Counter | |
3C0-3DF | Y Coordinate | |
3E0-3FF | Y Screen | |
400-41F | Horizontal Speed Low | |
420-43F | Horizontal Speed High | |
440-45F | Vertical Speed Low | |
460-47F | Vertical Speed High | |
480-49F | Substance and Shape | |
4A0-4BF | Direction Bits | |
4C0-4DF | Enemy Number# in Level | |
4E0-4FF | Enemy HP | |
500-51F | Object ASM Private Memory 1 | |
520-53F | Object ASM Private Memory 2 | ### |
540-55F | Object ASM Private Memory 3 | ### |
560-57F | Object ASM Private Memory 4 | ### |
580-59F | Sprite Flags | |
5A0-5BF | Sprite's Animation | |
5C0-5DF | Sprite ID | |
5E0-5FF | Animation Frame Counter | |
5B8-5CF | Invincibility Blink / Freeze Action Status | ##### |
Player Variables
Life & Health
RAM | Function | Details |
$00A2 | Current HP | |
$00AE | Lives Remaining | |
$00AF | Energy Tanks Remaining |
Weapons
RAM | Function |
$00A3 | Gemini Beam |
$00A4 | Needle Cannon |
$00A5 | Hard Knuckle |
$00A6 | Magnet Missile |
$00A7 | Top Spin |
$00A8 | Search Snake |
$00AA | Spark Shock |
$00AC | Shadow Blade |
Hex value | Description |
00 | Don't have weapon |
9C | Have weapon |
Rush Equipment
RAM | Function | Details |
$00A9 | Rush Coil | |
$00AB | Rush Marine | |
$00AD | Rush Jet |
Miscellaneous Variables
Stages
RAM | Function | Details |
$0022 | Current Stage | 00 - Needle Man 01 - Magnet Man 02 - Gemini Man 03 - Hard Man 04 - Top Man 05 - Snake Man 06 - Spark Man 07 - Shadow Man 08 - Needle Man 2 09 - Gemini Man 2 0A - Spark Man 2 0B - Shadow Man 2 0C - Wily Castle 1 0D - Wily Castle 2 0E - Wily Castle 3 0F - Wily Castle 4 10 - Wily Castle 5 11 - Wily Castle 6 14 - Ending scene 16 - Dr. Light's Lab |
$006E | Wily Stage 4 Boss Rematches | 00 - No bosses defeated 01 - Needle Man defeated 02 - Magnet Man defeated 04 - Gemini Man defeated 08 - Hard Man defeated 10 - Top Man defeated 20 - Snake Man defeated 40 - Spark Man defeated 80 - Shadow Man defeated |
$00DC - $0DE4 Music
Internal Data for Mega Man III
| |
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