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Mega Man 3 (NES)/RAM map: Difference between revisions
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m (Shortened the code for the RAM amp article header. Organized the data into charts.) |
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{{rammap|game=Mega Man 3}} | |||
= Player Variables = | |||
<br> | |||
$ | == Life & Health == | ||
{| border="1" cellpadding="1" | |||
| '''RAM''' || '''Function''' || '''Details''' | |||
|- | |||
| $00A2 || Current HP || | |||
|- | |||
| $00AE || Lives Remaining || | |||
|- | |||
| $00AF || Energy Tanks Remaining || | |||
|- | |||
|} | |||
<br> | |||
$00A6 | == Weapons == | ||
{| border="1" cellpadding="1" | |||
| '''RAM''' || '''Function''' || '''Details''' | |||
|- | |||
| $00A3 || Gemini Beam || | |||
|- | |||
| $00A4 || Needle Cannon || | |||
|- | |||
| $00A5 || Hard Knuckle || | |||
|- | |||
| $00A6 || Magnet Missile || | |||
|- | |||
| $00A7 || Top Spin || | |||
|- | |||
| $00A8 || Search Snake || | |||
|- | |||
| $00AA || Spark Shock || | |||
|- | |||
| $00AC || Shadow Blade || | |||
|- | |||
|} | |||
<br> | |||
$ | == Rush Equipment == | ||
{| border="1" cellpadding="1" | |||
| '''RAM''' || '''Function''' || '''Details''' | |||
|- | |||
| $00A9 || Rush Coil || | |||
|- | |||
| $00AB || Rush Marine || | |||
|- | |||
| $00AD || Rush Jet || | |||
|- | |||
|} | |||
<br> | |||
{{stub}} | |||
Revision as of 18:43, 16 January 2008
The following article is a RAM map for Mega Man 3 (NES).
Player Variables
Life & Health
RAM | Function | Details |
$00A2 | Current HP | |
$00AE | Lives Remaining | |
$00AF | Energy Tanks Remaining |
Weapons
RAM | Function | Details |
$00A3 | Gemini Beam | |
$00A4 | Needle Cannon | |
$00A5 | Hard Knuckle | |
$00A6 | Magnet Missile | |
$00A7 | Top Spin | |
$00A8 | Search Snake | |
$00AA | Spark Shock | |
$00AC | Shadow Blade |
Rush Equipment
RAM | Function | Details |
$00A9 | Rush Coil | |
$00AB | Rush Marine | |
$00AD | Rush Jet |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |