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Mario vs. Donkey Kong 2: March of the Minis/Level Format: Difference between revisions

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| 0004
| 0004
| UInt32
| UInt32
| Offset to Actor Loading Data (usually/always 0x14)
| Offset to Actor Loading Data
|-
|-
| 0008
| 0008
| UInt32
| UInt32
| Offset to Tile Loading Data (usually/always 0x1C)
| Offset to Tile Loading Data
|-
|-
| 000C
| 000C
| UInt32
| UInt32
| Offset to Level Properties Data (usually/always 0x1E70)
| Offset to Level Properties Data
|-
|-
| 0010
| 0010
| UInt32
| UInt32
| Offset to Water/Lava Data (usually/always 0x1E98)
| Offset to Water/Lava Data
|}
|}



Revision as of 13:31, 22 March 2021

This is a sub-page of Mario vs. Donkey Kong 2: March of the Minis.

This is a mixture of research on the USA and the European versions of the game. In addition to page editor(s), TheMarioVariable has made contributions.

Values are in Little Endian.

Header

Offset Length Description
0000 UInt32 Always 0x0A
0004 UInt32 Offset to Actor Loading Data
0008 UInt32 Offset to Tile Loading Data
000C UInt32 Offset to Level Properties Data
0010 UInt32 Offset to Water/Lava Data

Actor Loading Data

Offset Length Description
0000 UInt32 Number of Actor Instances
0004 UInt32 * Number of Actor Instances Actor Instance(s)

Instance

See here for more info.

Offset Length Description
00 UInt32 ID

Tile Loading Data

Offset Length Description
00 UInt32 Number of Tile IDs
02 UInt16 * Number of Tile IDs Array of tile IDs to load

Level Properties Data

xxxx

Water/Lava Data

xxxx