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Mario vs. Donkey Kong 2: March of the Minis/Level Format: Difference between revisions
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Line 18: | Line 18: | ||
| 0004 | | 0004 | ||
| UInt32 | | UInt32 | ||
| Offset to Actor Data | | Offset to Actor Data (usually/always 0x14) | ||
|- | |- | ||
| 0008 | | 0008 | ||
| UInt32 | | UInt32 | ||
| Offset to Tile Loading Data | | Offset to Tile Loading Data (usually/always 0x1C) | ||
|- | |- | ||
| 000C | | 000C | ||
| UInt32 | | UInt32 | ||
| Offset to Level Properties Data | | Offset to Level Properties Data (usually/always 0x1E70) | ||
|- | |- | ||
| 0010 | | 0010 | ||
| UInt32 | | UInt32 | ||
| Offset to Water/Lava Data | | Offset to Water/Lava Data (usually/always 0x1E98) | ||
|} | |} | ||
==Actor Data== | ==Actor Data== | ||
Line 52: | Line 50: | ||
|} | |} | ||
=== | |||
===Instance=== | |||
See [[Mario_vs._Donkey_Kong_2:_March_of_the_Minis:Actors|here]] for more info. | See [[Mario_vs._Donkey_Kong_2:_March_of_the_Minis:Actors|here]] for more info. | ||
Line 70: | Line 69: | ||
|} | |} | ||
==Tile Data== | |||
==Tile Loading Data== | |||
{| class="wikitable" | |||
|- | |||
! Offset | |||
! Length | |||
! Description | |||
|- | |||
| 00 | |||
| UInt32 | |||
| Number of Tile IDs | |||
|- | |||
| 02 | |||
| UInt16 * Number of Tile IDs | |||
| Array of tile IDs to load | |||
|} | |||
==Level Properties Data== | |||
==Water/Lava Data== | ==Water/Lava Data== |
Revision as of 22:38, 27 February 2021
This is a sub-page of Mario vs. Donkey Kong 2: March of the Minis.
This is a mixture of research on the USA and the European versions of the game. In addition to page editor(s), TheMarioVariable has made contributions.
Values are in Little Endian.
Header
Offset | Length | Description |
---|---|---|
0000 | UInt32 | Always 0x0A |
0004 | UInt32 | Offset to Actor Data (usually/always 0x14) |
0008 | UInt32 | Offset to Tile Loading Data (usually/always 0x1C) |
000C | UInt32 | Offset to Level Properties Data (usually/always 0x1E70) |
0010 | UInt32 | Offset to Water/Lava Data (usually/always 0x1E98) |
Actor Data
Offset | Length | Description |
---|---|---|
0000 | UInt32 | Number of Actor Instances |
0004 | 0004 * Number of Actor Instances | Actor Instance(s) |
Instance
See here for more info.
Offset | Length | Description |
---|---|---|
00 | UInt16 | ID |
02 | UInt16 | Parameter |
Tile Loading Data
Offset | Length | Description |
---|---|---|
00 | UInt32 | Number of Tile IDs |
02 | UInt16 * Number of Tile IDs | Array of tile IDs to load |