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Mother 3/Enemy memo placement: Difference between revisions
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The game adds different values based on enemies when loading it. | The game adds different values based on enemies when loading it. | ||
These values are from the [[MOTHER_3:Enemy_data|Enemy data]] table. | |||
[[Category:MOTHER 3|Enemy height placement]] | [[Category:MOTHER 3|Enemy height placement]] |
Revision as of 19:06, 30 September 2016
This is a sub-page of Mother 3.
Enemy heigt placement | |
Game | MOTHER 3 |
Start Address | 0xC6D62 |
End Address | 0xC6F5F |
# of Entries | 255 (0xFF) |
Entry Length | 2 |
Total Length | 510 bytes (0x1FE) |
Back to the ROM map |
Overview
This table sets the height of the enemies in the Battle Memory menu. To see the height of the enemies in Battle, go to Enemy data. This table has 255 entries.
Some enemies have these values hard-coded.
Format
Each entry is 2 bytes long, the first ones tells the game where on the Y axis to put the enemy sprite. The second one is unknown what it does.
The game adds different values based on enemies when loading it.
These values are from the Enemy data table.