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Legacy of the Wizard/RAM map: Difference between revisions

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(Created page with "{{rammap|game=Legacy of the Wizard}} {| border="1" cellpadding="1" | '''RAM''' || '''Function''' || '''Details''' |- |0400~048F || Sprite Tables || 9 sprites, 16 bytes per s...")
 
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Line 8: Line 8:
Byte x1: state (??)<br />
Byte x1: state (??)<br />
Byte x2: OAM palette & info<br />
Byte x2: OAM palette & info<br />
Byte x3~5: ???<br />
Byte x3~4: ???<br />
Byte x5: Health<br />
Byte x6: Timer?<br />
Byte x6: Timer?<br />
Byte x7~B: ???<br />
Byte x7~B: ???<br />

Revision as of 06:00, 7 August 2017

Chip tiny.png The following article is a RAM map for Legacy of the Wizard.

RAM Function Details
0400~048F Sprite Tables 9 sprites, 16 bytes per sprite:

Byte x0: OAM graphic index
Byte x1: state (??)
Byte x2: OAM palette & info
Byte x3~4: ???
Byte x5: Health
Byte x6: Timer?
Byte x7~B: ???
Byte xC: X pixel within tile ($00~$0F)
Byte xD: X tile coordinate
Byte xE: Y coordinate
Byte xF: ???