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Mario vs. Donkey Kong 2: March of the Minis/Level Format: Difference between revisions
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|- | |- | ||
! Offset | ! Offset | ||
! | ! Type | ||
! Description | ! Description | ||
|- | |- | ||
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|- | |- | ||
| 0004 | | 0004 | ||
| UInt32 | | Array of UInt32 values | ||
| Actor ID(s) | | Actor ID(s) | ||
|} | |} |
Revision as of 14:43, 22 March 2021
This is a sub-page of Mario vs. Donkey Kong 2: March of the Minis.
This is a mixture of research on the USA and the European versions of the game. In addition to page editor(s), TheMarioVariable has made contributions.
Values are in Little Endian.
Header
Offset | Length | Description |
---|---|---|
0000 | UInt32 | Always 0x0A |
0004 | UInt32 | Offset to Actor Loading Data |
0008 | UInt32 | Offset to Tile Loading Data |
000C | UInt32 | Offset to Level Properties Data |
0010 | UInt32 | Offset to Water/Lava Data |
Actor Loading Data
Actors to load. See here for a list of Actor IDs.
Offset | Type | Description |
---|---|---|
0000 | UInt32 | Number of Actor IDs |
0004 | Array of UInt32 values | Actor ID(s) |
Tile Loading Data
Tiles to load.
Offset | Length | Description |
---|---|---|
00 | UInt32 | Number of Tile IDs |
02 | UInt8 * Number of Tile IDs | Tile ID(s) |
Level Properties Data
xxxx
Water/Lava Data
xxxx