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Mother 3/Seventh circle of ASCII hell: Difference between revisions

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* <tt>00EF880-00F0C7F (0001400)</tt> = Sine table (32-bit, signed)
* <tt>00EF880-00F0C7F (0001400)</tt> = Sine table (32-bit, signed)
* <tt>01006BC-01016BB (0001000)</tt> = Table with various patterns
* <tt>0112EA8-0112F17 (0000070)</tt> = [[MOTHER_3:Attack_sound_probability_table|Attack sound probability distribution table]]
* <tt>0112EA8-0112F17 (0000070)</tt> = [[MOTHER_3:Attack_sound_probability_table|Attack sound probability distribution table]]
* <tt>01135A8-011368B (00000E4)</tt> = [[MOTHER_3:Hypnosis_music_mappings|Hypnosis music mappings]]
* <tt>01135A8-011368B (00000E4)</tt> = [[MOTHER_3:Hypnosis_music_mappings|Hypnosis music mappings]]
* <tt>0119BF0-0119C23 (0000034)</tt> = [[MOTHER_3:Note_length_table|Note length table]]
* <tt>0119BF0-0119C23 (0000034)</tt> = [[MOTHER_3:Note_length_table|Note length table]]

Revision as of 07:35, 15 July 2013

Seventh circle of ASCII hell
Game MOTHER 3
Start Address 0xED940
End Address 0x119C23
# of Entries -
Entry Length -
Total Length 180964 bytes (0x2C2E4)
Back to the ROM map

Overview

The Seventh Circle of ASCII Hell™ is a massive pool of ASCII text, seemingly related to the game's source code. The ASCII itself doesn't appear to be used; however, there are some very important data blocks sprinkled throughout. The known blocks are outlined below.

Known data blocks