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MOTHER 3/Arrangements

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< MOTHER 3
Revision as of 17:32, 15 July 2013 by JeffMan (talk | contribs) (Created page with "==Overview== MOTHER 3 uses several different arrangement formats, which are described on this page. ==Standard== The standard format uses the same format as the GBA's standar...")
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Overview

MOTHER 3 uses several different arrangement formats, which are described on this page.

Standard

The standard format uses the same format as the GBA's standard tilemap. Each tile uses 16 bits:

  • Bits 00-09 (0x03FF) = Tile number
  • Bits 0A-0A (0x0400) = Horizontal flip
  • Bits 0B-0B (0x0800) = Vertical flip
  • Bits 0C-0F (0xF000) = Palette number (ignored in 256-color mode)