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MOTHER 3/Arrangements: Difference between revisions

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(Created page with "==Overview== MOTHER 3 uses several different arrangement formats, which are described on this page. ==Standard== The standard format uses the same format as the GBA's standar...")
 
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* <tt>Bits 0B-0B (0x0800)</tt> = Vertical flip
* <tt>Bits 0B-0B (0x0800)</tt> = Vertical flip
* <tt>Bits 0C-0F (0xF000)</tt> = Palette number (ignored in 256-color mode)
* <tt>Bits 0C-0F (0xF000)</tt> = Palette number (ignored in 256-color mode)
[[Category:MOTHER 3|Arrangements]]

Revision as of 20:21, 15 July 2013

Overview

MOTHER 3 uses several different arrangement formats, which are described on this page.

Standard

The standard format uses the same format as the GBA's standard tilemap. Each tile uses 16 bits:

  • Bits 00-09 (0x03FF) = Tile number
  • Bits 0A-0A (0x0400) = Horizontal flip
  • Bits 0B-0B (0x0800) = Vertical flip
  • Bits 0C-0F (0xF000) = Palette number (ignored in 256-color mode)