Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

MOTHER 2/ROM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(→‎Map Bank: fully mapped)
Line 68: Line 68:


== Map Bank ==
== Map Bank ==
* <tt>0F0200-101A7F (011880)</tt> = '''''Map Data Block (Unspecified)'''''
* <tt>0F0200-0F288A (00268b)</tt> = [[Mother 2:Door Destinations Table|Door Destinations Table]]
* <tt>0F288B-0F5B2A (0032a0)</tt> = [[Mother 2:Door Configuration Table|Door Configuration Table]]
* <tt>0F5B2B-0F5C74 (00014a)</tt> = [[Mother 2:Overworld Event Music Pointer Table|Overworld Event Music Pointer Table]]
* <tt>0F5C75-0F641B (0007a7)</tt> = [[Mother 2:Overworld Event Music Table|Overworld Event Music Table]]
* <tt>0F641C-0F6422 (000007)</tt> = '''''Unclassified Data'''''
* <tt>0F6423-0F6E22 (000a00)</tt> = [[Mother 2:NPC Placement Pointer Table|NPC Placement Pointer Table]]
* <tt>0F6E23-0F8BCD (001dab)</tt> = [[Mother 2:NPC Placement Data Table|NPC Placement Data Table]]
* <tt>0F8BCE-0FF4F0 (006923)</tt> = [[Mother 2:NPC Dialogue and Configuration Table|NPC Dialogue and Configuration Table]]
* <tt>0FF4F1-1001FF (000d0f)</tt> = '''Nullspace'''
* <tt>100200-1015FF (001400)</tt> = [[Mother 2:Doors Pointer Table|Doors Pointer Table]]
* <tt>101600-101797 (000198)</tt> = [[Mother 2:Screen Transition Configuration Table|Screen Transition Configuration Table]]
* <tt>101798-1017BF (000028)</tt> = [[Mother 2:Map Tiles:Event Control Pointer Table|Map Tiles: Event Control Pointer Table]]
* <tt>1017C0-101A7F (0002c0)</tt> = [[Mother 2:Map Tiles:Event Control Table|Map Tiles: Event Control Table]]


== Battle Bank ==
== Battle Bank ==

Revision as of 03:41, 2 March 2011

Chip tiny.png The following article is a ROM map for MOTHER 2.

Primary Engine and Critical Data Bank

Text Bank

Animation Bank

  • 0A0200-0EFAC9 (04f8ca) = Animation Data Block (Unspecified)
  • 0EFACA-0F01FF (000736) = Nullspace

Map Bank

Battle Bank

  • 101A80-10E1B3 (00c734) = Battle Data Block (Unspecified)
  • 10E1B4-1101FF (00204c) = Nullspace

Primary Data Groups Bank

Map Construction Primary Bank

  • 160200-18F25D (02f05e) = Map Construction Primary Data Block (Unspecified)

Anti-Piracy Screens Bank

Map Construction Secondary Bank

  • 190200-1FEE10 (06ec11) = Map Construction Secondary Data Block (Unspecified)
  • 1FEE11-2001FF (0013ef) = Nullspace

Miscellaneous Graphics Bank

Map Construction Tertiary Bank

Secondary Engine and Critical Data Bank

Debug Menu Assembly Bank