Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Mario vs. Donkey Kong 2: March of the Minis/Level Format: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
No edit summary
Line 9: Line 9:
|-
|-
! Offset
! Offset
! Length
! Type
! Description
! Description
|-
|-
Line 57: Line 57:
|-
|-
! Offset
! Offset
! Length
! Type
! Description
! Description
|-
|-
Line 65: Line 65:
|-
|-
| 02
| 02
| UInt8 * Number of Tile IDs
| Array of UInt8 values
| Tile ID(s)
| Tile ID(s)
|}
|}

Revision as of 14:44, 22 March 2021

This is a sub-page of Mario vs. Donkey Kong 2: March of the Minis.

This is a mixture of research on the USA and the European versions of the game. In addition to page editor(s), TheMarioVariable has made contributions.

Values are in Little Endian.

Header

Offset Type Description
0000 UInt32 Always 0x0A
0004 UInt32 Offset to Actor Loading Data
0008 UInt32 Offset to Tile Loading Data
000C UInt32 Offset to Level Properties Data
0010 UInt32 Offset to Water/Lava Data

Actor Loading Data

Actors to load. See here for a list of Actor IDs.

Offset Type Description
0000 UInt32 Number of Actor IDs
0004 Array of UInt32 values Actor ID(s)

Tile Loading Data

Tiles to load.

Offset Type Description
00 UInt32 Number of Tile IDs
02 Array of UInt8 values Tile ID(s)

Level Properties Data

xxxx

Water/Lava Data

xxxx