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Mega Man 3 (NES)/RAM map: Difference between revisions
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== Weapons == | == Weapons == | ||
{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
| '''RAM''' || '''Function''' || | | '''RAM''' || '''Function''' || | ||
|- | |- | ||
| $00A3 || Gemini Beam || | | $00A3 || Gemini Beam || | ||
Line 40: | Line 41: | ||
|- | |- | ||
|} | |} | ||
Hex value: | |||
00 = No weapon | |||
C9 = have it | |||
<br> | <br> |
Revision as of 21:36, 14 August 2009
The following article is a RAM map for Mega Man 3 (NES).
Player Variables
Life & Health
RAM | Function | Details |
$00A2 | Current HP | |
$00AE | Lives Remaining | |
$00AF | Energy Tanks Remaining |
Weapons
RAM | Function | |
$00A3 | Gemini Beam | |
$00A4 | Needle Cannon | |
$00A5 | Hard Knuckle | |
$00A6 | Magnet Missile | |
$00A7 | Top Spin | |
$00A8 | Search Snake | |
$00AA | Spark Shock | |
$00AC | Shadow Blade |
Hex value:
00 = No weapon
C9 = have it
Rush Equipment
RAM | Function | Details |
$00A9 | Rush Coil | |
$00AB | Rush Marine | |
$00AD | Rush Jet |